shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sun Sep 15, 2019 1:23 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 51 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade Crew)
PostPosted: Wed Mar 14, 2018 5:16 pm 


User avatar

Joined: 13 Jun 2006
Posts: 2356
Location: Murda Mitten, USA
Trailer/PV
Blazing Chrome by JoyMasher, based in Brazil
'Looks like it wants to be Contra: Hard Corps

https://www.gamesindustry.biz/articles/ ... rcade-crew
Dotemu launching side publishing business as The Arcade Crew. Dotemu will keep doing (sketchy) ports and some sequels. The Arcade Crew will be publishing indie titles.
Should The Arcade Crew be looked-upon positively because the Dotemu staff are no longer in a position to steal emulation tech? Or should people be pessimistic regardless? Dotemu never got into microtransactions did they?

Super Cyborg by Artur Games was excellent, so unless the controls or framerate is jacked, I can't see this Blazing Chrome thing being a problem.
_________________

@shmups | superplaymixes Reworked Game Soundtracks | livestreamin'
______________________


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Wed Mar 14, 2018 6:42 pm 


User avatar

Joined: 26 Jan 2005
Posts: 4610
Location: Finland
From the guys who made Oniken and Odallus, so I have high hopes for this.

Weird that they've partnered with Dotemu / The Arcade Crew, though. They published their previous games themselves on Steam and GOG, why get a separate publisher now? I guess it'll lighten their workload on that side of things and help them focus on the game, at least.
_________________
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
Rolling Start!! - Arcade Racing Game Forum


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Wed Mar 14, 2018 6:45 pm 


User avatar

Joined: 31 Jan 2005
Posts: 14295
Location: Chicago
Looks pretty good to me. The biggest failure of most horizontal action games these days is they try to utilize a 1080p playing field with a 240p character. Too much space and shit on screen... boring.
_________________
RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Wed Mar 14, 2018 11:54 pm 


User avatar

Joined: 12 Jan 2013
Posts: 5637
Ghegs wrote:
From the guys who made Oniken and Odallus, so I have high hopes for this.


That's exactly why I have little or no expectations, myself.

To me those games are the epitome of visually stylish but totally generic and bland action IMO.

Don't mean to be a downer. I'll cross my fingers that they actually managed to craft themselves a soul this time.
_________________
RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


Top
 Offline Profile  
 
 Post subject: Blazing Chrome
PostPosted: Sun Jul 07, 2019 6:00 pm 


User avatar

Joined: 21 Aug 2005
Posts: 1778
Location: Liverpool
Trailer

Getting excited for this. It's always looked like the real deal, wearing a strong Hard Corps influence on its sleeve, and I like that it shows a lot of confidence in and commitment to its visual style (which is emphasising a lot of battered metal in a way very reminiscent of early Nazca stuff). From the footage the controls seem as tight and precise as Contra's, something I admired in Super Cyborg. This seems to be going further than SC, though, introducing gameplay ideas of its own beyond just slavish recreation of a formula.

Parts of this short developer diary also show some promise. I've always been interested in ('low-res') 2D artwork not simply out of nostalgia for the periods of its heyday, but as a form of art the potential for which is still far from exhausted - as a form of expression that has value in itself. It's heartening to hear this sentiment more or less echoed by someone involved in the production of contemporary 2D games, which are too often mired in knowing, 'ironic' mimickry and repetition. 

It's out on the 11th. Wishing this one all the best, and hoping for the best!


Last edited by Klatrymadon on Mon Jul 08, 2019 12:02 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome
PostPosted: Sun Jul 07, 2019 8:09 pm 


User avatar

Joined: 26 Jan 2005
Posts: 5572
Location: Ari-Freaking-Zona!
Hooooly crap. It looks like a Genesis game with the SNES' palette. Hope I can snag the physical release.
_________________
"Again, I can't be mad at you because your thought process has been hijacked by a mind virus." -Quash, Feb 9, 2018.

Be a chump,
vote for Trump!


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome
PostPosted: Mon Jul 08, 2019 12:00 am 


User avatar

Joined: 24 Jan 2017
Posts: 227
Location: Korea
Super looking forward to this, but it's sadly been delisted from gog in my region. Hopefully it'll be added soon.
_________________
Japanese STG difficulty wiki (translated by vvv_stg) --> http://shmups.system11.org/viewtopic.php?f=1&t=56114#
Classic Arcade Shooter Difficulty (by Perikles) --> viewtopic.php?f=1&t=59651


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Mon Jul 08, 2019 9:31 am 


User avatar

Joined: 26 Jan 2005
Posts: 4610
Location: Finland
Merged threads.
_________________
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.

My videos
Rolling Start!! - Arcade Racing Game Forum


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Mon Jul 08, 2019 12:00 pm 


User avatar

Joined: 21 Aug 2005
Posts: 1778
Location: Liverpool
Ah, sorry Ghegs! Thanks for that. :)


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Mon Jul 08, 2019 5:39 pm 



Joined: 31 Jan 2017
Posts: 150
Oof, I didn’t realize DotEmu were involved. Even if they’re just publishing, my enthusiasm just died a little.


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Thu Jul 11, 2019 4:38 am 


User avatar

Joined: 24 Jan 2017
Posts: 227
Location: Korea
PC Review: https://www.youtube.com/watch?v=55fARLfm2wA

This looks so freaking good. I'm genuinely excited to play it.
_________________
Japanese STG difficulty wiki (translated by vvv_stg) --> http://shmups.system11.org/viewtopic.php?f=1&t=56114#
Classic Arcade Shooter Difficulty (by Perikles) --> viewtopic.php?f=1&t=59651


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Thu Jul 11, 2019 8:25 am 


User avatar

Joined: 21 Aug 2005
Posts: 1778
Location: Liverpool
It's out!

I've only spent an hour or so with it today but my first impression is that it rules. It's crammed with exciting setpieces (every time I think I'm approaching the climax of a level something tops it), controls beautifully, and looks and sounds incredible. Attacks are punishing, but always well telegraphed and fair, and it strikes a really nice balance between the new and old 'schools' of Contra - plenty of run-'n'-gun segments filled with minor enemies to manage, but also plenty of showstopping boss battles. In fact, it takes clear influence from Shattered Soldier in its basic structure, which gives you a choice of four stages from the off before funnelling you into the pre-set concluding levels. It's intimidatingly difficult, but has plenty of features to ease new players in, including an 'Easy' mode and three assistant 'bots' that can be collected in the stages - one to increase your speed and movement options, one to act as an attack drone, and one to give you a two-hit shield. There are two unlockable melee-focused characters and a 'hardcore' mode, too, so there's plenty to keep you going after your initial clear.

It's lots and lots of fun, and I haven't seen half of the game yet. A heads-up on a few things that may throw you, though: be sure to turn off 'auto-switch' in the options, unless you want a nasty surprise at an inopportune moment - it affects whether or not you equip newly acquired weapons immediately. You're not invulnerable during a slide, and dropping through platforms isn't a thing you can do, so stow the down button where possible.


Last edited by Klatrymadon on Thu Jul 11, 2019 5:56 pm, edited 3 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Thu Jul 11, 2019 10:04 am 


User avatar

Joined: 26 Feb 2005
Posts: 2275
Location: Wigan, England.
I'll be picking this up. Actually I need to go back to Odallus, from the hour or so I played it didn't seem nearly as bad as I'd been led to believe here.
_________________
XBL: mjparker77 / PSN: BellyFullOfHell


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Thu Jul 11, 2019 2:00 pm 


User avatar

Joined: 21 Aug 2005
Posts: 1778
Location: Liverpool
Stages in this are pretty long - every time I think I've beaten the main boss another one emerges. Thankfully it doesn't suffer from the Metal Slug 3 problem of feeling like a gruelling slog. :P


Last edited by Klatrymadon on Thu Jul 11, 2019 5:01 pm, edited 3 times in total.

Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Thu Jul 11, 2019 2:07 pm 



Joined: 05 May 2014
Posts: 1472
Having been a fan of both Contra and Metal Slug, I'm seriously considering getting this. Also, the premise of this game reminds me of Terminator.


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Fri Jul 12, 2019 3:35 am 


User avatar

Joined: 04 Aug 2010
Posts: 786
Yeah, checked this out with my Xbox gamepass sub and yeah, its that kinda Contra difficult, even on easy. But its somewhat fair and you can continue where you left off and not back from the beginning. (Though supposedly in Easy difficulty, Normal and Hard I assume are in their own way.)
_________________
I've Come to Deliver Some Bad Luck!


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Fri Jul 12, 2019 8:15 am 


User avatar

Joined: 02 Dec 2010
Posts: 3619
Oh, JoyMasher sold their soul to DotEmu. Great. Disappointed, but no longer surprised.

DotEmu needs to be shut down and every single employee needs to be investigated for fraud. Nothing less will suffice.
_________________
In 1989,The Great Wall was discoverd
In 1990,The Picket Fence was also discoverd


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Fri Jul 12, 2019 8:20 am 


User avatar

Joined: 29 Jul 2014
Posts: 653
Location: Florida, Estados Unidos
A quick heads up for anyone thinking about the Switch version:
a) There's some noticeable slowdown in a few sections here and there, at least in handheld mode. Nothing too impactful, I just wasn't expecting any legitimate slowdown in a game like this on modern hardware.
b) There's no controller rebinding options, and weapon switching (or air-dash with Melee characters) is mapped to X/A instead of the more typical L/R


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Fri Jul 12, 2019 10:02 am 


User avatar

Joined: 04 Aug 2010
Posts: 786
mamboFoxtrot wrote:
A quick heads up for anyone thinking about the Switch version:
a) There's some noticeable slowdown in a few sections here and there, at least in handheld mode. Nothing too impactful, I just wasn't expecting any legitimate slowdown in a game like this on modern hardware.
b) There's no controller rebinding options, and weapon switching (or air-dash with Melee characters) is mapped to X/A instead of the more typical L/R

Oh boy, that's not going to look good for Switch players getting this, especially the control rebinds when other systems can do this, but not the Switch? That's half-assed.
_________________
I've Come to Deliver Some Bad Luck!


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Fri Jul 12, 2019 11:44 pm 


User avatar

Joined: 26 Jan 2005
Posts: 7117
Location: MD
mamboFoxtrot wrote:
A quick heads up for anyone thinking about the Switch version:
a) There's some noticeable slowdown in a few sections here and there, at least in handheld mode. Nothing too impactful, I just wasn't expecting any legitimate slowdown in a game like this on modern hardware.
b) There's no controller rebinding options, and weapon switching (or air-dash with Melee characters) is mapped to X/A instead of the more typical L/R


I'll check to be sure. The PC version has rather low specs, so I would be surprised the Switch version would have slowdown that wasn't in the other versions.

edit: Definitely no way to rebind. Not sure about the slowdown since I didn't get far and played mostly in docked. I did notice that the rebinding program is a bit buggy in the PC version of Oniken. Hopefully, they'll fix the lack of button config in the Switch Blazing Chrome in an update.

edit: Odallus and Oniken on Switch both have an option for rebinding (though the latter is under the "how to play" menu), but seem to be oddly blurry by default and the scanline filter looks off in 1080p. Blazing Chrome on Switch actually looks much better than the Switch versions of the other two Joymasher games, keeping the sprites in their full pixel glory. The lack of controller config options is a headscratcher, though.


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Sat Jul 13, 2019 6:46 am 


User avatar

Joined: 26 Apr 2005
Posts: 801
Location: Sweden
There's slowdown when playing docked as well. Most noticeable in two player.

And a really annoying bug is that you sometimes can't shoot when in the air. It looks like it happens just as the character starts falling.
Since I'm using the grenade a lot, this happens very often - resulting in instant death. Not sure if this is in the other versions.

Haven't played a game this much in ages, though. So I'm a really happy puppy. :)
_________________
https://twitter.com/mix256


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Sat Jul 13, 2019 3:12 pm 



Joined: 05 May 2014
Posts: 1472
So we should focus on getting the PS4 version, then?


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Sat Jul 13, 2019 6:59 pm 


User avatar

Joined: 26 Jan 2005
Posts: 7117
Location: MD
I double dipped on the PC version. Runs well on older hardware and has a controller config that isn't separate from the game.

Edit: I jumped the gun on the Switch. It has some framerate drops, but still runs well most of the time.


Last edited by BrianC on Sat Jul 13, 2019 7:04 pm, edited 1 time in total.

Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Sat Jul 13, 2019 7:04 pm 


User avatar

Joined: 01 Nov 2010
Posts: 1715
Location: Massachusetts
Did a no death run on Hardcore difficulty yesterday:
https://www.youtube.com/watch?v=gCgSgfL43IY

Great game and a must play for fans of the genre. I'll just point out a few things I don't like:

Scoring is bad and can't be taken seriously. It has two basic, and critical flaws: Score doesn't reset when you continue (as it should), and pausing the game, then choosing to "abort mission" will take you back to stage select, nullifying any mistakes you've made and letting you retry with no penalty. And even if those things were fixed, I still don't think scoring would be good. It seems like speed is by far the most important factor while everything else doesn't matter nearly as much. In a game like this, a no death run should be a basic requirement for a good score, then you can worry about the time. It'd be good if the time bonus is heavy enough to make any potential milking spots irrelevant, at least.

The final boss is anti-climactic. I was hoping Hardcore mode would have a true last boss, like Contra 3's hard mode, but nope. It really needs one.

I also hoped each character would have different weapons, like in Hard Corps, but two of them are just pallet swaps. Disappointing, but not a big deal since there are still two different playstyles.

Other than that, I can't complain much. It's still one of this year's highlights.
_________________
Youtube | Twitch & Scores


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Sun Jul 14, 2019 4:34 pm 



Joined: 05 May 2014
Posts: 1472
How is it anti-climactic? It kinda reminds me of fighting Sigma in the first Mega Man X game... And before that, you had to fight two robots guarding his lair. The final boss looks pretty hard also.


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Sun Jul 14, 2019 11:41 pm 


User avatar

Joined: 29 Jul 2014
Posts: 653
Location: Florida, Estados Unidos
probably because like a third of the fight is a kind of boring auto-scroller
his other attacks honestly don't feel too much harder than most of the other bosses
tbh, maybe its a consequence of the selectable stages, but the difficulty curve on the game does feel a bit flat

mice wrote:
And a really annoying bug is that you sometimes can't shoot when in the air.

yeah, I feel like I've had some input drops here and there
although in one instance it turns out its just a weird design quirk -- the melee characters can't airdash during their invulnerability state after respawning. I guess the respawn invincibility and the airdash invincibility use the same variable and this was their solution to preventing a conflict :lol:


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Mon Jul 15, 2019 12:51 pm 



Joined: 05 May 2014
Posts: 1472
Come on, I've seen the fight. It's a five-minute showdown (seven if you count the two penultimate bosses preceding the final boss, since the mini boss takes about two minutes). Also, let's see what happens if you fought all three of those bosses with just your standard machine gun.


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Mon Jul 15, 2019 1:45 pm 


User avatar

Joined: 18 Feb 2011
Posts: 5050
Location: Denmarku
The jungle boss in Hard Corps is a five-minute showdown :P


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Mon Jul 15, 2019 4:10 pm 



Joined: 05 May 2014
Posts: 1472
Also, I'm hearing from some people that this game is better than the Contra series. Is that so?


Top
 Offline Profile  
 
 Post subject: Re: Blazing Chrome [r'n'g](Dotemu publishing as The Arcade C
PostPosted: Mon Jul 15, 2019 5:16 pm 


User avatar

Joined: 01 Nov 2010
Posts: 1715
Location: Massachusetts
The game ends with a fight against a ninja clone that can be killed safely in like 2 seconds. It'd be fine if normal difficulty ended like that, but hardcore mode should have had another boss to give the game a satisfying finish.

xxx1993 wrote:
Also, I'm hearing from some people that this game is better than the Contra series. Is that so?

I like it more than at least half of the Contra series. Hard Corps Uprising is still the best one tho.
_________________
Youtube | Twitch & Scores


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 51 posts ]  Go to page 1, 2  Next

All times are UTC


Who is online

Users browsing this forum: Google [Bot] and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group