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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Tue Mar 10, 2020 11:58 pm 


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MX7 wrote:
I didn't even think about what demon's I was fusing in this one. SMT IV (the next mainline one) is even more prone to just being annihilated through playing at a leisurely pace. Have you been running from encounters or dashing through the game with a walk through?

Weird.

Haha a walkthrough? don't insult me!
Yknow in the teleporter maze or damage floor sections I have been putting on that sub-app that reduces the encounter rate.

I'm actually level 77 :shock:
Demons are 74 Azrael, 72 Sphinx, 68 Rangda.
74 Lakshimi
72 Pales but he sucks.

I have researched a little bit and apparently Seraph is a beast and I gotta do a sidequest to get him.
so gonna do that and try to fuse mitamas to up magic stats on my final team.
Aaand maybe do the 5th sphere of extra content to lvl up more.
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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Wed Mar 11, 2020 3:41 pm 


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It's been years since I played it but I remember getting stuck on the teleporter maze in Eridanus for even longer than the Ariadne maze in SMT1. Or even the prison in III! Absolutely 'orrible!

I seem to remember my wife just decimated this game, and she took the piss out of me for saying it was hard, but then I checked her file and she was on 100+ hours. Same with the Etrian Oddyseys. I absolutely don't have the patience for such things anymore.


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Thu Mar 12, 2020 9:21 pm 


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Got Seraph.

I just hit 100 hours!
but that's with all sidequests i could do, and 5/6ths of the added content.
and falling asleep on commuter trains with the 3DS in my hand until i drop it. :lol:

One thing that fucks with me is the fusing, I've been fusing throughout the game but at this point it seems like a dead end with most of my demons, and the potential higher level fusions have shit stats!
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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Thu Mar 12, 2020 10:51 pm 


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Like I told ya, the level stat is by far the strongest stat. Those other numbers don't mean shit!

(I'm extremely OCD so my first playthrough I used Ares and Black Frost through the entire game, resetting if their level up didn't go into their attack stats. Honestly it was suboptimal to the max, knowing what I know now about their insidious damage formula.)


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Fri Mar 13, 2020 3:15 pm 


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Blinge wrote:
This game has.. builds?? :|

I've been preparing. got a couple more levels, managed to get a demon with mediarhan and debilitate. In fact, two with debilitate if i bring Rangda, who reflects all physical, along. Team alignment will be fucked but Aleph apparently has no elemental weakness so meh?


The questionnaire at the beginning determines your stat allocation.
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heli wrote:
Why is milestone director in prison ?, are his game to difficult ?


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Fri Mar 13, 2020 9:49 pm 


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Speaking of getting stuck...

In Megami Tensei, I've been stuck at the Mazurka Corridors for a while now and I know that I'm not getting past this stage anytime soon :lol:


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Sun Mar 15, 2020 1:20 pm 


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BryanM wrote:
Like I told ya, the level stat is by far the strongest stat. Those other numbers don't mean shit!


Haha i still don't quite understand. Like how it actually affects battles.
Also how long did you run with Black Frost for? The rate of level gain is SO SLOW you must've had to grind like fuck to keep him relevant!?

cj iwakura wrote:
The questionnaire at the beginning determines your stat allocation.


Hah i don't remember this at all.

Well I beat the game. Meme Aleph's first form took long enough and i was on the verge of death many times.
Final party was lvl 89 Seraph from the sidequest. Absolute unit.
MC was 79, Also brought along Amaterasu and Garuda for heals, buffs, debuffs.

For once I was glad I'd been saving all them full party heal/SP items :mrgreen:
After losing several of my backup demons including Ame and Garuda at one point, I managed to bring in a jobber demon, use Bite the Bullet to stop it being instantly wiped, then have it cast Recarmdra; sacrifice itself and bring my whole stock back. Felt like a Galaxy Brain play hahah.
Second form actually having elemental weaknesses meant I could pour on the damage much faster and finally end it.

Whole thing took ages. It felt fucking intense.
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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Sun Mar 15, 2020 6:32 pm 


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The internet refuses to give me the exact algorithm, but the level gap in most Megami games determines the damage dudes take. For example, in Persona 3+ hitting monsters on floor 1 when you're at the endgame causes over 1,000 points of damage. Someone says it affects accuracy in Strange Journey too, so instant death is more instanty if you're lagging behind. (Someone also says that Devil Survivor takes a monster's BASE level into account which is.... so unfair. And maybe explains a couple things about my playthrough, considering how attached I got to these bastards after what a pain it is to put the skills I want on'em.)

(Imagine: You and your friends are walking home after school, maybe ready to grab a hamburger. Then! The sky blackens, thunderstrikes sound. Space screams in agony as it's torn apart in front of you, and some small turd demons pop out. It's the mother fuckin' apocalypse, bro! But thankfully God hasn't completely forsaken you, he's given you a even shot at this thing. You get your own pet turd demon and the ability to see numbers and stats. What a cool, benevolent god!

After being locked in your city for a week, in a death game with a ticking clock.... after bringing many great devils and false gods low, after the loss of many, many cherished friends you suddenly have a suspicion. And confirm it after a few tests: most of these numbers mean nothing! Nothing at all! Even leveling up demons is a sham! Where was this in the instruction manual?! What kind of an asshole god is this?!)
....

Checked my save file and Black Frost was Level 58 before he was retired, Ares 63 still a backliner. (B.Frost starts at 30, Ares 36.) They both have really high offensive stats (magic and strength respectively), lazy ass Shiva doesn't even lift bro. Pretty amazing how much mileage you can get out of Fire Amp and Agidyne. Also their resistance lines are pretty good for their monster tier, which was probably another reason I got attached to them.


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Sun Mar 15, 2020 8:44 pm 


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BryanM wrote:
The internet refuses to give me the exact algorithm, but the level gap in most Megami games determines the damage dudes take. For example, in Persona 3+ hitting monsters on floor 1 when you're at the endgame causes over 1,000 points of damage. Someone says it affects accuracy in Strange Journey too, so instant death is more instanty if you're lagging behind. (Someone also says that Devil Survivor takes a monster's BASE level into account which is.... so unfair. And maybe explains a couple things about my playthrough, considering how attached I got to these bastards after what a pain it is to put the skills I want on'em.)

In Persona 5 it's capped at a 15 level difference and it's much less drastic than in 3 and 4 which are pure grindfests (especially original 3 with the AI controlled party members), I managed to beat Merciless in P5 (without NG+) while avoiding almost all random encounters and only the second boss was a real challenge, in Nocturne, 4 and 4A the difference is also pretty small.

Speaking of P5, Royal is looking like a shitty cash grab, the extra stuff seems beyond unnecessary and it only makes an already easy game even easier (Merciless was perfectly playable with the x0.4 exp and money multiplier, why the hell did they change it to x1.2?) Though that's Persona in general (aside from FES which actually improved the game quite a lot), the original game is great then it's years and years of crappy spinoffs for otaku money that's best avoided while complaining the dev time is going into cash grabs instead of mainline SMT.

Also 4A isn't nearly as bad as people make it seem, it's a great rpg and much better in terms of gameplay than 4...but the story doesn't feel like SMT at all.


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Sun Mar 15, 2020 8:46 pm 


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oh 5 Royal is going to make the game worse ?/
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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Sun Mar 15, 2020 9:01 pm 


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There's obviously more content and added mechanics but there wasn't anything outright missing from the original game, the added story supposedly isn't very good, I don't like the new music at all compared to the original and it's easier than the original in every way...I'd say get Royal if you never played it but I doubt there's $60 of content that's worth replaying the entire game again for if you played the original, let alone if you played the original several times.

It looks more like a P4 Golden (unnecessary added stuff, game made easier for no reason, pointless otaku bait) than P3 FES (separate extra chapter that's mostly dungeon crawling, polished original with no big additions).

Also if you care about those things there are some localization fixes...and some "fixes" due to upset americans, take your pick


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Sat Mar 21, 2020 10:44 am 


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Blinge wrote:
oh 5 Royal is going to make the game worse ?/

The reviews I've encountered for it so far really do seem split right down the middle - half say "they fixed what wasn't broken, the new stuff is paltry, just play the original", while the other half says "finally feels complete, plays almost like a new game, easily the definitive version" (though most do acknowledge that it's not necessarily a must-buy if you already played the original release). Tough to say which side of the divide I would tend to fall into, and thus not sure if I ought to bother...having finished the initial version, though, I was always leaning in the "wait for the price to drop" direction, so chances are that's where I'll end up.
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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Sun Mar 22, 2020 3:59 pm 


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I keep intending to play through SMT Nocturne (Or Lucifer's call depending on where you live), but I keep just... stopping shortly after beating Matador for no apparent reason. No more. I will do a complete playthrough now. I will get the true demon ending. I shall drink of the wine of the wrath of God.

First question, is there any easy way to quickly refresh the fusion screen to choose the inherited skills, or do I really just have to keep backing out and reselecting?
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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Mon Mar 23, 2020 1:13 pm 


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cave hermit wrote:
I keep intending to play through SMT Nocturne (Or Lucifer's call depending on where you live), but I keep just... stopping shortly after beating Matador for no apparent reason. No more. I will do a complete playthrough now. I will get the true demon ending. I shall drink of the wine of the wrath of God.

First question, is there any easy way to quickly refresh the fusion screen to choose the inherited skills, or do I really just have to keep backing out and reselecting?

Old school style, you back out and reselect and like it. :P

Taking that need away is the best thing about the newer games, but there is a certain charm to it. You learn quick ways of getting it done, and learn to say 'okay, these skills I MUST have...' then 'okay, I'll settle for this'.
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heli wrote:
Why is milestone director in prison ?, are his game to difficult ?


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Mon Mar 23, 2020 6:00 pm 


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I always overreach on skills - there's something repulsive to me walking around with a weakness when these games absolutely destroy you if you have one.

Started SMT4 a bit thanks to this thread. Spent like two hours trying to get a Gryphon to join me - gotta say I've finally decided I'm not a fan of the conversation system. In Last Bible it's basically RNG menu gibberish, in the old Persona games it's basically the junction system from Final Fantasy 8. It's not like the relationship systems in visual novels or dating sims or the dialogue trees in adventure games - just a poor minigame to waste the player's time.


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Mon Mar 23, 2020 9:23 pm 


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BryanM wrote:
Started SMT4 a bit thanks to this thread. Spent like two hours trying to get a Gryphon to join me - gotta say I've finally decided I'm not a fan of the conversation system. In Last Bible it's basically RNG menu gibberish, in the old Persona games it's basically the junction system from Final Fantasy 8. It's not like the relationship systems in visual novels or dating sims or the dialogue trees in adventure games - just a poor minigame to waste the player's time.

SMT4 in general is a memefest, you should try to enjoy how utterly stupid it is at some points instead of quitting it for the same reason


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Thu Mar 26, 2020 7:18 am 


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started up my strange journey save which i haven't played in a couple of months. took me a while to remember what i was doing, wandering round delphinus. after a while i found the way forward, and it lead to a travelator maze in the dark! what joy.


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 Post subject: Re: The Shin Megami Everything Thread
PostPosted: Tue Mar 31, 2020 7:11 pm 


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So..
The final boss, I think, of Redux' added content. Fucking hell.

Spoiler: show
It has a technique that blocks all attacks of your alignment for 7 turns.

7 fucking turns.
And the only damage this thing really takes is co-op damage. Nothing else can put a scratch in her.
Big Bang from my level NINETY-ONE Seraph does 50 damage.

Every now and then she heals herself for 1000.


There's nothing like spending an hour. An hour. On a fucking boss like that only for them to confuse your MC and heaviest hitter at the last moment and just watch your party melt.

welp. grabbed two more levels and went back in better prepared. Wiped the floor with it.
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