WARNING TO ANYONE WHO HASN'T PLAYED PREY AND WANTS TO: I'M ABOUT TO GET SPOILERY, STOP READING THIS POSTkitten wrote:lol i got the best ending and killed almost everything in the game that i saw moving on hard mode. y'all fans of these games always talking about theory and consequence like this but the reality is a game you can always bludgeon your way through like the biggest dingus in the universe. the game also actively rewards you for killing everything in almost every conceivable encounter and situation and i have no idea what on earth you're on about.
Nope, you can't get the actual best ending unless you don't kill a single one of the mind-controlled humans. Furthermore, your ending from one of the four "judges" gets downgraded if you take more than three Psi powers, which is significant for a reason I'll get to shortly. You also can't straight up "bludgeon" your way through everything, Electric/Fire Phantoms and Tele/Techopaths will fuck you up with unavoidable attacks if you try that LOL.
"Game actively rewards you for killing everything" no, it literally doesn't, unless you're doing stealth kills only a few enemies will leave you with more resources than you started with after a kill, a few such as Weavers, Tele/Technopaths, Military Bots, or Greater Mimics are fucking terrible to fight if you don't have to. Military bots especially, since they respawn infinitely.
System Shock 2 -- has built-in savestating as the only way to save your game.i also don't know how you can consider a game with a built-in savestating button and where "murder everything" is the most potent strategy anything more than facile player empowerment. nearly every ability in the game is either "kill thing" or "make it easier to kill thing" and almost all of the extremely binary decisions in the game are whether you do that and receive a reward or do not and get an ending admonishing you for being a sociopath and not helping enough people. dishonored at least has kind of fun abilities and realizes it's a playground, prey feels as stupid as bioshock about believing it has something to say about the ethical quandary of whether or not you shoot yourself full of Makes-Me-Good-At-Killing-Juice.
Prey -- has quicksaves on the PC version if you want them, but also has proper checkpointing available.
Why are you saying Prey is inferior again LOL? If you hate quicksaves, Prey is actually better.
"Murder everything" is not the most potent strategy unless you take either gun skills or psi skills, the latter of which downgrade your ending. Most of the skills on the human tree don't make fighting easier; most of the skills on the human tree are oriented towards avoiding fighting. There's a lot more to the various endings than the sidequests you do BTW; skills taken, number of Typhon killed, and time taken to get past various sections all change the ending.
You're literally not, inventory space is incredibly limited, you can't grab everything.this is without going into the game's utterly dire manipulation of your cultivated, neurotic kleptomania that has been slowly instilled by every one of its ilk for the last twenty years. why am i spending any amount of this time in the game grabbing shit out of a trash can? why am i rewarded for spending hours doing so?
This only happens if you go psi, and thus lock yourself into a partially-bad ending. Non-psi characters simply can't craft that many hypos, they need the resources for gloo and bullets, so they have to pick only one tree to really focus on. BTW, if you really felt that overpowered, just like SS2, you can bump the difficulty to Nightmare whenever you want.no matter your string of decisions, you end the game an unstoppable juggernaut whose decision between stealth, shooting, and ability-then-shooting is not a matter of which is more difficult, more risky, or provides a better reward but whatever your godlike whim deems more entertaining.
Either you didn't actually play Prey, or you played it with your eyes fixated on the (again, completely optional) quest markers, and complained that the game was dumbed down because you played it in a dumbed down way.
1) Since this game's release, I've been recommending this game to everyone, including people who usually play nothing but JRPGs, and all of them have come away from it agreeing with my absolutely glowing praise of the game. You're the first actual human (not game journo or something) I've ever encountered that has anything negative to say about Prey, aside from "it had a few technical issues at launch".this game was a couple of hours of curious interest if it would be what every outlet was saying it was and then many more spent in grueling self-flagellation as i forced myself to the end of yet another homogenized, modern trash heap. forget me entirely for a second and listen to grook saying he does not like modern or western design and does this really still sound like something you'd recommend, much less something you're going to tell him he's making "poor life decisions" for not playing? forgetting the notion of good or bad taste and the quality of the game, why is this something you're assuming would be up any ps4 owner's alley?
2) Squire said he liked System Shock. Prey stomps System Shock into the fucking ground. Furthermore, Prey's design tenets are largely less western than those of the Shocks; circular world design, mobility-focused level design and combat systems, etc.
No way, Prey is more System Shock than System Shock, BioShock and DX:HR were bog-standard FPS and TPS games respectively.maybe! i think it's very heavily going to matter more if you liked recent stuff like human revolution and bioshock (both garbage, imho) than either of those two (which i consider really clunky but at least respect their ambition from a certain distance).
You literally can't see about half of Prey's content on any single playthrough. This "lol you're only gonna play once, western game design so bad!" bit is absolutely stupid when it comes to this game in particular.if you somehow consider steps like that "immersive" and not "psychotic torture engineered by the actual devil," i think you'll get past one of my greatest impediments to enjoyment but quite possibly get stuck up on how little decisions actually matter, how binary results are, and how little personalization your playthrough has (as you are fallout 3 levels of "i can do everything" after a certain point - wouldn't want to miss any content on your one-and-only playthrough).
Yes, Mantellan Crux, very copy-pasted. Have you even played this game?Daggerfall is a painfully simple game. There was a genuine passion and effort behind it, but it didn't result in anything particularly good. The only two things to do are to break into shops and explore huge copy-pasted dungeons. After you've done both of those once you might as well call it quits, you've seen it all.
Morrowind doesn't trust the player any more than Skyrim does, killing any "critical" NPC rewards you with a huge "OMG U DOOMED TEH WORLD, RELOAD UR GAEM!" screen.
Yes, some random roguelike is better than Fallout, lol. Right.
Having a soft-version of Diablo's "go get your stuff back" mechanics isn't innovation. World tendency is "innovative", I'll give you that, but it's also shit, such a bad idea that anyone should immediately realize it's a bad idea. The summoning system is just a fancy way of implementing coop; if anything was innovative, it was invasions, not summoning.