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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Thu Nov 24, 2011 2:56 pm 


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Joined: 24 Sep 2008
Posts: 732
Aguraki wrote:
this neogaf thread is really cool to read.
found a supplier cheap enough and good set will be 30€ max with plenty of colors.

a few questions though:
are u using the 5mm beads (hama midi dunno for the perler) or the 2.5mm?
how do you choose the size of your sprite?
I mean what is the process to make the exact same sprite bigger or smaller?
I understand we try to transpose pixels by beads but what is the process if u'd like to make a larger sprite?
Do you set the grid with more width and height and voila?
I'm curious.


Dono if this question was directed at me but:
Generally people use the 5mm Midi Perler/Hama beads. I personally use perler.
I take a snapshot of what I want to do in mame, open it in paint and zoom in 800%. Basically every pixel is 1 bead, and I count how many pixels long and how wide it is before doing it to see if I have enough space and feel like I can make it.
Not exactly sure what you mean here, it's usually better to just to do the sprites in their exact size in my experience. I don't really know how to make a bigger sprite to work with without distorting things.
The pegboards you use can be arranged as you see fit, keep in mind they are 29x29, so if you need to make something that is bigger than 29x29 you might need 4 pegboards in order to fit it easily.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Feb 04, 2012 6:53 pm 


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Necropost

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One of my new favorites :O
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Feb 04, 2012 8:27 pm 


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How it going RDP? That looks great, you make that recently? Any chance you'd make a Boss hehe.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Feb 04, 2012 9:50 pm 


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Location: germany
Hi guys
I have a whole thread about the process (a complete wall bead picture = the first boss battle from R-Type) here:
http://forum.arcadeotaku.com/viewtopic.php?f=6&t=16714
You have to be a member on ArcadeOtaku to see this thread.

In case you are not a member on ArcadeOtaku here a 2 (recent) pics (around 150000 beads at the moment / the complete pic will have around 400000 beads) :
Image

Image

And here is what I'm making at the moment for the wall. It will go on the bottom of the wall and when it have the complete width of the wall this part of the picture will have around 40000 beads (around 16000 at the moment).
Image
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Feb 04, 2012 11:21 pm 


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Hey chempop, its goin well just now getting back into the routine of things and doing
perler again. Bosses are usually too big to do, but if I ever see anything that is
a respectable size I may try it.

O_O GODLY. That is completely insane dingsbums.

Also, someone call Plasmo:

Image

Vic Viper from Gradius III:

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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Feb 07, 2012 4:48 pm 



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I love perlers and am excited to come across this thread. That wall is crazy, I can't wait to see it complete. You muct have godlike patience for something that size. I'm going to post some of the few things I've done soon.


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Feb 14, 2012 3:38 am 


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Minor bump:

Image
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Feb 14, 2012 5:28 am 


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Minor bump:

Image


As a massive Cho Ren Sha fan, this makes me so happy. Nice!
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Mar 04, 2012 9:44 am 


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2 1/2 weeks later...I'm back with a few neat creations.

Image
Garegga Gain

Image
Xexex Flint

Image
Change Air Blade Alpha Blade

Image
Change Air Blade Omega Arrow

Image
Thunder Dragon 1p side

Image
Thunder Dragon 2p side
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Thu Mar 08, 2012 12:23 am 


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ResumeDPosition wrote:
2 1/2 weeks later...I'm back with a few neat creations.

Wow, those look excellent! Esp. the Change Air Blade ships! :D
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Jul 10, 2012 11:35 am 


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Was at a convention this weekend (Polaris 26) and saw a dealer selling some really awesome Perler stuff.

I was tempted to buy a nice Mega Man one, but then I remembered I could just make it myself :)

Hmm I see Perler has 25% off everything until the 15th ...
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Thu Jul 12, 2012 2:59 pm 


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Man I haven't done any of this in a while, my stuff has been in another city and I've been out of ideas until recently anyhow...I need to get back on this when I have my stuff again next week :x
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon Feb 18, 2013 6:53 pm 


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Update :D
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Apr 13, 2013 9:57 am 


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Tron lightcycles. You'll have to click the above image to see the full picture since it's longer than what this forum will display.

I wish somebody would make a navy blue or midnight blue, since it would've been better for the grid. I used Perler Dark Blue, which didn't want to fuse properly. I would lift up the paper and the beads would be stuck to it instead of each other. So, some areas are a bit over-melted as a result.

After I took this picture, I realized I made a mistake with the black line width in the upper portion of the work. UGH!
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Apr 13, 2013 10:49 am 


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greg wrote:
After I took this picture, I realized I made a mistake with the black line width in the upper portion of the work. UGH!

:D
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Apr 13, 2013 11:38 pm 


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It's okay. I cut those blue ones out with an X-Acto knife, replaced them with black, and refused them from the backside. It looks better now.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon May 06, 2013 7:07 pm 


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Done 8)

Image

Image
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon May 06, 2013 7:15 pm 


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Absolutely awesome!! How much did that all cost?
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon May 06, 2013 10:23 pm 


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CONGRATS DUDE!

I've followed this since the beginning, happy to see you finish. :D
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue May 07, 2013 1:32 am 


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Yeah, I'm really glad this got finished, amazing work! This room should become a shmupmeet mecca/shrine where all STG players visiting Germany must come pay their respects.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue May 07, 2013 4:18 am 


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Unfreakingbelievable that might just be the most godly thing I'll see all month. Fucking words, man, god damn.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue May 07, 2013 4:30 am 


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Holy fuck that is glorious.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue May 07, 2013 6:18 pm 


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Holy. Shit. That is AWESOME. I'm scared to ask how much money went into it, but it looks fantastic!
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue May 07, 2013 8:04 pm 


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CptRansom wrote:
Holy. Shit. That is AWESOME. I'm scared to ask how much money went into it, but it looks fantastic!


Or time for that matter :shock: still awesomly beautiful. I have plans on making a similar but not as big with Space Invaders. But Space Invaders are easy looking and jsut white so :D
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue May 07, 2013 10:56 pm 


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I had to come back and say that you pretty much won shmups forum forever. Games over everyone, no point in trying anymore this man wins no matter what you do.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Wed May 08, 2013 12:09 am 


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I hope you got a bulk order price on those black beads.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Jun 02, 2013 7:02 pm 


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ResumeDPosition wrote:
I had to come back and say that you pretty much won shmups forum forever. Games over everyone, no point in trying anymore this man wins no matter what you do.

Don't make it about winning, your stuff is great too! I definitely am blown away by (and can hardly imagine) the giant wall-sized image of the R-9 and Dobkeratops. Extremely impressive. But I really like seeing all the little detail in each game's ship coming to life in your work. Loved the Darius Gaiden ship! Have you played the game yet?
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Jun 02, 2013 11:11 pm 



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The Rtype wall is incredible! Congrats!
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Jun 09, 2013 7:14 am 


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MommysBestGames wrote:
ResumeDPosition wrote:
I had to come back and say that you pretty much won shmups forum forever. Games over everyone, no point in trying anymore this man wins no matter what you do.

Don't make it about winning, your stuff is great too! I definitely am blown away by (and can hardly imagine) the giant wall-sized image of the R-9 and Dobkeratops. Extremely impressive. But I really like seeing all the little detail in each game's ship coming to life in your work. Loved the Darius Gaiden ship! Have you played the game yet?


If that was directed at me, I've dabbled in Darius Gaiden but nothing noteworthy at all. I just opened up my closet again with my box of beads I've yet to use that've been sitting there for ages, I think it's time for me to get back on them soon :>
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Aug 03, 2013 11:53 pm 


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Just a couple done today, its been forever since I last did anything, I need to get more colors so I worked with what I had.

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Dangun Feveron Type A

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Cho Ren Sha 68K Custom Blue Zanki
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