Obscura wrote:Do note that the "single" is not what it's going to sound like on the final record; what is posted is just the raw mixdown with a barely-used limiter on the master bus to give it a volume level that most listeners would deem acceptable (most people aren't going to want to listen to something that peaks at -3 db and generally sits at -8 to -9). Mastering is being handled by Dan Lowndes, so the final version should sound better than what's linked above.
The mixing sounds pretty simple to me, so I am sure the different parts will become more distinct/clearer. What's there is fun to head-bang to, though.
I like this. It feels fresh and modern. The electronic instruments were well chosen.
FinalBaton wrote:Your resident
new wave of british heavy metal chiptune writer, FinalBaton, is back at it again!
This time on the Famicom. Forgive me Sega lord, for I have commited Nintendo adultery
Occult Heavy Action Soundcloud |
Youtube
I feel bad taking a while to comment on this one. I listened to it back when you released it, but a second listen some time later makes me like it much more. I think the lack of extra instruments (like you'd have on FM) lets its forward thrust work fairly effectively. It's straightforward and fun to listen to.
Of the three, I think I like belle the most. Omars Day Out has a nice ramp-up of texture as the piece goes on. All three pieces have a nice minimalistic funk feel to them, which makes them very fun to listen to as they hop and bop around.
I can totally relate to being sidetracked (after all it's taken me how long to respond to some new posts here?). It has been several months since I did any type of 'serious' music work and I need to sit down and focus. Trying to juggle that, finding a job, and IRL volunteer stuff doesn't make it easy - especially when all I want to do when I get home is veg out, ha.
I've listened to chunks of several tracks, and the flow is nice and relaxed. The harmonies call to mind a certain orientalism.
=====
Speaking of ambience, I've been really obsessed with the Thief games these last few months (and have been moving on to Dishonored), so in order to get "back in to shape" making music again, I wrote a soundscape piece based off of the moody brooding ambience found in the Thief games - with a dash of edgy industrial techno in there as well.
It's not Thief if the music doesn't have 90s edginess in it, right?
This time I tried to seriously create a soundscape or create a place through instruments and synths. I have only done that a few times before, but this is a more mature application of that. I also ripped some sound/voice clips from the Thief game, which added to the character.
Take it All/Taff it All ~ Thief Tribute