IcyCalm is making a game..

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Teufel_in_Blau
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Re: IcyCalm is making a game..

Post by Teufel_in_Blau »

Let's not pretend that you guys didn't wait for this thread to get bumped back. Icy posted an update:

http://culture.vg/forum/topic?p=22844&s ... e1a#p22844
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drauch
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Re: IcyCalm is making a game..

Post by drauch »

Looks sweet. I'm already transferring my entire bank account at the moment for the God of Theory and Gaming.
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Re: IcyCalm is making a game..

Post by Mischief Maker »

My god... who but a genius would ever think of mixing FPS gameplay with a brown and grey color palette? And what are those, ruins?

I guess creating assets in Microsoft Paint is going to be the new cel shading.

I really like the first iteration of the boss. How he has that featureless black box in front of his face. Is it supposed to be a beard? Is it supposed to be a Bane gas mask? I think the real question to ask is, "what does it look like to you?"
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Re: IcyCalm is making a game..

Post by system11 »

I think he's just trolling everyone.
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Moniker
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Re: IcyCalm is making a game..

Post by Moniker »

^ The proposed blond beard appears to back this up.
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Re: IcyCalm is making a game..

Post by Mischief Maker »

Moniker wrote:^ The proposed blond beard appears to back this up.
That's actually a kerchief. You can click the image and see the incredible art skill close up. Check out the baseball cap on #3!

So it's another game about shooting up impoverished African shantytowns? Who'd have thought that was the nadir of video gaming?
Two working class dudes, one black one white, just baked a tray of ten cookies together.

An oligarch walks in and grabs nine cookies for himself.

Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
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Re: IcyCalm is making a game..

Post by Specineff »

What engine is he going to use? A custom one he himself programmed because Unreal, Frostbite and CryEngine aren't powerful enough for his vision?

EDIT: I found my answer a few posts earlier:
IcyCalm wrote:The design document is several pages long (perhaps 3 or 4 or so, I can't tell because I am writing in Wordpad), and, at least as far as mechanics are concerned, even if I dropped dead tomorrow a very capable director (think Clint Hocking, Sid Meier or Kojima) could take it from my hard drive and go off and complete the game in a couple of years, technology permitting (because the scope and concept of the game is so bleeding edge I don't think there's an engine on the market capable of powering it at the moment, except if it's custom-coded for absurd hardware like four GTX Titan Blacks or something)
And here I was thinking that it would use the Wii-mote to simulate masturbating a giant effigy of him...

EDIT2: What is he going to pay the designers with? Subscription time to his forum? BWA HA HA HA HA HA! :mrgreen:
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Re: IcyCalm is making a game..

Post by gct »

He he he... a design document written in Wordpad that's 3 or 4 pages long, must be really thorough!

I vaguely remember the design document(s) for an online banking website I worked on for a bit some years ago was several hundred pages.
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Re: IcyCalm is making a game..

Post by Specineff »

He's probably using a very tiny font.
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Re: IcyCalm is making a game..

Post by Ed Oscuro »

Specineff wrote:He's probably using a very tiny font.
How can his big eyes in his gigantic head even see it, then?
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Re: IcyCalm is making a game..

Post by Herr Schatten »

Ed Oscuro wrote:
Specineff wrote:He's probably using a very tiny font.
How can his big eyes in his gigantic head even see it, then?
That's the point where the whole thing starts becoming art.
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Re: IcyCalm is making a game..

Post by Casey120 »

Provisional title , Flappy Hyena
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Re: IcyCalm is making a game..

Post by Mischief Maker »

I just realized, since the boss is holding a gun with one hand, and a machete with another, the only way he can be holding his hyena's chain is by clenching it between his buttcheeks.
Two working class dudes, one black one white, just baked a tray of ten cookies together.

An oligarch walks in and grabs nine cookies for himself.

Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
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Re: IcyCalm is making a game..

Post by Cagar »

Come on guys. If this is for real, the concept art at least looks really cool.
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Re: IcyCalm is making a game..

Post by Specineff »

But it can never become a reality. There will never be an engine capable of bringing Icy's vision to reality. Not even on a 1024-bit system with a Googolbyte of RAM.
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Re: IcyCalm is making a game..

Post by Volteccer_Jack »

Cagar wrote:Come on guys. If this is for real, the concept art at least looks really cool.
I don't think you understand the point of this thread.
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Re: IcyCalm is making a game..

Post by drauch »

Volteccer_Jack wrote:
Cagar wrote:Come on guys. If this is for real, the concept art at least looks really cool.
I don't think you understand the point of this thread.
Concept art means nothing in the world of unfulfilled pipe dreams.
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Re: IcyCalm is making a game..

Post by Mischief Maker »

Cagar wrote:Come on guys. If this is for real, the concept art at least looks really cool.
You mean that housing project next to a river of urine?

The fact that the first boss is a street minstrel makes this übergame sound suspiciously like Postal 4.
Two working class dudes, one black one white, just baked a tray of ten cookies together.

An oligarch walks in and grabs nine cookies for himself.

Then he says to the white dude "Watch out for that black dude, he wants a piece of your cookie!"
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Re: IcyCalm is making a game..

Post by BryanM »

Could someone copy pasta the bit where he explained how the master_race.txt video game would have to be yet another 3d DOOM clone or else it'd be a worthless turd of poverty? I just... don't have it in me to google or click back earlier in the thread to do it myself.

This guy, man.
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Re: IcyCalm is making a game..

Post by Skykid »

I had a strange thought reading Icy citing Kojima as a "capable director": In a way I imagine Icy's potential game to be much like the train-wreck aspects of Kojima's games, if he ever had the ability or opportunity to finish and publish the work, of course.

I mean, MGS's biggest flaws to date are all its hours of useless, invasise, incoherent existential waffling, applied willy-nilly to a stealth title that doesn't require anything except a firm plot and sound mechanics. It's weighed down horribly by misplaced philosophy and bloated by all of Kojima's aspirations to stuff his work with faux profundity and excerpts of his influences.

Surely, this is an early example of an Icycalm products: a game that should be a game and wants to be a game but can't get out from underneath all the incongruous intellectual wanking stacked on top.
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Re: IcyCalm is making a game..

Post by EmperorIng »

Icycalm wrote that great games are games you would only play once, because you would not want to tarnish that first incredible experience by revisiting it.

Ergo, the greatest game (ie, Icycalm's game) would be one you would never even play, for fear of never experiencing something so awesome ever again.
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Re: IcyCalm is making a game..

Post by Squire Grooktook »

EmperorIng wrote:Icycalm wrote that great games are games you would only play once, because you would not want to tarnish that first incredible experience by revisiting it.
When has this ever been a thing in any medium? Do you only look at a painting once? Do you only watch your favorite movie or read your favorite book once?

Isn't that kind of disingenuous? You're essentially rejecting your ability to apply heightened maturity and intelligence to something you like.

"HEY GUYS I READ THIS SHITTY COMIC BOOK WHEN I WAS 12 AND THOUGHT IT WAS THE MOST PROFOUND THING EVER. I'M NOW NOT GOING TO READ IT EVER AGAIN JUST SO I CAN HOLD ON TO MY ROSE TINTED GLASSES."
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Re: IcyCalm is making a game..

Post by Skykid »

^ Precisely. Work of any depth will be open to an interpretation that's formed through more than one visit.

But come now, Zympras's years of ramblings are absolutely full of contradictions. Ragging on indy gaming and then making an indy game (which it is - that whole "everyone is dependent on each other" bullshit doesn't fly.)

I read some of the thread stuff on other forums that similarly mirror our own - a group of adept individuals making fun of a mentally unwell self-appointed genius - and found some absolutely nonsensical statements. It's unsurprising he's a bag of contradictions if he barks so rapidly with so little application of thought.

At some point he cited Canabalt as being a lofty work after spending an hour with it, despite it being indy, not having 3D "complexity" (lololol) and actually being very bland. Of course he did an about-face and scored the game one star after the contradiction of him being positive about an indy game surfaced. And let's face it, Canabalt is fun for about ten-minutes, and then you never really want to play it again.

I also saw a quote somewhere (someone might be able to find it) where he suggested that 2D fighting games are only measured in time whereas 3D are measured in time and space, making them superior. What kind of nonsense is that. I'm quite sure 2D fighting games are all about measurement of space, even if that space is a 2D plane. If anything 2D fighting games require measurement of space and time (timing) far more precisely than those that invoke a third dimension, where the developer has to build an engine that allows response time, thus slowing the action down. If Tekken, Soul Calibur and VF, for example, weren't as slow as shit, there would be no opportunity to avoid blows or grapples if one party rolls around to flank the opposition. For that reason the pacing has to drop to allow reasonable opportunity for attack and defence.
In 2D there's no real change, it just allows the player to work their spacing and timing management at a faster speed: it's impossible to call it inferior.

But then is there any point in debating with an idiot who thinks 3D equals complexity, even though the dumbing down of gaming has proven just the opposite? It's like he doesnt realise complexity in technology isn't equalling complexity in experience, unless watching a movie and pressing a few buttons is his idea of deep and thoughtful interaction. He ranks RE6 as god-tier, on a site meant to have 'the best reviews in the world' - contradictions abound.

Icycalm wrote:Second off, I don't have "theories", fagot: I KNOW, because I have studied, thought about, and comprehended the history of art better than any human being that has ever existed.
*sigh* Sometimes I just think he may well be the gaming world's greatest troll rather than a psychopathic microbe with a website no-one pays to go into; an ubermensch so bad at wire fraud the authorities and half the internet is aware of the crime.

Sadly I don't think this is the case. Men in white coats, your presence is required.
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Re: IcyCalm is making a game..

Post by GaijinPunch »

When has this ever been a thing in any medium? Do you only look at a painting once? Do you only watch your favorite movie or read your favorite book once?

Isn't that kind of disingenuous? You're essentially rejecting your ability to apply heightened maturity and intelligence to something you like.
It hasn't. Reading up on how to be better street photographer, one practice most anyone recommends is to put your stuff away, detach yourself from it, then look at it again. If you still think it's good, then you're getting somewhere.
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Re: IcyCalm is making a game..

Post by trap15 »

Skykid wrote:If Tekken, Soul Calibur and VF, for example, weren't as slow as shit
Er, what?
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Re: IcyCalm is making a game..

Post by Squire Grooktook »

Skykid wrote: I also saw a quote somewhere (someone might be able to find it) where he suggested that 2D fighting games are only measured in time whereas 3D are measured in time and space, making them superior. What kind of nonsense is that.
Oh come now, this is basic geometry. Space can't exist on a 2d plane, only time.

Or was that 0d?
Skykid wrote: If anything 2D fighting games require measurement of space and time (timing) far more precisely than those that invoke a third dimension, where the developer has to build an engine that allows response time, thus slowing the action down. If Tekken, Soul Calibur and VF, for example, weren't as slow as shit, there would be no opportunity to avoid blows or grapples if one party rolls around to flank the opposition. For that reason the pacing has to drop to allow reasonable opportunity for attack and defence.
In 2D there's no real change, it just allows the player to work their spacing and timing management at a faster speed: it's impossible to call it inferior.
While I wouldn't call any of those games slow, I do agree that 2d games, whether they be fighters, shmups, platformers, etc. are more focused on exact and precise spacing and movement. Compare the complex and precise movements you have to make to dodge attacks in, say, Mega Man X, to the satisfying but very simplistic dodging/blocking mechanics in any 3d character action game (Bayonetta, MGR, etc.)
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Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: IcyCalm is making a game..

Post by Skykid »

trap15 wrote:
Skykid wrote:If Tekken, Soul Calibur and VF, for example, weren't as slow as shit
Er, what?
Okay, VF is snappy, but comparatively speaking to 2D FGs, 3D are inherently slower by nature of accommodating the third dimension into the action and the flow required for animated 3D models.
Squire Grooktook wrote:
Skykid wrote: I also saw a quote somewhere (someone might be able to find it) where he suggested that 2D fighting games are only measured in time whereas 3D are measured in time and space, making them superior. What kind of nonsense is that.
Oh come now, this is basic geometry. Space can't exist on a 2d plane, only time.
Er, what? I think you may have whipped out the quote peen without reading the full paragraph. I'm inferring an element of space exists even on a 2D plane - you're required to manage space and range to effectively beat your opponent, that which exists at any given time. Throw a fireball from distance? You're filling available space. And so on.

Saying 2D FG's don't deal with an element of spatial management is just wrong.

While I wouldn't call any of those games slow, I do agree that 2d games, whether they be fighters, shmups, platformers, etc. are more focused on exact and precise spacing and movement. Compare the complex and precise movements you have to make to dodge attacks in, say, Mega Man X, to the satisfying but very simplistic dodging/blocking mechanics in any 3d character action game (Bayonetta, MGR, etc.)
...sounds like you know exactly what I'm talking about. What the hell man? :|
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Re: IcyCalm is making a game..

Post by Squire Grooktook »

Skykid wrote: Er, what? I think you may have whipped out the quote peen without reading the full paragraph. I'm inferring an element of space exists even on a 2D plane -
Nah, I was just joking on that Icy statement, and I totally agree with you. Saying there's no "space" in a 2d game is beyond absurd. It's about on par with saying that it's impossible for text to exist on a forum.
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.
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