shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sun Mar 24, 2019 8:02 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 547 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19
Author Message
 Post subject: Re: Bloodstained RotN : Kouji IGA's new "Castlevania" game.
PostPosted: Thu Mar 14, 2019 8:56 pm 


User avatar

Joined: 26 Jan 2005
Posts: 4449
Location: Landorin
BrianC wrote:
Pirate's Curse is much longer than Risky's Revenge. I'm under the impression that the Wayforward was stuck with the size limit on DSiWare since the latter is actually one of the larger DSiWare games.


That's likely, however I also feel they made a deliberate gamble canning a cartrige release (which would've been just another lovely pixelated DS title in the crowd) and opted for the DSiware service in order to gain a lot more exposure and good reviews. The strategy was cunning and it obviously worked as Risky's Revenge was surely the top title of the whole service for its entire existence....

So they opted to be the "kings of DSiware" but sacrificed what makes a good game in the trade.
_________________
Image
X - P - B


Top
 Offline Profile  
 
 Post subject: Re: Bloodstained RotN : Kouji IGA's new "Castlevania" game.
PostPosted: Thu Mar 14, 2019 9:25 pm 


User avatar

Joined: 26 Jan 2005
Posts: 6945
Location: MD
Turrican wrote:
BrianC wrote:
Pirate's Curse is much longer than Risky's Revenge. I'm under the impression that the Wayforward was stuck with the size limit on DSiWare since the latter is actually one of the larger DSiWare games.


That's likely, however I also feel they made a deliberate gamble canning a cartrige release (which would've been just another lovely pixelated DS title in the crowd) and opted for the DSiware service in order to gain a lot more exposure and good reviews. The strategy was cunning and it obviously worked as Risky's Revenge was surely the top title of the whole service for its entire existence....

So they opted to be the "kings of DSiware" but sacrificed what makes a good game in the trade.


Regardless of what you think of RR (which I feel made some improvements in polish and control other the first game, despite the shortness), Pirate's Curse is a much longer game and the best in the series.

I thought that WayForward went with DSiWare because they had a hard time getting a publisher for the game. I'm not sure if the service did all that well, especially since it was limited. I wouldn't call Risky's Revenge king of DSiWare. X Scape is my favorite on that service. A sequel to the JP only GB b/w game, X.


Top
 Offline Profile  
 
 Post subject: Re: Bloodstained RotN : Kouji IGA's new "Castlevania" game.
PostPosted: Sat Mar 16, 2019 8:11 am 


User avatar

Joined: 26 Jan 2005
Posts: 4449
Location: Landorin
BrianC wrote:
and the best in the series.


I don't doubt your experience with it, but honestly I search google images for it and nothing that I see attracts me; I was trying to convey my feeling, that in my experience Shantae only ever worked as 8bit porn. It clicks for me in the way Alice in Wonderland GBC does, or Mike Mika's stuff, or even Bozon's Sabrina and Wendy. As fun games, yes, but even more as impressive Z80 tech demos.

It absolutely fails to work (for me) when it's scantily clad anime babes in generic piratevania with 16bit graphics or faux 2d graphics.

I guess it's also because "metroidvania" as a standardized genre doesn't say anything to me anymore. The market is flooded, but the original spirit is lost.

And, returnig to topic, it's also why Bloodstained CotM was such a nice surprise to me (to the point I had to shell money to the Limited Run gang). In these days, they could have done "generic metroidvania #1001", and instead they carefully avoided that. Clever Inti.
_________________
Image
X - P - B


Top
 Offline Profile  
 
 Post subject: Re: Bloodstained RotN : Kouji IGA's new "Castlevania" game.
PostPosted: Tue Mar 19, 2019 5:49 pm 


User avatar

Joined: 18 Feb 2011
Posts: 4696
Location: Denmarku
They tried to fix the game's problematic visuals by adding textures: https://www.youtube.com/watch?v=Ks47X-XioEA

I'm not sure if it's enough, but at least it's a mild improvement.


Top
 Offline Profile  
 
 Post subject: Re: Bloodstained RotN : Kouji IGA's new "Castlevania" game.
PostPosted: Wed Mar 20, 2019 5:15 am 


User avatar

Joined: 29 Aug 2010
Posts: 677
Location: Fairfax, VA
Things definitely look more detailed as a result which in this case I think helps things.
_________________
http://www.youtube.com/c/gameplayandtalk


Top
 Offline Profile  
 
 Post subject: Re: Bloodstained RotN : Kouji IGA's new "Castlevania" game.
PostPosted: Wed Mar 20, 2019 11:42 pm 


User avatar

Joined: 08 Mar 2015
Posts: 3387
Location: Québec City
It looks better, the assets were so damn barren before, just plain with no textures and what was basically gourad shading... now it looks more fleshed out, or "habillé" (dressed) as we say in french


Top
 Offline Profile  
 
 Post subject: Re: Bloodstained RotN : Kouji IGA's new "Castlevania" game.
PostPosted: Thu Mar 21, 2019 1:28 am 


User avatar

Joined: 26 Jan 2005
Posts: 5509
Location: Ari-Freaking-Zona!
It's like it jumped from PSP to PS3. I like.
_________________
"Again, I can't be mad at you because your thought process has been hijacked by a mind virus." -Quash, Feb 9, 2018.

Trump 2020!
20 years for collusion,
20 for obstruction!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 547 posts ]  Go to page Previous  1 ... 15, 16, 17, 18, 19

All times are UTC


Who is online

Users browsing this forum: Blinge and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group