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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 12, 2015 8:06 pm 


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58% of what the Ouya kickblasted.

Pretty good effort there.


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 12, 2015 9:41 pm 


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They have at least 180k in Paypal pledges too, 5.5 might even happen.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 12, 2015 9:53 pm 


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Necronopticous wrote:
BulletMagnet wrote:
Short video of Iga testing some stuff for the game and chatting with (I assume) one of the other staffers.

Is it just me or does he really give off a strangely inexperienced/passive vibe? I thought the same thing when I watched his appearance on that 8 hour twitch stream and listened to him answering questions but I thought maybe that was just because he was so out of his element and alienated there. Here, I'm not so sure. Maybe I'm overthinking it, but I have worked with lots of project managers in my professional life and I just can't help but feel that if I were the developer in that video I'd be thinking "does this guy even know what he wants, or why he wants it?"

Could it be the cultural divide you're seeing, in part?

I think Iga is smart and experienced enough to know what he wants, but I think he also knows that the community can be two-faced, praising him one minute and then throwing firebombs and creating controversies the next. (JUSTICE 4 SONIA BELMONT)


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 12, 2015 10:15 pm 


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Yeah, definitely could be. I don't really doubt Igarashi--I pledged for Bloodstained with no hesitation. His demeanor just kind of took me by surprise, and I was really surprised at how he answered a lot of questions about development choices in his career during that 8 hour Twitch stream he did, especially during the Shadow Complex segment. Anyway, I have very high hopes for this game, and it's really cool to see the community band together and throw so much money and support at a game concept/genre like this. Someone tell IKD to get on Kickstarter. :D


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 12, 2015 11:38 pm 


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Yes, because the producer of a couple games in a super niche genre is obviously going to be met with similar success to the producer of one of the most praised and known games in the history of gaming. :roll:
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 12, 2015 11:40 pm 


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It was a joke.


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 12, 2015 11:43 pm 


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Didn't sound like one :V but w/e. Good luck to IGA on reaching the final goal, and I hope the 'classic' mode is good.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 13, 2015 1:02 am 


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5.5 is busted. Also unlocked the 'Miriam Pure' costume in the achievements thing they've been doing.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 13, 2015 1:12 am 


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Finally pulled the trigger on this. Can't hurt, right?

Now, the waiting game.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 13, 2015 7:13 am 


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CStarFlare wrote:
Can't hurt, right?


Main character turns into the director in a dress.

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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 13, 2015 5:43 pm 


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now that's igavania
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 13, 2015 6:26 pm 


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trap15 wrote:
Didn't sound like one :V but w/e. Good luck to IGA on reaching the final goal, and I hope the 'classic' mode is good.

I hope the mode is, at the least, super combat-centric, a la the Cave in Order of Ecclesia, with better stage layouts.

Combat just needs to be better than OoE's spam Falcis+Nitesco until everything is dead (I love Ecclesia though).

I too am a sucker and went for the physical/GOG option.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 13, 2015 11:14 pm 


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EmperorIng wrote:
trap15 wrote:
the Cave in Order of Ecclesia


That's a funny way of spelling Training Halls.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sun Jun 14, 2015 1:03 am 


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I put in for the boxed game because it sounds great. I honestly don't care how much they've made (or costs to develop), I really just want the solid Symphony of the Night style thing it seemed like it would be. I hope all the stretch goal promises and extra modes interfere with making the basic game excellent.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 3:21 am 


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Footage from E3: https://www.youtube.com/watch?v=P5CuDs87MkQ

Looks great so far. Like the polar opposite of Mighty Number 9.

(the topic title could use an update with the name of the game)
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 9:25 am 


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Been following the updates regularly. I'm stoked as hell for this
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 12:23 pm 


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FinalBaton wrote:
Been following the updates regularly. I'm stoked as hell for this


+1 here.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 1:34 pm 


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I haven't been following up on this, I try not to jump on the hype-train before something hits store shelves (when I can stop myself LOL)....but that E3 footage looks pretty good!


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 1:52 pm 


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I've never really been into the metroidvania games despite loving classic Metroid and classic castlevania. not really sure why. I am however, really looking forward to the upcoming game Ghost Song.


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 3:43 pm 


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That gameplay looks fucking rad. :shock:

Err... should I change the thread title now?
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 4:32 pm 


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I just hope they don't end up spending 90% of their budget on the first 10% of the game :lol:
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 5:55 pm 


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Looks good overall, but the character animation is weirdly too slow for the action or something, it's really disorienting to me for some reason.


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 6:10 pm 


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Feels like a continuation of Ecclesia, which is a great thing.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 6:26 pm 


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Necronopticous wrote:
Looks good overall, but the character animation is weirdly too slow for the action or something, it's really disorienting to me for some reason.

I felt this same way. Watching romscout cancel dashes into each other looked really jarring. I mean, I suppose the animations were really slow in most IGA games, but they feel a bit more odd here for some reason.

That aside, it looks really really good. Was very pleasantly surprised at how visually pleasant it is.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 7:47 pm 


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Necronopticous wrote:
Looks good overall, but the character animation is weirdly too slow for the action or something, it's really disorienting to me for some reason.

I also feel the same regarding the character's jog cycle animation (drop-down animation is also a bit floaty). I even commented on it on the "Development update 3" video.

That said, every thing else so far pleases me, so count me in as a happy camper.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 8:52 pm 


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For the run animation, they're trying to go for the same feeling as SOTN. In fact, all their animations seem to be loosely based off SOTN's feel and speeds. Even the attacks are very similar.
I'm not sure it translates well to 3D, but (as an animator of 17 years) I would have put more weight and bounce into her run.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 9:25 pm 


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I dunno, somehow I can't share the excitement (yet). Visually I think it just looks like an HD update to Rondo of Blood's PSP 3D disimprovement. ¯\_(ツ)_/¯


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Fri Jun 17, 2016 10:38 pm 


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opt2not wrote:
For the run animation, they're trying to go for the same feeling as SOTN. In fact, all their animations seem to be loosely based off SOTN's feel and speeds. Even the attacks are very similar.
I'm not sure it translates well to 3D, but (as an animator of 17 years) I would have put more weight and bounce into her run.

Animator here also ^_^

I agree with you

I think it lacks character too. A bit bland, could stand to exude more badassery. Or at least some personnality. It's robot-ish right now.
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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 18, 2016 1:46 am 


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ryu wrote:
I just hope they don't end up spending 90% of their budget on enormous jiggling breasts :lol:


ftfy


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 Post subject: Re: Kouji IGA's new "Castlevania" game
PostPosted: Sat Jun 18, 2016 11:55 am 


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What's wrong with jiggling breasts?


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