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 Post subject: Re: Slowdown's Greatest Hits
PostPosted: Sat Jan 10, 2015 2:41 am 


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 Post subject: Re: Slowdown's Greatest Hits
PostPosted: Mon Oct 26, 2015 10:32 pm 


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With the combined powers of alcohol, HFCS and heavy \m/etal, I see I made a huge fucking mistake not including ALIEN MOTHERFUCKING SOLDIER in this thread. The slowdown accompanying a perfectly-judged PHOENIX FORCE is so sublime, so ephemeral, I never even noticed it was there! :shock: actually I was reading some speedrun notes complaining about it. cunts! >_> It's like UUUUNGHHHHH *fwoosh* HWAAAAAAAAH and then where'd this dead boss come from? in the aftermath of sudden massive trauma, its dying nervous system is causing the burning remains to thrash and clench hard!

Seafood no densetsu

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Saigo no SAME-kun~

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Fuck ant man - right up the ass (60fps omake ver)

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Too good. unf.
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 Post subject: Re: Slowdown's Greatest Hits
PostPosted: Mon Oct 26, 2015 11:42 pm 


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Yeah - beat this.

https://www.youtube.com/watch?v=g8JPdnFfLWQ

Good times, trying to shame Sega into fixing it after trying every friendly approach.
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 Post subject: Re: Slowdown's Greatest Hits
PostPosted: Tue Oct 27, 2015 2:30 am 


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Seconding Super R-Type. The lack of mid-level checkpoints can take it from a convenience to a god-damned torture.


It's not an exaggeration to say that SNES Starfox typically runs between 3 and 7 FPS, and is pretty much stuck at 2~3 whenever you hammer the shoot button. They added so many SUPER KEWL FX to the words in the credits sequence that the song ends and then you just watch the remaining several minutes of credits in silence.
By comparison, the slowdown whenever smart bombs, charge shots, or bosses explodes in the N64 version feels pretty damn good. No idea if half of it is intentional or not, though, since 90% of the N64's library seems to have an FPS about as stable as a house of cards.


One of Gate's attacks in Mega Man X6 is to send out a red orb that cause an ASSTON of slowdown. It's supposed to be a time-warping effect, but honestly, the first time I experienced it I thought something had gone horribly SNAFU. Not only does it slow shit down, it also likes to eat your inputs, so imagine that in a boss room that's just a bottomless pit and a random scattering of small platforms. I also never cease to be surprised at the general LACK of slowdown in Ground Scaravich's stage on Xtreme mode, given the unholy levels of enemy spam going on there.


The most enjoyable slowdown in recent memory, though, is Under Defeat HD. Especially if you play the extra ship that constantly shoots homing missiles. Just... constant, glorious, screen-shaking, slow-motion explosive destruction and gawd dayum is it cathartic like nothing else!


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 Post subject: Re: Slowdown's Greatest Hits
PostPosted: Tue Oct 27, 2015 10:09 am 


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Seriously, has no one ever mentioned the Famicom PARODIUS DA!? The fest starts on cat battleship until endgame, is it good? 8)

Or do you want some BIG PARTIES?! Play the game on EU version 8)
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 Post subject: Re: Slowdown's Greatest Hits
PostPosted: Tue Oct 27, 2015 10:52 am 


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Hagane wrote:
Metal Slug 2. I cleared it easily long ago thanks to the absurd levels of slowdown it has. Then I moved to X and proceeded to get demolished. I wonder how in the hell did SNK decide to release the game like that.


Ouch, forgot to quote this.. :oops:

Have you tried the PS2 Anthology port? The MS2 conversation has no slowdown until endgame. Even better if you ran the game on external hard drive, any loading times only last 4 seconds and doesn't load when mid-level changes.
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 Post subject: Re: Slowdown, The Very Best Of
PostPosted: Sat Aug 17, 2019 10:39 pm 


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Natsume.

U know u are playing FIRST RATE SFC BLAZING GUNS ACTION GAMES when slowdown is not a regular annoyance, but a rare treat!
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On big bangs and/or big slams! ME FOOKIN BACK
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 Post subject: Re: Slowdown, The Very Best Of
PostPosted: Thu Aug 22, 2019 6:47 pm 


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Gradius III SFC and Gradius V's stage bossplosion always look cinematic with slowdown
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 Post subject: Re: Slowdown, The Very Best Of
PostPosted: Fri Aug 23, 2019 10:49 am 


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copy-paster wrote:
Gradius III SFC


Especially a fully powered up Vic viper firing the ring laser during the section with all those transparent blue blobs.
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 Post subject: Re: Slowdown's Greatest Hits
PostPosted: Sun Aug 25, 2019 6:27 am 


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Hagane wrote:
Metal Slug 2. I cleared it easily long ago thanks to the absurd levels of slowdown it has. Then I moved to X and proceeded to get demolished. I wonder how in the hell did SNK decide to release the game like that.


I can't really think of anything that tops this. In terms of sprite based games.
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 Post subject: Re: Slowdown, The Very Best Of
PostPosted: Sun Aug 25, 2019 6:51 am 


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MD Same! when in the later stages a lot of popcorn floods the screen and you're firing your big ol full power fan of bullets at them the game chugs for half a second including the music and it's just very satisfying for some reason
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 Post subject: Re: Slowdown, The Very Best Of
PostPosted: Mon Aug 26, 2019 1:59 pm 


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NES 1943 always has epic slowdown when your P-38 is weaving and rolling through bullet hail, knocking out turret after turret on some ocean-going juggernaut.


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