Act VI is the decisive test. Don't be lured into complacency.WelshMegalodon wrote:(On that note, the guy got to Act 5 without dying... the fact that he was as adamant as he was about this game being unfair is puzzling.)
Edmond's whole "unfair" shtick was a fig leaf for hurt feels. He felt the game owed him something for making it 95% of the way through. The game disagreed.
As said so many times here, NG1's Act VI stipulation is merciless, but it's not "unfair." It refuses to let players slum over the finish line. Is it morally right for a mere videogame to impose such a demand on its players, who have so generously decided to give it some of their precious time? Yeah I think so. Whiners fuck off.
Actually, I've said it's not even worthy of the honorific kusoplay (ie, a lesser run by a skilled player). It's an aggressively unpolished, semi-cognisant run I banged out in literally twenty minutes, after several months away, in my drawers, with the sound off, while watching the news. I remember this specifically, because the point of the run wasn't to show dazzlingly refined play, or even put on an aesthetically pleasing performance, but to give a snapshot of the game's basic handling. Edmans' excuse of the day was "WAHHH, NG1 IS RELIANT ON BAD CONTROLS AND SHODDY COLLISION," and I knew one of my beloved rusty 1LCs would put paid to the scrubby libel. I 1LC this game to relax in my drawers at the end of long, boring days - I couldn't do that with something that handled anything less than marvelously! My feels are real!kitten wrote:i would say BIL's run is probably the most informative because it contains quite a few mistakes and recoveries. it has the cadence of a good player taking a casual run through a favorite. this is by no means a stab at bil - he's said as much that it's a kusoplay, i believe - but rather a testament to its usefulness.FinalBaton's excellent no-death run has also proven an invaluable resource in this endeavor. I didn't even know it was possible to single wall jump in this game.
(I also 1LC NG1, and CV1, to cleanse my hardcore sidescroller palate after extended exposure to bad/suspect controls! It took a solid week of both to bury Holy Diver from immediate memory! Ain't idle talk when I call these my gold standards )
Shockingly enough, Edmans instantly switched his tune from "CONTROLS BAD" to "BIL NOT GOOD AT GAME, MAKES MISTAKES, HAVE 2 ADMIT HE DIDN'T DIE THO" - neatly proving the point for me that there was no excuse for his failings, beyond his own bumbling, sloppy performance.
Spoiler
I've deliberately never updated the run for these reasons.
To be honest, I was expecting something about spawn points and was pleasantly surprised (having gone over the game with a fine-toothed comb in search of its mythical murderspawns).by the way, here's an interesting comment that was just linked to me, apparently translated straight from hideo yoshizawa, the director of the first ninja gaiden -
https://twitter.com/Zerochan/status/949396577491279872
he thinks the birds were unfair!
I've often thought NG1 might be (possibly) improved if bird's third HP point was redistributed among the other enemies, to create a more even sense of tension. "Unfair" doesn't come anywhere near this, though... frankly if the birds were sprite-swapped with, I don't know, flying grim reapers that ate half your lifebar, I'd think it extreme but would just learn to be extra-careful while dispatching them or manipulating their familiar homing AI. (NB - I'm not saying this would be a good thing!)