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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Tue May 03, 2011 8:49 pm 


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This looks quite nice. I can't wait for it to come out!
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Tue May 03, 2011 10:17 pm 


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apple arcade wrote:
TrevHead (TVR) wrote:
I love the graphic style of this and FS and with this game I might be finally be persuaded into buying a used DC. With the consoles been so old, In what state are most consoles / pads that are been sold cheap on ebay?


Most are actually good. I've owned several DC's all used and they all were fully functional. Never had a DC pad break on me once.


Ahh thx for letting me know, still I would of thought there would be a number of DCs in circlation that had knacked CD drives due to ppl doing the disk swop trick
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed May 04, 2011 2:49 am 


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Turrican gameplay + Shadow of the Beast graphics and fab OST= SOLD! :shock:

........WANT........! :twisted:
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed May 04, 2011 9:47 pm 


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UGHHHHHHHH, this looks amazing!


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 05, 2011 5:49 am 


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looks awesome, can't wait for the release :D


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 05, 2011 6:34 am 


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Kingbuzzo wrote:
they had me at skeletal dino bridge.

Here's hoping for a clock tower stage...


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 05, 2011 12:42 pm 



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Location: Bedford, UK
Video?
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 05, 2011 5:27 pm 


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Quote:
Video?


Hell yeah! I can't wait to see this one in motion...must be the lovely Amiga vibes it oozes! :D


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 05, 2011 6:23 pm 



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TrevHead (TVR) wrote:
the disk swop trick
Disk swapping was mostly only used very early on (prior to the bootdiscs) as a method of playing imports, and there were a couple ways to do the swap while the disc was not spinning.


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 05, 2011 8:57 pm 


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I think my Dreamcast still has the internal battery disconnected, way back from they days of "safe" disc swapping.

The game Seaman is particularly humorous when system time gets mucked up between plays.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sat May 07, 2011 12:13 pm 


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Message to the devs. Please tone down on the green on main character and enemies. Other than that, looks great. Keep up the good work and very noble to keep the dc and neo alive
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sat May 07, 2011 1:10 pm 


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I might be the only one that likes the green enemies :(


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sat May 07, 2011 1:18 pm 


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Gun-Lord: Green Bullets
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sat May 07, 2011 2:49 pm 


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This does look indeed awesome - I also get a strong Amiga 500 vibe from it. Those guys have been getting really good at pixel graphics.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Tue Aug 30, 2011 4:03 pm 


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Location: Germany (Dresden)
NG:DEV.TEAM Newsletter wrote:
Dear customers,

we will start to accept advanced orders on Gunlord for NEOGEO MVS, NEOGEO AES (Homecart/NGH) and Dreamcast in September.

MVS is currently scheduled for October
Dreamcast 4th quarter 2011
AES for 1st quarter 2012.

There will be a RE and LE for Dreamcast. The NEOGEO games are limited edition only.

More details will follow the next few weeks on
Facebook: http://www.facebook.com/pages/NG-Dev-Te ... 2900743326
Twitter: http://twitter.com/#!/ngdevteam

Pre-orders will start with the publishing of a first video on Youtube.
http://www.youtube.com/user/NGDEVTEAM

Gunlord homepage:
http://www.gun-lord.com/

Best regards,
NG: DEV.TEAM


I hope the game will be good since I'd like to get the soundtrack anyway. :lol:
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Tue Aug 30, 2011 6:20 pm 



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Can I beg for a 16:9 mode of some sort? If the game scrolls just show more width. I'd be much happier seeing the whole (or at least 80%) of a 16:9 screen visibly utilized. I think thats one of the biggest turn offs of using retro equipment with 16:9 HDTV's.

For me this is a deciding factor on if I buy the game or not.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Tue Aug 30, 2011 7:39 pm 


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I was hoping we'd get more screenshots and videos long before the pre-orders start, but ah well. Looking forward to seeing what the game will be like.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed Aug 31, 2011 1:06 am 


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neorichieb1971 wrote:
Can I beg for a 16:9 mode of some sort? If the game scrolls just show more width. I'd be much happier seeing the whole (or at least 80%) of a 16:9 screen visibly utilized. I think thats one of the biggest turn offs of using retro equipment with 16:9 HDTV's.

For me this is a deciding factor on if I buy the game or not.


Knowing them, they will tell you to get a 4:3 CRT since they basically make Neo-Geo games. Hence the name, NG:Dev.Team.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu Sep 01, 2011 3:35 pm 



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doctorx0079 wrote:
neorichieb1971 wrote:
Can I beg for a 16:9 mode of some sort? If the game scrolls just show more width. I'd be much happier seeing the whole (or at least 80%) of a 16:9 screen visibly utilized. I think thats one of the biggest turn offs of using retro equipment with 16:9 HDTV's.

For me this is a deciding factor on if I buy the game or not.


Knowing them, they will tell you to get a 4:3 CRT since they basically make Neo-Geo games. Hence the name, NG:Dev.Team.


I have a 4:3 TV, but I ain't playing no long winded game on a setup that is temporary. Considering its a simple coding parameter to show more width I don't see a problem. I'd rather just plug the DC into my TV and start playing anytime I want.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu Sep 01, 2011 4:13 pm 


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Does the DC output any widescreen modes? If not, you want them to code an anamorphic option into the game? (I've seen the latter done in some 3D titles but I dread to think what the picture would look like on a 2D game)
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu Sep 01, 2011 4:33 pm 


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cools wrote:
Does the DC output any widescreen modes?

From what I know, SD consoles don't output any specific widescreen picture as such. 16:9 is usually just anamorphic picture rendered at the exact same resolution as 4:3 and displaying it at correct aspect ratio is up to the TV (hence the stretched pixels). Even Jet Force Gemini for the N64 supports widescreen.
That said, I'm not sure if one of Burnouts for the first Xbox doesn't run in "true" widescreen mode. Also, modded consoles just might output some unusual resolutions.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sat Sep 03, 2011 8:53 am 



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That Sega Ferrari F360 game has a 16:9 mode on the Dreamcast (polygons though).

So a DC cannot do 16:9 in hardware? There are about 12 games that support 16:9 on the system.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sat Sep 03, 2011 11:16 pm 


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I'm no specialist, but I don't think those games produce an actual widescreen resolution. Instead, they cram more of the image horizontally into the regular 640x480, so that a TV set to wide will stretch things back to the normal proportions.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sun Sep 04, 2011 11:01 am 



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Thats a shame.

I will opt out then. Unless I can find a really small 4:3 TV with RGB.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Sun Sep 04, 2011 2:18 pm 


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Why not a decent-sized 4:3 CRT with S-Video? That's how I roll. :P
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed Sep 07, 2011 11:05 am 


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For a 2D game to do anamorphic widescreen, they'd have to redraw every sprite for the different ratio. Get real.


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed Sep 07, 2011 4:14 pm 


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If it's a sidescroller, it can just show more stuff on screen at once without redrawing anything. Konami's Gradius Deluxe Pack and Sexy Parodius sort of did that, to a lesser extent.

Stormwatch wrote:
Why not a decent-sized 4:3 CRT with S-Video?

Only very old PAL TVs (over a decade old) are without any SCART socket and 60 Hz support.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Fri Sep 16, 2011 3:56 pm 


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A bigger version of the cover was posted on neo-geo today. It's just big enough to make out the new screenshots on the back cover (just noticed one on the spine as well!).

Have to say, the front cover illustration is boss. Would love to see it poster size.


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Mon Sep 19, 2011 9:58 am 


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Obiwanshinobi wrote:
If it's a sidescroller, it can just show more stuff on screen at once without redrawing anything. Konami's Gradius Deluxe Pack and Sexy Parodius sort of did that, to a lesser extent.
Wouldn't be anamorphic then. Anamorphic means you're using the same resolution as 4:3 mode, but displaying it in 16:9, meaning the pixels won't be shown in a 1:1 ratio. (or whatever ratio the game is made to work with)


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Mon Sep 19, 2011 10:12 am 



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I wish they would release some damn footage already.


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