Squire Grooktook wrote:Super star has a surprising sense of violence and impact for a ton of powers. Gotta love the bone crushing velocity on the izuna drop, which carried over as his Smash Bros throw. Even the sense of power on the sword hat rapid slash is pretty great.
Yes - this is something I always liked in HAL's action games right back from GB, including their sadly unrevisited topdown shooter Ponkotsu Tank. As cute and rotund as they are, they've a clear appreciation of clobbering Loony Toons-esque impact, complete with smarting hit SFX and swirling outbursts of stars and dust. Raw kinetic power crosses all aesthetic boundaries... it's the universal language of contact! See also Treasure's colourful, peppy, astonishingly brutal GBA Hajime no Ippo and its explosive super attacks. Too goddamn satisfying landing destroyers like Ippo's liver shot or Volg's White Fang to finally bring down a mighty opponent.
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RABU SABA has been pestering me lke a pesky fly lately. As Macaw said a while back:
Macaw wrote:Rubble Saver - Many technical problems such as slowdown but this is a super cool game with lots of intricate graphics using very small character sprites and tiles.
And crumbs,
I GOT DRUNK AND NABBED A COPY
Naw, no booze involved.
This game does indeed have charm, and some decent substance too - though a major caveat must of course be attached to its just about tolerable framerate.
A suprisingly satisfying shooting platformer. Beneath the weird chibi-apocalyptic setting, it's mechanically odd too. Big chunks of time are spent invincible, trampling and spreadshotting anything in your way while bounding over chasms. The enormous jump range feels great - bust out the jetpack for an even more abusive rampage, bizarrely recalling a miniaturised Ex-Ranza's swooping carpetbombings. At the same time, take a hit or miss a jump without a grappling hook equipped, and the fun slams to a halt until you can find a new mech.
It's a simple, rather easy yet gratifying action/platforming formula. A bit like the trademark body ramming rush of Compile STGs, keeping the fun times rolling is just tricky enough to stave off tedium. Despite the choppy movement it controls solidly, striking a necessary compromise between pixel-sharp stringency and an action game's crucial sense of accountability. Biggest design criticism is some bosses' overinflated HP. As neat as their superdeformed cyber-beast designs tend to be, st4's Darius fishy in particular overstays his one pattern's welcome by a dozen reps or so.
Soundtrack is lovely, at times plaintive. Settings are striking, channeling alien ruins and wilderness through a reserved chibi style the GB renders beautifully.
METAL BURACK?!
baaahaha naww I'm sure the "boat stranded on desert that was once seabed" image is an ancient chestnut but just let me have my fun goddamnit! bawww! ;_;
Can't recommend this unreservedly; it's simply too dog-eared, demanding not only tolerance but outright indulgence of its technical imperfections. If it ran as smoothly as Contra, Bionic Commando or Ponkotsu Tank I'd heartily endorse it. But there is a cute, eccentric and energetic platforming shooter underneath the subpar performance. Just slips under the wire to become the tenth OG Game Boy title in my little collection.
Obiwanshinobi wrote:Gone is the story where the girl rescues the guy (any other games than BK and Rhapsody: A Musical Adventure sharing the trait?), as is the melancholic opening; instead, Hello Kitty chases after a teddy bear.
Aww sheeit, I found another one Obi!
RABU has you play as the chick rescuing the dude! Overseas version "STAR SAVER" reversed things. Hmph! Oh wellz. If you're seeing a human character you're probably playing poorly and sorely missing your mech anyways.