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 Post subject: Re: Video Game Artwork
PostPosted: Thu Dec 26, 2019 2:49 am 


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Joined: 31 Jan 2005
Posts: 14745
Location: Chicago
Think anyone's ever jerked it to that ass?
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New PowerPuff Girls. They all have evil pornstart eyelashes.


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 Post subject: CLICK 4 FULL REZ ^o^
PostPosted: Sat Dec 28, 2019 4:05 am 


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Joined: 10 May 2007
Posts: 13304
Location: SODOM
I was beating off to KOF '94 before I knew what beating off was :oops: I blame EGM and their publishing of the accursed BOOB CODE :shock:

Speaking of SNK in 1994,

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Sam Sho II, one of those arcade productions that just radiates fire and passion. Charisma forever and a day.
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Keep Calm and Run To The Right Killing Motherfuckers

[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [TRAGEDY FLAME]


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 Post subject: Re: Video Game Artwork
PostPosted: Sun Dec 29, 2019 5:53 am 


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Joined: 31 Jan 2005
Posts: 14745
Location: Chicago
Only BIL can get me to go digging through my hard drive and add new shit to gamengai.

80's Japanese game checklist:
-Cybernetic hyper-weapon
-So many kanji in catch phrase native speakers do a double take thinking it could be Chinese
-Title misspelled / makes no fucking sense

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RegalSin wrote:
New PowerPuff Girls. They all have evil pornstart eyelashes.


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 Post subject: Re: Video Game Artwork
PostPosted: Wed Jan 08, 2020 7:34 am 


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Joined: 18 Feb 2011
Posts: 5808
Location: Denmarku
My reaction when playing PC Engine

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 Post subject: Re: Video Game Artwork
PostPosted: Wed Jan 08, 2020 8:28 am 


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Joined: 12 Jan 2013
Posts: 5764
GaijinPunch wrote:
80's Japanese game checklist:
-Cybernetic hyper-weapon
-So many kanji in catch phrase native speakers do a double take thinking it could be Chinese
-Title misspelled / makes no fucking sense


Honestly I chose my shmups name to stay true to that last one.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: Video Game Artwork
PostPosted: Sun Feb 09, 2020 8:48 pm 



Joined: 13 Jul 2018
Posts: 11
Always loved the artwork Capcom produced for 19XX:

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 Post subject: CLICK 4 FULL REZ ^O^
PostPosted: Thu Oct 01, 2020 4:22 am 


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Joined: 10 May 2007
Posts: 13304
Location: SODOM
^ very cool - I particularly like the old-timey American comic style of the last page. I wonder if they were deliberately evoking the 1930s/40s? Goes perfectly with the series' Neo WWII aesthetic.

Looking up SST Band's customarily shaweet bass-slapping OST, I was 99% sure someone had thumbnailed a Porky's poster to get clicks. Image But no, this is apparently Thunder Blade's arcade flyer. :lol: Tres cerebral. :cool:

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Konami x Toaplan:
NO WAY OUT! HYPER VIOLENCE SHOOTING

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Respectable alt. ver:
Spoiler: show
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Flyer back:
Spoiler: show
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Overseas ver: Nowhere as intense, but notable for an apparent Raiden prefiguring :o and that badass black dragon logo variant.
Spoiler: show
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Dayona USA Japanese arcade flyer. Utterly classic, much like the game itself. The tight, clean polys have aged flawlessly, and its use of primary colours is irresistible. Even the operator-geared spread is alluring.

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Here's SNK's Genshitou aka Prehistoric Isle in 1930. Holy fuck this is rad.

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Shameful confession time, this game's attract mode made me jump as a little kid, shit was loud. Now that I think about it, master of rotary shooting Obada-san mentioned he deliberately cranked Ikari's PCB loud as fuck to drown out the rest of the arcade. I wonder if this was the same deal. :lol:

Overseas ver loses the sha-weeet JP logo but gains a cool tagline. I think you mean THE ISLAND IS FULL OF MOTHERFUCKING DINOSAURS, old bean!

Flyer back:
Spoiler: show
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Some nice official artworks of Jenova LIFE and DEATH I'd not seen before, from Mobius Final Fantasy. I have a certain fondness for FFVII, mostly for Jenova being pretty much John Carpenter's The Thing in a fantasy setting. I'd not seen that classic film at my first playthrough BITD, and was infatuated with the now-familiar wordless virulence of the fiend. Makes planetfall, hungry hell creeps forth. I dig alien terrors inexplicable on a human level but horribly apparent on the primal.

"A malformed beast hailing from the distant stars."

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LIFE is more robust than I'm used to seeing with its sleek carapace and musculature, but I think it goes great with the theme of a pestilent predator in full horrid bloom. I like the contrast of its Giger biomechanics with the creature's characteristic chaotic asymmetry. DEATH is magnificently malign with its sickly, bloated, overripe aspect and carpet of bleached bones stripped (and no doubt SUCCED) clean.

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Concept art for the classic reveal, a pitifully ruined human form.
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Keep Calm and Run To The Right Killing Motherfuckers

[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [TRAGEDY FLAME]


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 Post subject: Re: Video Game Artwork
PostPosted: Thu Oct 01, 2020 2:58 pm 


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Joined: 22 May 2020
Posts: 12
Location: Athens. Greece
Shadow Dancer MD - Japanese cover / artwork
The pure awesomeness that this GOAT game deserved (unlike the crappy western cover).
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Phalanx - X68000 cover / manual artwork
With respect to "Banjo guy", this is what the SNES cover should have looked like. So damn classy and beautiful.
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BIL wrote:
Dayona USA Japanese arcade flyer. Utterly classic, much like the game itself. The tight, clean polys have aged flawlessly, and its use of primary colours is irresistible. Even the operator-geared spread is alluring.

YES.

I absolutely LOVE the "low-poly" and "boxy" look of Hornet in the original Daytona. This may be nostalgia talking, but it's just so unique and charming IMO. The Dreamcast version of Hornet is too glossy and bulky and the 2017 model is just wrong.


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 Post subject: Re: Video Game Artwork
PostPosted: Thu Oct 01, 2020 3:57 pm 


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Posts: 13304
Location: SODOM
Hornet wrote:
Phalanx - X68000 cover / manual artwork
With respect to "Banjo guy", this is what the SNES cover should have looked like. So damn classy and beautiful.


"Real Hangar" STG artwork rocks Image Silpheed's PC-88 cover is another stately beaut.

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I almost wonder if they were going for crossover appeal with the flight/space sim crowd :mrgreen:
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Keep Calm and Run To The Right Killing Motherfuckers

[THE MIRAGE OF MIND] Metal Black ST [THE MASSACRE] Gun.Smoke ST [TRAGEDY FLAME]


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 Post subject: Re: Video Game Artwork
PostPosted: Tue Oct 06, 2020 12:56 pm 


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Joined: 27 Jan 2009
Posts: 1452
Location: Coral Springs, FL
Shadow Dancer is still the best Shinobi game.

I love how all the US arcade flyers are full of profit puns, lol.
YOU'LL BE RACKING UP HIGH SCORE PROFITS!
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Why is milestone director in prison ?, are his game to difficult ?


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 Post subject: Re: Video Game Artwork
PostPosted: Sun Oct 11, 2020 6:49 pm 



Joined: 13 Jul 2018
Posts: 11
The concept artwork for the Legend of Zelda series back in the NES and SNES days is superb and has that storybook/fairy tale quality to it, this is the stuff you'd find in strategy guides and game manuals of the time, this artwork was done by Katsuya Terada:

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 Post subject: Re: Video Game Artwork
PostPosted: Sun Oct 11, 2020 7:23 pm 



Joined: 12 Mar 2019
Posts: 266
Always thought those were made specifically for a US mag (and therefore, not really "official").


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 Post subject: Re: Video Game Artwork
PostPosted: Mon Oct 12, 2020 11:25 am 


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Joined: 27 Jan 2009
Posts: 1452
Location: Coral Springs, FL
That drawing of Agahnim is incredible.
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heli wrote:
Why is milestone director in prison ?, are his game to difficult ?


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 Post subject: Re: Video Game Artwork
PostPosted: Mon Oct 12, 2020 4:47 pm 



Joined: 13 Jul 2018
Posts: 11
A couple more:

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