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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Sep 12, 2018 1:18 pm 


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Matter of fact, a 24 Hour Party People DVD (one of my bargain bin finds, like Straight Outta Compton) is lying before me as I type, yet to be unwrapped. Almost guaranteed to be the first movie I'll watch after a month or so of barely touching this kind of media at all.
The thread surely deserves a more on-topic post to open its new page, but I find the coincidence amusing.
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Last edited by Obiwanshinobi on Wed Sep 12, 2018 1:21 pm, edited 1 time in total.

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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Sep 12, 2018 1:19 pm 


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That movie is an absolute must watch.
The first time I saw it I didn't really consider it particularly good, but it's just one of those that stay with you forever, and is infinitely rewatchable and quotable.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Sep 12, 2018 2:15 pm 


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Location: Wigan, England.
More X. Made it to the Clock Tower - god damn that's an ugly level. Picked up the key before the ST3 boss and rescued the first girl in ST4, but lost it before I could find any more. ST5 boss is odd - I presume the reason I can sometimes walk right through it is the attempt at a pseudo-3D effect? Really enjoying this, far more than my playthough of IV.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Sep 12, 2018 2:47 pm 


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Marc wrote:
ST5 boss is odd - I presume the reason I can sometimes walk right through it is the attempt at a pseudo-3D effect?


Depends what side of the bridge its segments are on. So yes, vaguely.

That's actually Rondo's stage 1/alternate boss, haha. Much trickier on SFC, since you don't get as much reaction time while hopping his charges. There's two variants, requiring slightly differing techniques.

But then they went and added (or just didn't notice) a safespot from said charges on the far left. Which is for weenies, obviously!
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Sep 12, 2018 3:07 pm 


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BIL wrote:
safespot from said charges on the far left. Which is for weenies, obviously!


*furtively writes in diary for later use*
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Sep 12, 2018 3:11 pm 


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You can't do much to him from there either tbh, but yeah it'll keep you alive and SCURRED ;3
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Sep 12, 2018 10:58 pm 


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24 hour party people is great!

Sumez wrote:
Man I'm unable to ever see Steve Coogan as anyone other than Tony Wilson.

same!

BIL wrote:
Still not watched that one myself

NANI?????? :x



Also congrats burinju on your 1cc with Stabby McStabFace


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Sep 13, 2018 7:26 am 


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Here's the raw clip of

Lord Shankington Grant 5th Earl of Castle Stabula with only 1 credit of peasant's taxes to fritter away.
https://youtu.be/aXQaSKO4w6A

raw footage unlisted for the boys. :wink:

Early stupid death in the clock tower!
I guess I practiced this section the least..

28:45- Underwater Ruins stage is the beginning of my nightmares..
I start to fall apart after I missed Air Wall Meat.

36:45 - Caught in 1-up loop.
Why are we here, just to suffer?

44:15 - Tetris master meets unfortunate end. The waiting sucks about this section..
Holding your nerve through such a long stage is the challenge here I feel. Oddly more so on continue runs, because you know the consequences are graver, in a way?
Can't believe I made it through the ungodly climb without taking damage!

49:20 - Fuck these mummies as the Stab Dynasty. It's an awful fight!

57:25 - Spaghetti Stairs went surprisingly well. Usually it takes most of my health or a couple of lives.

1:00:15 - Best death in Castlevania history. I felt so good before then.

1:01:07 - You cannot comprehend the skill it takes to pull off this strat.
Precision strikes: Knees, Shins, Achillies tendon.

The rest of the game is an absolute tiltfest to the very end culminating in a shaky yet safe no damage final boss.
Using the Axe, I wanted to use dagger but after an hour and that final stage, I'd had enough!
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Last edited by Blinge on Thu Sep 13, 2018 7:44 am, edited 3 times in total.

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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Sep 13, 2018 7:34 am 


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Those motherfuckers needed to watch Surviving Edged Weapons! :shock:
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Sep 13, 2018 7:45 am 


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IKR, Grant's arm is like a piston

(timestamps added)
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Tue Oct 02, 2018 9:28 pm 


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Didn't see this posted elsewhere:

PS4 Symphony of the Night & Rondo of Blood


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Oct 03, 2018 5:10 am 


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I'm looking forward to that bundle, if only to have Rondo on a more modern platform.

I will say, it would have been nice if they went the extra mile and included Dracula X from the SNES on top of those two. Seems like the only way to play that one on a modern system is via the Wii U Virtual Console release, and who knows how long that will remain available.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Oct 03, 2018 7:03 am 


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I think I'm done with buying new copies of SOTN. I already bought that game like five times.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Oct 03, 2018 7:14 am 


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i've bought it zero times, so maybe i'll pick it up this time in the hope that i will suddenly enjoy playing it.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Oct 03, 2018 7:25 am 


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Yeah can't wait to be triggered by your forgone conclusions about how much you don't like it!

ooh. This is interesting news cause now I can go full evangelist on my friends and be disappointed once again.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Oct 03, 2018 8:18 am 


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:D


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri Oct 05, 2018 9:54 am 


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I've really been enjoying XX on SNES so stoked to finally play Rondo. And SotN is always welcome on whatever my current main platform is. Not played it through for a few years.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Oct 11, 2018 7:00 am 


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I've been working at a whip-only run of the original Castlevania this past week. Interestingly, I found a hidden wall meat in Stage 2 I wasn't aware of. It's definitely inaccessible during the first loop.

Are there any other hidden items not included in the first loop? There's also a wall on Death's stage with a sub weapon multiplier in it, I can't remember if that's normal or not.

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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Oct 11, 2018 7:40 am 


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There's a 1UP on the first stage that's only on a the second loop. And I think another on later on, but I can't remember where.


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Oct 11, 2018 9:46 am 


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CV1 secrets never cease to surprise me. :o Had no idea about either of those. Wallmeat would be handy insurance, I always stopwatch the Medusas in that bit. Although it's a bit early in the room. I suppose if you got whacked towards the end, you'd be better off forging ahead until the usual one a floor up.

Actually the only loop-exclusive secrets I knew of were the Moais. I tried to collect all of 'em in my no-miss but now I'm sure I missed a few. :mrgreen:
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Oct 11, 2018 10:43 am 


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Any idea where the 2nd loop moais are? I'd be interested to try to find them.

On Stage 2, going up to that second screen from the beginning like in the screenshot, a medusa head pummels you from the right side almost immediately. Tough to deal with on a whip-only run, so that meat is somewhat handy. I just wish there were more instances of this throughout the rest of the loop. I bashed nearly every block I could but failed to find anything else.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Oct 11, 2018 12:10 pm 


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Holy shit, yeah, I'd forgotten how promptly the onslaught begins there.

Here's the two Moais I know of, in stages 2-2 and 2-3 respectively.

2-2 Moai (rescued under heavy fire! No Moai left behind! :mrgreen:)
2-3 Moai, much easier. Deliberately timestamped early because Boney-kun #1 really earned his keep. :wink:
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Oct 11, 2018 3:33 pm 


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Very nice, thanks for that.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Nov 07, 2018 9:10 am 


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Sumez wrote:
To be honest I still don't care about Smash, I just want a Simon Belmont amiibo.

You know what, screw Simon. The Richter Amiibo is looking friggin awesome!

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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Nov 07, 2018 10:48 am 


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BIL wrote:
2-2 Moai (rescued under heavy fire! No Moai left behind! :mrgreen:)

Ha, the reverse buttplant before you finally leave the block. :P


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Nov 07, 2018 10:44 pm 


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Top secret Berumondo no Ougi to force the next Medusa to spawn from the right before I haul ass. :wink: Works great on bats too! See also Dracula XX / Fledermäuse Handler '95: Moonwalking Prevents Rabies

Were autospawning sinewave pests more honest back then, or was it all a cruel ploy to whack edge-bound players square in the chops? :o
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Nov 08, 2018 4:46 am 


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I never used that tactic (more so not realizing it could be done). I recently figured it out in an *attempted* no sub-weapon Loop 2 run on the original Castlevania. Forcing the medusas and bats to spawn from a specific side of the screen is pretty much mandatory.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Fri Nov 30, 2018 5:47 pm 


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Does anyone know about this unused track from Rondo's OST? I didn't know there are another unused track besides Cross Your Heart remix, can't find the original song of it.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Mon Dec 10, 2018 7:13 am 


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This is amazingly awesome:

https://meatfighter.com/castlevaniabot/

tldr; This is a bot that'll beat CV1 for you


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