Too many things wrong to even know where to begin. We can start with the fact that not a single game you listed is an RPG. They're all dungeon crawlers and/or JRPGs, a genre so far removed from role playing that you may as well call them interactive anime.
So the first FF isn't an RPG? That's a jRPG right, not a real one? Anime simulator, without the anime.
You said it yourself, and I mentioned it before you, genius: You can't define RPG as a game in which you play a role, for obvious reasons. So without that literal & useless meaning, we have a functional term. The reason RPG is used to describe games is because it serves a purpose. I shouldn't even have to type this.
I don't care what you define as RPG, tabletop or PC game from the 80's, whatever. Language evolves and now that term has a new purpose.
My argument is not necessarily that NG and Souls are the most similar to each other, rather that the former had influence on the latter.
Trying to sound reasonable now? Your points until now have been riddled with hyperbole
Yeah, I know you had a
lot to say about Arc Sys. That whole conversation kinda ruined the fighting game thread for a while.
I've said some variant of this before: getting down into the small details, arguing mechanics like some proven science usually causes the analyzer to lose sight of their objectivity. It also causes people to lose sight of the game itself, because a game is experienced as a whole, not piece by piece.
The general design philosophy behind making even the lowliest of enemies potentially lethal shines through. For my money, the first 3D action game to really emphasize that was NG. Even as a seasoned action game player you are always on your toes, as a small mistake could cost you dearly. Although Souls takes a different approach to combat in a lot of ways, I think this is a fairly accurate assessment of Souls as well.
You ridiculed my examples of earlier FromSoft stuff earlier, but they all apply to this. Most of From's library has small-fry enemies being deadly, small mistakes costing the player dearly. It's not unreasonable to suggest that these existing principles were applied to 3rd person movement.
I watched that NG video, I also fail to how it backs up your 'slow down+ add stats' claim.
Sure, you love NG a lot, you hold it up as the benchmark for anything with 3D combat, that's fine. If you'd said from the start that you suspect some influence from NG, it would've been fine. You may be right about the influence. However you entered the conversation with vitriol and hyperbole, which brings us here. I wasn't particularly civil in response, I know.
Squire is right about DeS: you
can stun/interrupt most of the enemies.