The hell you say? I was not aware of this at all. To be fair I only really played SP when I had online arcade (If it even functions the same way in that game). I tend to play (PC version) the OutRun 2 mode and alternate between both sets of tracks. When I play it again I'll check it out.BareKnuckleRoo wrote:I find Outrun 2SP's improved drifting mechanics where you effectively grind past vehicles when drifting makes it even better than Outrun 2. Outrun 2 has a drift-specific collision that loses about 100 km/h from top speed, whereas Outrun 2SP allows the drift to function as an anti-collision defense.
Now that I'm less annoyed? It admittedly most likely can be memorized. I think what ticked me off more than anything else was with how much effort went into the rest of the game skimping on signs seems lazy.BareKnuckleRoo wrote: Is it really that bad that the maps can't be memorized? For what it's worth, Outrunners had a couple of abrupt turns you have to plan for at the end of the second level in both routes (San Francisco/Grand Canyon) that were meant to basically cause a crash if you were unprepared for them. Outrun 2 and 2SP are largely free of issues as turns can be reacted to with good drifting, with the only truly memorizer course being Milky Way due to the nature of the chicanes in the course.
Ahh. Milky Way. Tough tough course.
Question if I may - when you play OutRun 2 what do you play it on, controller preference, and car(s) of choise?
I have it on a few different things - OROA on the 360, I have Coast 2 Coast on the PS 2 and I have 2 on the OG Xbox. Recently through dubious means I got the PC version. Honestly though I've bought it so many times I don't care. I use a regular pad. I know it isn't optimal but it is good enough. As for cars (I think there are really only like 4) I like the OR class Dino and the GTO.
I will play normal mode, but most of time I'm doing time trials. Dig racing ghosts.