Blinge wrote:Mischief Maker wrote:You don't have the time or patience to map your way through a challenging maze, but you have the hours and hours of time and patience necessary to walk around in circles grinding random encounters for the XP necessary to advance?
No I haven't devoted hours to grinding, actually. No way near as much as you'd think. As a result I've spent most of the game on death's door.
Also as I stated earlier, I do have a couple of attempts at exploring each dungeon without the book at first then refer to it if i feel hopelessly lost, gaining exp along the way. If that leaves me at a hopeless deficit later so be it, i'll just make it up while catching up on podcasts.
The biggest turnoff for mapping areas myself is the damn chutes don't tell you whether you're going up or down, I can't get over that.
I can't agree with you Mischief M. because even with maps it's already hard to find your way the first time. Drawing your own might be feasible and bearable up to Blue Dam maybe, but after that everything is a fucking super-maze from Hell.
IMHO you'd have to visit several places about 10, 20 times or more (seriously: Ikuto) before you can draw a working map... that's way beyond the 'normal' grinding the game requires to build up levels or buy equipment.
Actually grinding as a whole isn't even that necessary if you decide to keep the same party of four the entire game and think your purchases carefully.
(If you did draw all maps by yourself then kudos. really. but that's way too much suffering for what this game requires IMHO)
Moreover, I find making your way inside dungeons while fearing for your live with every step (like Blinge did) to be the best aspect of PS2's difficulty.
It's fucking tense! when you get out safely you feel soooooo relieved and alive, I don't know many RPG's making the player feel like that. It's 'good difficulty' in my view, not frustrating.
Getting the characters to level up to the point dungeons become a stroll would make the game boring.
Blinge wrote:As for my game I've reached the piano in the control tower unaided and let it shove me back outside twice because I didn't feel like using the book. I did laugh at that.
Stuff will get more and more serious,
remember to save often inside the dungeons.
You'll meet some mofos you'll learn to hate, don't hesitate to cast Deban or Shu/Sashu on the first turn when you meet them, it will help you survive their otherwise unbearably heavy blows.