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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed May 22, 2019 9:03 pm 


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Joined: 12 Jul 2007
Posts: 5636
Location: Where the fish lives, WV
I bought the Switch version, but haven't played a ton of it yet.

Can anyone say how much more content they added? There's supposed to be a jetpack stage.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed May 22, 2019 9:06 pm 


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Joined: 01 May 2014
Posts: 2446
Location: Brooklyn NY
evil_ash_xero wrote:
I bought the Switch version, but haven't played a ton of it yet.

Can anyone say how much more content they added? There's supposed to be a jetpack stage.


This is from the Youtube trailer description:

Spoiler: show
- Significantly increased level size of the later levels offering new secrets and challenges.
- 4 new boss enemies
- Added a completely new horizontal jet pack stage
- Permanent continue and shortcut/level warp unlocks by collecting all big diamonds in stage.
- Auto save and level select features (you can revisit already beat stages at any time)
- Accomplishments screens and statistics screens for speedrunners
- Limited enemy respawns to essential enemies.
- Added Newgame+ (for speedrunning and new secrets)
- Increased the viewport to widescreen
- Improved viewport scrolling
- Scanline/RGB CRT TV shader
- Increased sprite/particle effects
- Added alpha blending special FX (Hi-Bit "32-bit" style)
- Added parallax scrolling elements
- Added new music tracks
- Improved controls (direct control over the 360° snake beam with R Stick)
- Optional modern twin stick controls (control movement and shooting direction independently)
- Fully customizable controls
- Improved difficulty curve especially on bosses
- Rebalanced weapon powerlevels
- Added a new power shot weapon
- Stable 60 fps in both docked/undocked mode
- HD rumble
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed May 22, 2019 10:25 pm 


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Joined: 12 Jul 2007
Posts: 5636
Location: Where the fish lives, WV
Yes, I've seen that. I just wondered if anyone has seen the new stuff in a vid, or hands on.

EDIT: I watched the trailer, and saw the jetpack stage. I can't recall how many of the bosses are new. My memory is a little fuzzy on the original. I remember the last boss giving me serious grief.
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Wed May 29, 2019 7:42 am 


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Joined: 27 Jan 2005
Posts: 995
Location: Finland
I bought this and tried first three stages. Love it. My only gripes is that score is missing from the switch version, which is a shame really :/ Now it also looks like some of the dropped items (such as metal orbs) have no function whatsoever, as there are no points.


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 30, 2019 7:50 am 


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Joined: 26 Feb 2005
Posts: 2264
Location: Wigan, England.
I take it from the screenshots that this is a straight Turrican rip? If so, count me in tomorrow!
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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 30, 2019 8:35 am 


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Joined: 27 Jan 2005
Posts: 995
Location: Finland
This is the best Turrican rip ever.


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 30, 2019 11:12 pm 


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Joined: 24 Jan 2011
Posts: 1250
Location: Guildford, UK
Made it to stage 7 (waste grounds) on my first go, with continues just to see more of the game - experience in the DC version very handy in tackling some enemies. Most of the stages are larger and/or tougher but some of the bosses have been balanced out. Stage 3 midboss and the trash compactor monster most notably, both I remember being quite brutal in the original release. The new boss I came across was cleverly designed and a fun fight. Collision detection has been vastly improved.

Game gives you plenty of opportunities for 1ups once you've sussed a few of the commonly used tricks and unlike Turrican you're not against the clock. And you'll need them to learn boss patterns and get through the tricky jumps in the auto-scrolling stage acid pipe.

Not a fan of the laser whip being on the right stick though. I keep clicking the right trigger to engage it (as per the DC version) and I wish this was an option in the controls.

Great price at £9, I hope this does well as it's a worthy Turrican homage.


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Thu May 30, 2019 11:17 pm 


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Joined: 26 Jan 2005
Posts: 7086
Location: MD
TransatlanticFoe wrote:
Not a fan of the laser whip being on the right stick though. I keep clicking the right trigger to engage it (as per the DC version) and I wish this was an option in the controls.


Me too. This would be a perfect game for the M30 if not for that.


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 Post subject: Re: NG Dev Team announce GunLord for Neo-Geo and Dreamcast
PostPosted: Fri May 31, 2019 9:12 am 


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Joined: 26 Feb 2005
Posts: 2264
Location: Wigan, England.
Picked up last night, only had the briefest of goes but it definitely seems like my jam. Looks absolutely gorgeous as well. Quite insane vale at £8.99.
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