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 Post subject: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Mar 13, 2010 4:59 pm 


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I found a new hobby to suck at. I'd seen some web sites on pixel art before after I saw Retrocalypse on Youtube showing some of his pixel art (don't remember the medium though). A few years back I bought those .S "puzzles" (very search engine unfriendly product name, btw) of Pac Man and Dig Dug in Harajuku's Kiddie Land. Some people have done this with Lego bricks. Well, I was at Joann's with my wife last night and I saw these boxes and bags of Perler beads. I figured that this would be a cool way of making these. Turns out that this girl has already done a ton of this. Check out her photos; they're awesome. Apparently szycag has some of these too.

Check out her Tritoch from Final Fantasy 6:
Image

It's pretty easy, but the trick is the color matching and I happen to be color blind. I started putting together Marle from Chrono Trigger while my wife watched and my baby daughter made a mess of the beads on the floor. Most of the conversation was like:
"Is this orange?"
"No, it's light green."
"Thanks. Is this brown?"
"No, it's dark green."
"Nuts."

It sucks being color blind. I can see colors, but my eyes get them confused in relation to other colors and the context they are in. Sometimes I need a reference before I can identify a color. This sucks when I'm playing color-dependent puzzle games such as Super Puzzle Figther, Puzzle Bobble, and Puyo Puyo (The latter two are particularly hard on my Neo Geo Pocket Color).

I found this website of sprite archives. I downloaded a bunch of these tiny sprites, loaded them with MS Paint and zoomed in 800%. Bang, translate pixels to beads. Put some wax paper that the beads come with on top and iron them together. The iron will melt and fuse the beads together, and viola. Neat stuff, huh?
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Last edited by greg on Sat Mar 13, 2010 8:05 pm, edited 1 time in total.

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 Post subject: Re: 8- an 16-bit sprite pixel art with Perler beads
PostPosted: Sat Mar 13, 2010 6:56 pm 



Joined: 26 Jan 2005
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Some shmup styled art with Perler beads would look awesome. Thanks for bring up this cool topic. Imagine if someone made a stop-motion flick using this medium, would've definitely be a labor of love indeed.

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 Post subject: Re: 8- an 16-bit sprite pixel art with Perler beads
PostPosted: Sat Mar 13, 2010 7:33 pm 


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I looked but unfortunately didn't find any R-Type, Gradius, or Twinbee sprites. I guess I could just get a screenshot from an emulator and blow up the pixels. Should be pretty easy to get a usable reference for a Vic Viper from Gradius III.

This bead-based pixel artwork is a real labor of love, along the lines of those who reproduce game music using Mario Paint.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Mar 13, 2010 8:41 pm 


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There's a nice NeoGAF thread on this topic as well. Has lots of nice pics.

http://www.neogaf.com/forum/showthread.php?t=353924

Image


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Mar 14, 2010 2:14 am 


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Never thought I'd run into someone here and on HF. :lol:

Anyway, very cool.


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Mar 14, 2010 7:17 am 


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mortified_penguin wrote:
Never thought I'd run into someone here and on HF. :lol:

Anyway, very cool.

Hi there! Yeah, I frequent Hobby Fanatics way more often than this forum.

Tonight I finished Marle and Crono from Chrono Trigger! I think I may try to frame this somehow.

Image

Image
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon Mar 15, 2010 10:02 pm 



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The most incredible Perler work Ive seen is by Doc. He does both 2d and 3d perler works (before finding his site I was unaware of 3d perler works). His Marvel stuff is crazy:
http://www.doctoroctoroc.com/tag/perler/


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon Mar 15, 2010 10:12 pm 


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fastbilly1 wrote:
The most incredible Perler work Ive seen is by Doc. He does both 2d and 3d perler works (before finding his site I was unaware of 3d perler works). His Marvel stuff is crazy:
http://www.doctoroctoroc.com/tag/perler/

He has a 3D one of Vic Viper!
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon Mar 15, 2010 10:14 pm 


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fastbilly1 wrote:
The most incredible Perler work Ive seen is by Doc. He does both 2d and 3d perler works (before finding his site I was unaware of 3d perler works). His Marvel stuff is crazy:
http://www.doctoroctoroc.com/tag/perler/

He is the one with the Vic Viper right?


EDIT: yeah, found it: (Pirate beat me to it.)
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Mar 16, 2010 1:49 am 


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ZOM wrote:
fastbilly1 wrote:
The most incredible Perler work Ive seen is by Doc. He does both 2d and 3d perler works (before finding his site I was unaware of 3d perler works). His Marvel stuff is crazy:
http://www.doctoroctoroc.com/tag/perler/

He is the one with the Vic Viper right?


EDIT: yeah, found it: (Pirate beat me to it.)
Image


And I weep with joy upon seeing that. WOW.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Mar 16, 2010 3:55 am 


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Mar 16, 2010 6:02 am 


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Now that is pretty crafty indeed. I remember using those perler beads back when I was a kid but all I came up with was some random crap. Looking at this actually makes me want to try it out again someday.


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Mar 16, 2010 10:56 am 


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there are a few people over on Aradeotaku.com who do this. Some pretty good ones over there nothing as 'grande' as the FF phoenix or the megaman X though.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Mar 16, 2010 2:26 pm 



Joined: 08 Feb 2010
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null1024 wrote:
ZOM wrote:
fastbilly1 wrote:
The most incredible Perler work Ive seen is by Doc. He does both 2d and 3d perler works (before finding his site I was unaware of 3d perler works). His Marvel stuff is crazy:
http://www.doctoroctoroc.com/tag/perler/

He is the one with the Vic Viper right?


EDIT: yeah, found it: (Pirate beat me to it.)


And I weep with joy upon seeing that. WOW.


I was unaware of that one. Now that is simply awesome.


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Jul 02, 2011 3:49 am 


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OK, so after looking at the papercraft thread, I decided to resurrect this old thread of mine to show off something I'm proud of. Today I completed my third sprite art from SNK vs Capcom on the NGPC. These are rather large, about 14" tall each.


Image

These are pretty badass. I will begin on Kyo, Iori, and Terry soon. I can't remember if it was Rancor or Dcharlie who also does bead sprite art, but I made these Raiden fighters for the Tokyo shmuppers when I visited them in April.
Image

Here are some other shmuppy sprites:

Image


Image
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Jul 02, 2011 5:26 am 


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Nice ones, Greg! I do this as well, although I've been slacking off lately. I was making a HUGE Mai Shiranui from KOF, a Richter from Dracula X, and a Jill Valentine from MVC2, but those have all fallen through due to not having enough time. Hopefully I'll start off again soon, and when I do I have this in mind:

Image Myau from Phantasy Star. It'll take awhile, but I think it'd look really good framed.

Anyhow, a bit of my bead work is in the creative thread somewhere in the off topic.


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Jul 02, 2011 4:04 pm 


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I think that Myau will be a large project. The best way to fill in large areas of just one color, I've found, is to dump a bunch of beads onto it and just nudge them onto the pegs. A lot of them fall right onto the pegs right away.

Here's a Mai sprite I made. I also did Yuri and Athena too. I took the sprites from the SNK Gals Fighters game for the NGPC. I've enjoyed using sprites from the NGPC. The images are both simple in color, yet rather detailed.

Image

Here's a link to the gallery I've made on my homepage:

http://stevethefish.net/life/life044.htm
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Jul 02, 2011 8:12 pm 


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Here's a couple of mine. :)

Wiimote tidy:

Image

Image

Image

Spacies coasters:

Image

Image

Xmas tree star:

Image


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sat Jul 02, 2011 8:16 pm 


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Neat stuff, and the star on the tree is a great idea! Can you try re-linking those images? The first several just display as "image".
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Jul 03, 2011 10:47 am 


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Here's a pretty awesome thing a friend of mine and her husband did.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Jul 03, 2011 11:37 am 


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You made the blue one for me: :mrgreen:

Image

I got some double-sided tape and stuck it to the mirror in my bedroom - Its one of the first things I see when I wake up in the morning, and the last thing I can (clearly) see when I take out my contacts at night! Thanks so much, its a beaut!
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Jul 05, 2011 12:44 pm 


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Those Raiden beadworks are AWESOME! :D
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Jul 05, 2011 1:34 pm 


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Before I go out hunting on my own, does anyone know, are "Perler" beads cheaper than "Hama"?

I wanted to make some awesome huge sprites, but getting the specific colors I need in the amount I need turned out to be too expensive for my tastes with Hama beads. I didn't realise there was an alternative.


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Jul 05, 2011 5:06 pm 


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Sumez wrote:
Before I go out hunting on my own, does anyone know, are "Perler" beads cheaper than "Hama"?

I wanted to make some awesome huge sprites, but getting the specific colors I need in the amount I need turned out to be too expensive for my tastes with Hama beads. I didn't realise there was an alternative.


Perler beads are better since they don't instant-kill.

lol SMT joke
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Tue Jul 05, 2011 9:02 pm 


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rancor wrote:
I got some double-sided tape and stuck it to the mirror in my bedroom - Its one of the first things I see when I wake up in the morning, and the last thing I can (clearly) see when I take out my contacts at night! Thanks so much, its a beaut!

I'm touched! You're welcome. Were you the one who also does bead work, or was that dcharlie?

Sumez wrote:
Before I go out hunting on my own, does anyone know, are "Perler" beads cheaper than "Hama"?

You're in Denmark, so I imagine that Hama may be cheaper for you. Hama is from the UK, Perler is from the US. There's another brand called Nabbi, which comes from Sweden. Nabbi are actually the original fuse beads (also called Photo Pearls, their website is http://photopearls.se/).

I live in the USA, so naturally Perler are easy to find in stores and are inexpensive. However, if you get serious about the hobby, it's good to use beads from different manufacturers. Take those Raiden sprites I made for Rancor and the gang in Tokyo. The red fighter has about five shades of red and the blue has five shades of blue. Perler only has red and "Cran Apple," which is more like a burgundy color. Very dark red. I've found that the regular Hama Red is a tad darker than Perler Red, and Hama Dark Red is what I'd expect dark red to look like. I just received my first package of Hama Blue and it's noticeably darker than Perler Blue (they actually call it Light Blue to differentiate from Dark Blue, but it's more of a medium blue). Those Raiden fighters also have four shades of gray, and so a bit of variety is necessary (unless you don't care about detail).

I use mostly Perler because of the availability, but I do have several Hama and a few Nabbi colors. They are all interchangeable and I have little problem fusing them together.

Chun Li, Ryu, and Sakura above were all 100% Perler, but the Iori I finished yesterday used Hama dark blue. I'm working on Terry and I'm using the Hama dark red on him.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Sun Jul 10, 2011 10:23 pm 


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Here's the second set of characters from SNK vs Capcom on the NGPC: Iori, Terry, and Kyo!

Image

Here are two more I've made: Plenair from Disgaea DS and Chibi Totoro.

Image

As with all images I put on here, you can click on them for a closer look. I found the Chibi Totoro design by doing a Google image search. I'd provide a link, but I can't seem to find it again. I modified the Chibi Totoro slightly, and the white one I designed myself. My wife says you can't have one without the little white one. I used the Nabbi Light Gray beads for that. They're such a light color that they're practically an off-white color. I wish I had those when I made my Arkanoid bead sprite pixel art last year.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon Jul 11, 2011 12:18 am 


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I don't know if it would help or not, but I or somebody else could probably make a program that gives you an exact count of each color.
Making shopping a bit easier. Load a sprite into the program and get an instant shopping list.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon Jul 11, 2011 2:00 am 


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^that would be excellent.


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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Mon Jul 11, 2011 5:30 am 


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Pixel_Outlaw wrote:
I don't know if it would help or not, but I or somebody else could probably make a program that gives you an exact count of each color.
Making shopping a bit easier. Load a sprite into the program and get an instant shopping list.

There actually already is such a software. http://www.dolkow.se/perler It works okay, I guess, but it's not quite as useful as I'd like it. Sometimes its color approximations are a bit off. There's an iPhone/iPad app called Bead It that seems superior.
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 Post subject: Re: 8- and 16-bit sprite pixel art with Perler beads
PostPosted: Wed Aug 10, 2011 4:36 am 


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I just posted this on the Pixelgasm forum. Does anyone here like Macross shmups? :)

Image
Hikaru, Max, and Millia from Macross: Scrambled Valkyrie on the Super Famicom. These are big and took a lot of time to make!

Depending on your monitor's resolution, your screen may cut off Millia's face. Just click the image for a zoomed version of the image.

I wasn't satisfied with some of Millia's hair. The quality of Perler beads seems to have changed recently, and the colors aren't as bold as they once were. Plus, they feel different.
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