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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Fri Jan 01, 2016 3:36 am 


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Man, I was just looking at the trilogy last night thinking "maybe? I'll mull it over another couple days". Only really had money for Sayonara, though. Humble Store seems to be out of keys for the other games, and I guess they won't be getting any more now, will they? GMG doesn't have Shun at all.

I seriously love these games' cheesy 90s animu/keyboard demo music, btw.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Tue Jan 26, 2016 11:25 pm 


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The Umihara Kawase games will return to Steam on the 28th, thanks to Degica getting the license for it. Those that bought the games before will still have them in their steam library, no need to rebuy. (Although its still on the US PS store at regular price.)

www.siliconera.com/2016/01/26/umihara-k ... uary-28th/
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Jan 27, 2016 12:36 am 


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Awesome! I was thinking about getting the DS game to play the other two, but PC sounds like a better way to play than a teeny tiny DS screen.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Jan 27, 2016 1:52 am 


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That is great news. I wonder if Degica would be able to eventually patch the games up a bit, like adding configurable controls and some of the Durante enhancements to Sayonara, for example.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Fri Jan 29, 2016 11:02 pm 


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Delayed for an unspecified amount of time due to a "minor paperwork issue". :(

http://www.hardcoregamer.com/2016/01/29 ... ng/190094/


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Fri Feb 05, 2016 6:50 pm 


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Officially on Steam, now, with 35% launch discount!

Sayonara: http://store.steampowered.com/app/378750/
Shun: http://store.steampowered.com/app/384700/
Original: http://store.steampowered.com/app/384690/


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Tue Feb 09, 2016 8:56 am 


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I picked this up last night. I felt so incredible stupid last time it went away from Steam - I had even read about all the troubles the company went through and still didn't pick it up. SO, glad it's up again :mrgreen:

Since there were 3 games or so in the package, is there a particular one that is recommended for starting out with or should I simply go with the first one?
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Feb 10, 2016 3:32 am 


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I'd actually recommend Sayonara first, as it has an actual tutorial to explain how to play the game, and if you want to play the game stage-by-stage (with infinite lives), you can. It also doesn't have so much of the random/infinite enemy spawns that the other games do.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Feb 10, 2016 3:35 am 


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I kinda liked starting the first one for the opposite reason. Feels like a real arcade game.

Also

https://www.youtube.com/watch?v=7zCFdXnBFl4
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Thu Jun 23, 2016 1:50 am 


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Just in case the game wasn't immersive enough for you...
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Thu Jun 23, 2016 6:38 am 



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Quote:
And there we go, exactly one week after I bought the game I've cleared 50/50 fields, gotten 5/5 endings, found 60/60 doors and 40/40 backpacks, with a total play time of nine hours and 50 minutes. I had to take to Youtube to figure out the trick behind reaching one door and how to damage one boss (I thought I had an idea for how to do it. I was 100% wrong).

I think I want to call it second best game on the system. Well, of what I've played, at any rate.

Now to start playing Survival Mode and speedrun!

It should be said that this is impressive! Guide or no guide, I don't think I can 100% (as in all doors, backpacks, fields) this one in 100 hours. That's simply because the last few (say 4 or 5) "percentage points" are, to put it simply, just steep in difficulty.

But at least with 40+ hours I managed to complete most of what I could do with reasonable effort, including the four survival clears and (half) respectable times for levels.

Also, on the topic, can the rankings be exploited in any way? Stage 33 in 8 seconds? I mean just the first platform takes so much time to come down.

Quote:
I kinda liked starting the first one for the opposite reason. Feels like a real arcade game.

The first one is definitely a hidden gem and quite arcade like, with enemies being quite a threat. Not played it much though.

This one is slower paced and less focused on enemies, generally speaking. Though the survival challenges emulate some of the arcade feel. Still though, it is mostly about improving time (to the extent you enjoy), either on individual stages or on survival challenges.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Mon Jun 27, 2016 7:03 pm 



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I played a few hours more and managed to get backpacks for stage 17, 35, 24(second backpack), 22, 13(second backpack).

Stage 22 and 24 are the harder ones. But the trick to 22 backpack is to make a jump (while simultaneously using the hook horizontally) and then making an attempt to make the upward jump (for higher platform) as soon as you get to lowest point. Makes some sense intuitively I guess.

For 24 I used the "cheap" trick. Doesn't really feel I got the backpack. But since the game allows it, it sort of counts I guess. Would have been more satisfying if I got it genuinely though.

So this completes the backpacks leaving just stage 54 to be completed and 2 doors (1 door is for 54 and the other I probably didn't notice on some earlier level).

For the parts of the game I have completed, I don't think there was anything that was really unintuitive. The only parts that I remembering feeling like this were the big jump from 32 to 42 (even though the execution is easy, I couldn't intuitively make sense why the button input had to be like it was). And maybe the second backpack in 24 (but I didn't get it with the genuine method anyway...).


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Sat Jul 02, 2016 4:58 am 



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First time that I am triple posting here, but relevant to the topic though.

After a few hours of practice I managed to clear stage-54. Definitely the hardest stage (in terms of just completing it). Also tried to complete it few times before, but couldn't do it then.

So this "completes" the game in terms of fields/doors/backpacks/survival.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Tue Mar 28, 2017 5:46 pm 


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Sayonara's Time Attack contest and stream with the devs this week
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Thu Mar 30, 2017 3:06 pm 


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I just started playing this...

How many stages are there, total? I have been opening them up, by getting to the other doors. But there's some that I just can't get yet.
Does this game have an actual "true ending". Or would that just be completing all the stages? Anything special if you do that?

I have the other UK games, but have never fully understood their stage branches.

Good game, but I would have been SO much happier if they used sprites for the characters.
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Sun May 07, 2017 3:06 pm 


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So, level 46 is pretty much impossible.

I have died over 170 times on this fucking crab. :x

I beat level 49's boss. And isn't that the last boss on the 3DS version? He was nothing compared to this asshole.
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Mon May 08, 2017 2:37 pm 


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Well, I beat 46. Only took over 400 attempts. I don't know what to say about that. :lol:

Only 33 and 34 left. 33 looks to be a bitch, with all the spikes. Oh well....
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Tue May 09, 2017 3:36 pm 



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Quote:
How many stages are there, total? I have been opening them up, by getting to the other doors. But there's some that I just can't get yet.

If you go from menu to character select screen (from the main map screen) I think you can see all the details.
There are 60 levels and 70 doors (I looked it up ... it has been number of months since I last played it). The last stage in some sense is stage-54.

Quote:
So, level 46 is pretty much impossible.

I have died over 170 times on this fucking crab.

Well you can use a character with "checkpoint". Not that difficult stages suddenly becomes easy because of this, but they become more manageable. At any rate, you might want to complete a level without a check point anyway (after gaining some confidence with checkpoints).

Quote:
Only 33 and 34 left. 33 looks to be a bitch, with all the spikes. Oh well....

Well the hardest stage ("just" for completion) is stage-54. 33 is one of the better stages in the game and, while difficult, becomes manageable with some practice.

For 54 there are "three" basic routes. If you write the stage map as (if you have seen the stage this map would make some sense):
2 4 6
1 3 5
then the three routes are:
1--> 3 --> 5 --> 6 --> 4 --> 2
1--> 2
1--> 3 --> 4 --> 2

I just couldn't complete it with the first two routes. One of the jumps from 6 to 4 is ridiculous in the first route. And the second route I just couldn't get the precise timing (at least after a limited number of attempts), so I just stopped trying to do it.

But the third route I finally managed to get it down just enough to complete it.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Fri Sep 22, 2017 11:49 am 


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!!!!!!!!!!!!!!!!!!!!!!!!!!!
http://gematsu.com/2017/09/new-umihara- ... ing-switch
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Hope it isn't as crappy as Sayonara.
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Fri Sep 22, 2017 10:31 pm 


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"Use the JoyCon controllers to cast and manipulate your line with never-before-seen precision! The HD Rumble lets you REALLY FEEL the tension of the line!" :P
Joking aside, happy to see this.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Sep 05, 2018 11:52 am 


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It's official.
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Sep 05, 2018 5:45 pm 


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Yessss!!

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for Switch


Nossss!!
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Sep 05, 2018 6:00 pm 


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The Switch is definitely worth buying at this point. So many great games with more on the way.


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Sep 05, 2018 6:19 pm 


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I assume this'll get a PC port sometime down the line... GET IT? Fishing joke.
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Wed Sep 05, 2018 8:57 pm 


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I too wouldn't be surprised if it ends up being ported to PC, just like the current trilogy. In any case, it's great news! Playing as Umihara in Blade Strangers made me want to get back into the series and a new game would be perfect for that.
I am kinda curious about how they will handle the bosses this time though. Sayonara was such a regression in the boss fights compared to Shun where they could be as fast-paced and quick as the rest of the stages.
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Sat Sep 08, 2018 1:56 am 


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Fresh will be a metroidvania
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Sat Sep 08, 2018 3:56 am 


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Oh. Good. We need some more of those.
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Sat Sep 08, 2018 2:50 pm 


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wut


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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Sat Sep 08, 2018 10:29 pm 


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Wow.

Anyway, I have the PC Port of Sayonara, as well as the 3DS one. And I noticed the graphic upgrade. Then, I noticed the shite resolution.
I saw that Durante did some work on that....but then it didn't work for the 64 bit version of it...or something. It didn't work, is what I'm saying.

Any news on that? Any mods to make that look a bit better? The resolution, mainly.

I don't like to mod a lot, because it sometimes brings in new problems, but it's too damn fuzzy looking. And can I not get a full screen? Too much to ask?
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 Post subject: Re: Yumi's Odd Odyssey, now about swallowing dry meds and su
PostPosted: Tue Sep 11, 2018 7:09 pm 


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I haven't looked too much and don't have the PC version but some people are speculating that the crash might be related to the VR-mode addition and the exe is still 32bit anyway :
https://github.com/PeterTh/gedosato/issues/395

Also, WTF at Fresh being a Metroidvania. (⊙_☉)
It's like the one series where you could just tweak the physics a bit, streamline the game and change the level design from one episode to another and still have great games because the core concept is super good. But nooo they have to make it trendy and marketable. Sayonara was already a bit of a move in the wrong direction with the trampoline gimmicks and the boss fights but this metroidvania is another thing entirely.

There's still the hope that it's a great game on its own and that instead of being gated behind powerups, the rope mechanics will work like Super Metroid's walljump abilities that are given to you from the get-go and can allow you to do things with them earlier than intended only if you master them. But I wouldn't hold my breath for that.

EDIT : Wait, is it really a full-on Metroidvania?
https://gematsu.com/2018/09/umihara-kaw ... for-switch
Quote:
To change up the gameplay style, Umihara Kawase Fresh! gets rid of the previous entries’ stage system for a quest-based system on a Metroidvania-type connected map. Players aiming for the best times can use techniques to find shortcuts, and players who aren’t good at that can clear quests by taking the long way.

The translated tweets say the map itself is like a huge interconnected Metroidvania map, but that doesn't necessarily imply the ability-gating that genre is known for.
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