Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari

Anything from run & guns to modern RPGs, what else do you play?
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Jonny2x4
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Jonny2x4 »

BareKnuckleRoo wrote:
FinalBaton wrote:Sucks that there's no licensed games (Cadillac,The Punisher and Dungeon & Dragons) but on the other hand the price is right for what you get @ $19
The Dungeons and Dragons one may be missing due to the standalone bundle that was released not too long ago? Like something about not competing with a physical release. As for the absence of the other ones that are obviously due to pricy licensing, yeah, it's a darn shame.
The Dungeon & Dragons Collections were only on last-gen consoles (although the 360 version did get Xbone compatibility). I could see them and other licensed titles being added to this new collection as paid DLCs to cover the expenses, since Capcom's D&D license still seems to be valid.

Apparently NECA is releasing a two-pack action figure set of Linn Kurosawa and Capcom's version of Dutch Schaeffer next month, which is an incredibly odd timing (although that probably has more to do with the new Predator movie than any intend to re-release the AVP arcade game to consoles).
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Blinge »

Wasn't sure where the best place to ask this was but..
For the purpose of faithful action gaming, should my NES emulator have the sprite limit box ticked in preferences?
I've had it unticked for years.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BareKnuckleRoo »

Technically, yes. I can't think of a game where it becomes broken to play with or without sprite flickering though; it's just a cosmetic convenience to remove a hardware limitation that meant when things got crazy you had flickery sprites. I haven't actually used "remove sprite flicker" options in an NES emulator extensively so I can't confirm if it adds or removes any lag or anything like that, but if you want as close an authentic experience then you want sprite flickering.

Most games were designed to avoid it, but there are some action games where things can get fairly crazy with the flickering and pushed the console to its limits, especially in two player modes, so you may prefer it to be inauthentic on certain games for cosmetic reasons.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by kitten »

BareKnuckleRoo wrote:Technically, yes. I can't think of a game where it becomes broken to play with or without sprite flickering
holy diver is a really good example lol
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BrianC »

sms double dragon and bubble bobble have some terrible sprite flickering, though only double dragon is broken.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Stevens »

I decided to test the hype train and bought The Messenger.

Thoughts:

- Revealing the twist in the trailer was a mistake. They would have sincerely blown people's minds had they kept it a secret.

- Controls are tight and moving through the game world is a joy. You feel totally ninja. However not being able to rebind controls is a huge gaffe. I know they're patching it, but more than a few deaths (playing on a stick and in all honestly it probably isn't optimal) have been due to buttons not being where I normally have them. Again temporary but annoying.

- The music is fucking rad.

- The dialogue is genuinely funny.

I want to say more, but don't want to give anything away. The difficulty feels just right in spite of my current issues with the buttons and I don't think it will give anyone that frequents this thread too much trouble. Based on the tastes of those here I would be surprised if this one isn't in the wheelhouse of at least a few others.

Steven's special message:

If you don't already know the twist do yourself a favor and go into the game as blind as possible.

Recommended!
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BurlyHeart »

Well, you've certainly sold me on the game.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Sumez »

Stevens wrote: - Revealing the twist in the trailer was a mistake. They would have sincerely blown people's minds had they kept it a secret.
I don't remember the trailer, so please don't mention it here :)
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Stevens »

Sumez wrote:
Stevens wrote: - Revealing the twist in the trailer was a mistake. They would have sincerely blown people's minds had they kept it a secret.
I don't remember the trailer, so please don't mention it here :)
Also if you buy the game on Steam there is a GIF at the bottom of the page that you should avoid.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Sumez »

Supposedly a physical release is coming out, so I'll hold out for that.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by kitten »

Sumez wrote:Supposedly a physical release is coming out, so I'll hold out for that.
special reserve is handling it, which is seriously worrisome. they're the worst of the batch of people i'm aware of doing limited print runs - though, honestly, iam8bit would be worst for their hilariously bad handling of rez infinite were it not for them stepping their game up so well with their release of hyper light drifter. of the ones i'm aware of, i've had no serious problems with and/or heard no horror stories about:

limited run games (progenitors of the craze and the gold standard, tbh), super rare games, play-asia, strictly limited [they're a tad obscure but keep an eye on them, they're supposed to have sayonara umihara kawase++ as a worldwide exclusive], signature edition, and dispatch games.

special reserve has lousy and sometimes combative PR, an abysmally bad twitter account (floods your timeline day-in and day-out with their brand of "humor" - mostly pretending to be their dog mascot), an incredibly faulty store, takes advantage of LRG's kindness for free publicity (and gives them exclusive covers to ramp that collector craze), and a consistent history of physical editions they rush out before a game is done being patched so they're not future-proof and don't have dlc. their first release, strafe, is almost literally unplayable without numerous patches. half of the fucking point of buying physically from these limited batches is getting a game you can play in 10 years after the online service shuts down without work-arounds & piracy and they can't even get that right.

when they released ruiner, the store crashed. during this time, the game's variant cover went on sale at LRG as expected (and sells out nearly instantly because it's only a 1000 copies and this is a game people want). they announce a new date, get everyone ready, and then it crashes again. a week or two later, they announce exclusively on their cringe-worthy twitter account that it's going up in an hour and it immediately sells out (myself and many others, of course, miss this). then, afterward, it takes them months to name a new date for the remaining stock and has you following the twitter just out of fear. just. christ. embarrassing. they've also gotten into public arguments with detractors (iam8bit also does this, but at least their storefront works and they've had good stuff post-rez infinite).

if you're looking to make sure you actually get a copy of the messenger (it's well-received and they never have any idea what to do with their print numbers), register on their website and do a trial checkout (obviously don't complete it) of something else well ahead of time and follow their twitter account. otherwise, get ready to eat shit on ebay. they're handling enter the gungeon, which i'm also interested in, and god damn, i just wish someone else would grab the games they get the licenses for or at least speak to the publisher that there are better options before it gets finalized.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BurlyHeart »

In case anyone missed it, that Capcom Beat 'Em Up Bundle is getting a physical release in Japan, with all sorts of cool stuff in the collector editions.

https://comicbook.com/gaming/2018/09/17 ... ons-japan/

https://www.e-capcom.com/sp/capcombeltactioncollection/
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Sumez »

kitten wrote: special reserve is handling it, which is seriously worrisome. they're the worst of the batch of people i'm aware of doing limited print runs
Thanks for the warning. I already got that impression simply by typing their name into Google.
It's worrisome for sure... but I also want that physical release. If the game is as good as people say.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by electricgrave »

It's been a while but lately I've been playing Dead Cells, I know it's new and not quite on the same genre but you have to applaud the maneuverability in this game. I've been having a blast and recommend it wholeheartedly.
Running, scrambling, flying
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BIL »

Fuck me, I've been snowed under this week. Just wanted to say, I tried logging in at work and was delighted to see this thread is blocked by the filter for "deadly weapons" and "threats of violence." :mrgreen: (not porn, though!)
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by __SKYe »

Haha, well, it's not exactly wrong, isn't it? :lol:
BIL wrote:(not porn, though!)
That's probably reserved for the dick pick thread. :wink:
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BIL »

I think it's this TNWA post that did it, I still laugh. :mrgreen:
ATOMIC COCCYX CRUSHER wrote:Not many games make me wish for a fucking gore mod just so I can punish meddlers more severely. :evil: I'm talkin liftin' a fucker clear off the floor with my metal thumbs jammed to the knuckles in their eye sockets (HEAD ASPLODE SFX cuts off SCREAM), seizing a throat and dashing a head into scenery Splatterhouse style (body slumps to floor, flickers to signify HE DEAD), even punting a dazed midget into a tyre fire https://www.youtube.com/watch?v=MqwuksvDFAQ :shock:
__SKYe wrote:That's probably reserved for the dick pick thread. :wink:
I'm gonna check when I'm in, actually - it wouldn't surprise me at all if my Strongest Dick Post In History is totally fine. This world's got some fucked up priorities. Image
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by __SKYe »

BIL wrote:I'm gonna check when I'm in, actually - it wouldn't surprise me at all if my Strongest Dick Post In History is totally fine.
This thread would likely be flagged for porn too, if only the filter recognized just what Stevens's avatar really is. :lol:
BIL wrote:This world's got some fucked up priorities. Image
Heh, maybe we are the ones in the wrong, given how many people Ninja Gaiden & Friends have pounded into submission. Perhaps even more dangerous to our youth than porn. :o
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Stevens
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Stevens »

It's a fairy cleaning a guillotine removing Shrek's hangnail. What?
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Herr Schatten »

Re: The Messenger

I bought it based on Stevens's recommendation. It looks and sounds fine, and seems like fun, but it doesn't seem to register my USB Saturn pad. The pad has worked flawlessly with any other game I tried, so I don't know what's going on there. I tried to play the game a bit anyway, but the keyboard controls are ridiculous and not-configurable. Guess I'll have to try setting up Joy2key or something like that. :?
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Stevens »

Should have probably mentioned it won't register my HRAP SE either. It does register my PS360+ though.

Yeah weird.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Jonny2x4 »

BrianC wrote:sms double dragon and bubble bobble have some terrible sprite flickering, though only double dragon is broken.
SMS Double Dragon is not a particularly good version of the game anyway. The only reason people think it's better is because it had 2P co-op when the NES version didn't. The combat mechanics are all messed-up by comparison.
Leviathan wrote:In case anyone missed it, that Capcom Beat 'Em Up Bundle is getting a physical release in Japan, with all sorts of cool stuff in the collector editions.

https://comicbook.com/gaming/2018/09/17 ... ons-japan/

https://www.e-capcom.com/sp/capcombeltactioncollection/
Pretty tempted to buy the digital release now and double dip on the physical edition later (especially that CP System II box edition). I always regretted missing out on the e-Capcom editions of Strider Hiryu and Dungeons & Dragons. I'm a bit disappointed that the trophies/achievements are such casual garbage though. In fact, there's a trophy for using a single continue, but not a single 1CC trophy.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BrianC »

Jonny2x4 wrote:
BrianC wrote:sms double dragon and bubble bobble have some terrible sprite flickering, though only double dragon is broken.
SMS Double Dragon is not a particularly good version of the game anyway. The only reason people think it's better is because it had 2P co-op when the NES version didn't. The combat mechanics are all messed-up by comparison.
Yeah, I was going to edit my post to mention that the flicker wasn't the only issue with DD, but there were already a few posts after, so I didn't bother. It's not just the 2p co-op that made people think it was better, it also followed the arcade levels closer. But in reality, the SMS combat suffers from unreliable moves and poor hit detection and the NES version actually benefits from being different from (and better than) the arcade version.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BurlyHeart »

Cyber Lip is getting a PS4 digital release through the Arcade Archives series.

Never played it, but interested given its history.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Marc »

Leviathan wrote:Cyber Lip is getting a PS4 digital release through the Arcade Archives series.

Never played it, but interested given its history.
History? Just an average Neo game as far as I knew....?
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BurlyHeart »

I believe part of the developmental team went on to make Metal Slug.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Despatche »

Cyber-Lip is great. It plays a lot like the first Gunforce, and honestly I think it's more fun. Also pulls some wacky Donpachi-esque stunt with the ending. I'm not entirely sure how the split happened. I think Gunforce employees left first and ended up doing Cyber-Lip, Last Resort, etc. And then the other team followed, and they joined together to make Nazca. I wish I had names.

From about a week ago: Max Warrior is godlike. That game and The Atlantis Factor are my picks for favorite KID games. I also have a soft spot for Burai Fighter. KID is a company that developers should have a look at for ideas... maybe stay away from the visual novels though, we don't need more visual novels.
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not sure of anyone here having experience with the arcade game, honestly!
Weirdly, the arcade game was also made by Konami with a curiously strong presence of soon-to-be-Treasure staff. It's some mix of belt scroll and Contra, kinda like Robocop 2 or something? I think people kinda shrug about it because it's a fairly easy game.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by copy-paster »

Daaaaaammnn was almost close to 1cc Metal Slug 3, if only I didn't pick dropshot accidentally and fail to open the last gate.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by BIL »

Haha, that brings back memories. I very, very vaguely recall deliberately grabbing the Dropshot and just dumping its ammo into something tough, to free up grenades... possibly a barricading robot. It could easily be a false memory, though.

Fucking MS3 Final Mission. The two vertical STG bits are obnoxiously overlong, and I refuse to play them without autofire these days. But the whole thing is such a cinematically exhilarating sequence to survive, I couldn't actually cut anything out.

...I'd just make them good STG bits, or at least non-annoying ones like the Hori Harrier Killfest, where you can just camp at the lower-left and enjoy the parade of carnage as its MG shreds everything - men, machines, watermelons - to ribbons before you dump its missiles into Allen "SEE YOU IN HELL" O'neal's bomber.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari

Post by Blinge »

Hidden 1-ups or score extends would fix that game. :|
DATS WOT I FINK.

hah just pulled up my replay, looks like I picked up the dropshot by accident too.
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