Front one - Castle -
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That's all for now.
meant blood gems, not runesBlinge wrote:farming runes?
DS2 isn't all that bad, just the atmosphere really isn't there at all and sotfs goes way overboard on some things (tower of flame knights and the amount of alonne knights in iron keep is ridiculous, I nearly broke 2 weapons getting to Smelter when I fought everything in my path, shrine of amana didn't need a nerf at all on the other hand)Austin wrote:So here I am a year later, back with Scholar of the First Sin. I've already completed the base game, am partway through the DLC and surprisingly--I am having a great time with it, simply ripping right through the game. The majority of my nitpicks from a year ago aren't phasing me one bit and the whole thing just feels normal to me now.
I guess it's just an experience and familiarity thing. Better understanding the mechanics, knowing how to deal with tricky situations, getting better as a player.
This thing really isn't so bad, though I'd probably still recommend starting with the original game for anyone that hasn't played either iteration of DSII.
Time consuming but I think it's worth it. I mean, you've already done multiple playthroughs right? What's another several hours.Bananamatic wrote:so far I didn't touch chalices at all, maybe I should do them this time around
I despawned that shit.Bananamatic wrote: DS2 isn't all that bad, just the atmosphere really isn't there at all and sotfs goes way overboard on some things (tower of flame knights and the amount of alonne knights in iron keep is ridiculous, I nearly broke 2 weapons getting to Smelter when I fought everything in my path, shrine of amana didn't need a nerf at all on the other hand)
At least they nerfed the Ancient Dragon, that boss wasn't even fun in the first place
I was pleasantly surprised by this article. Good shit.Necronopticous wrote:Regarding Sen's Fortress:
In 2012 Chris Dahlen wrote this piece on Dark Souls:
What Dark Souls Is Really All About
It is centered on Sen's Fortress as an example of almost everything that makes the game great. It was actually the article that finally convinced me to fully commit to beating Dark Souls or die trying. To this day it is one of my favorite pieces of games writing. Highly recommend!
Ah. Been back stepping. Come to think of it I may not even have been aware I could run while locked. Also been greedy with hits which is something I need to cut back. That has gotten me into trouble on a few occasions.Blinge wrote:For the scream. Use Banana's run complaint lol.
While locked on, you can simply sprint in the opposite direction. His tell is quite easy to spot, the danger kanji and a little slither/wave he does with the upper torso.
That thing is super useful. It was also key for me killingBlinge wrote:Ooh, don't think I've tried using the parasol on headless. Nice idea, anything to make that terrible fight easier!
Oh a correction for ma boi Stevens:
The Fort was pretty cool. They're sort of like war mages here. They hit fucking hard whether you're up close or not, definitely not your typical glass cannon type.Blinge wrote: Spoilersfor mid game areas. Though Stevens you've done all this now.
The exploration of Sek is somewhat interesting to me, and the order in which they gate off areas. Interesting, and possibly a bit annoying and i feel compelled to write about it.
You can progress to the top of the mountain before the castle summit, but you can't fight the boss or progress there. Well, that makes sense, that's fine.
You can't make it to the 'fresh fruit' because the rat won't become your puppet..
So you can't go to Sunken Valley this way. Even so, you couldn't let this be your entrance to Sunken Valley anyway, you have to go through the Gun Fort route to make the 'Fruit' appear in all its freshness. Jump without the fruit being there and you just void out.
As for the GunFort itself, you can get in there, past the Snake Eyes, kill the centipede weirdo but your progress is halted here and Afaik you cannot go any further. The shrine key is in the castle library, so you'd have to go through the boss and progress the game there.
I wish this area had been a lot bigger and a nastier challenge to get through, because it's really cool as it is, just too short! I would've liked more gun shenanigans.
Mibu village? Well, to get there you have to go through a miniboss. Either Sashimi boi in the dungeon or the loneshadow in the well.
Interestingly enough, you can enter Sashimi's boss arena and promptly shit yourself and run away.... but only back into the dungeon. Your escape on the bottomless hole side is blocked by a fog wall! So you must've killed a midboss to progress to the bottomless hole.
However if you're a bad enough dude to beat poison pit snake eyes early it seems you can make it all the way to Mibu, get the breathing technique, fight corrupted monk, get the fragrant stone all without ever reaching the castle summit. So that's cool.
What I don't understand is why they let you get to the top of Kongo and the bottom of Mibu, but don't let you get to the Sunken Valley proper!
Also is it possible to skipSpoiler
Ape round 2 Electric boogaloo?
It is if you've been here first, before defeating Ape 1, ie do mibu first/ get to the Idol beyond the ape cave.
However what about the platform above where the lone monkey is sitting with a drop/ monkey booze?
.. I didn't try this but it's sitting almost directly above the headless ape, maybe it's possible to jump and grapple past him?
Hahaha what a great moment eh !?Stevens wrote: but I doubt that anyone will make me shit more than the one I foundSpoiler
UNDER FUCKING WATER
Blinge wrote:Monk's a girl. She even sounds like one.
Uhh.. You beaton your first attempt!?Spoiler
Great Shinobi
It’s a fun strategy. I used it in my first run against the same Headless that Stevens mentioned:Blinge wrote:Ooh, don't think I've tried using the parasol on headless. Nice idea, anything to make that terrible fight easier!
This.Blinge wrote:They throw some big parry boiz at you at the beginning. And yes the sooner you get better at parrying the better. However it's not as all or nothing as you think.
Failed parries becoming blocks can save your ass.
It is better to dodge some enemies' attacks even if they aren't grabs or sweeps so you can chip away at their HP.
I feel like that's what Chained Ogre is in the game so early for - to give you an enemy in which parrying is kind of a waste of time.
In fact when i faced him I starting winning when I said " ah. this is souls mode. "
You gotta decide when souls mode is.
The best fights add it all together in one.