Sin & Punishment 2

A place where you can chat about anything that isn't to do with games!
User avatar
guigui
Posts: 2101
Joined: Mon May 26, 2008 1:02 pm
Location: France

Re: Sin & Punishment 2

Post by guigui »

undeadarego wrote:I'm excited but still, check out the 45sec mark. What is up with those faces? It's like Village of the Damned.

http://www.youtube.com/watch?v=4pQfrrIMzdE
I see no strange faces at 45sec. Do you mean the pink ghost faces tied to a huge ball (at 1min 10sec) ? If yes this is Skull Keeper, one of the bosses from area 4, pretty easy one but enjoyable still since it gives a lot of points and a refreshing time in the middle of that obscure haunted forest stage that is otherwise quite hard (Slime Keeper I point at you now).

I think I'm gonna get the US or PAL version, fanboy that I am.
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
User avatar
Obiwanshinobi
Posts: 7463
Joined: Sun Jul 26, 2009 1:14 am

Re: Sin & Punishment 2

Post by Obiwanshinobi »

jonny5 wrote:lolz...i thought this was some kinda jRPG.... :oops:

looks kinda like an updated space harrier....how do you control it?

looks kinda cool....wii only though, eh? :|
There was a time, in the era of great chaos, when Germany and the Moon were at war with each other.
The rear gate is closed down
The way out is cut off

Image
User avatar
jonny5
Posts: 5081
Joined: Sat Feb 16, 2008 5:48 pm
Location: toronto

Re: Sin & Punishment 2

Post by jonny5 »

Obiwanshinobi wrote:
jonny5 wrote:lolz...i thought this was some kinda jRPG.... :oops:

looks kinda like an updated space harrier....how do you control it?

looks kinda cool....wii only though, eh? :|
There was a time, in the era of great chaos, when Germany and the Moon were at war with each other.
wuh? :?:
User avatar
sfried
Posts: 498
Joined: Fri Mar 02, 2007 2:19 am

Re: Sin & Punishment 2

Post by sfried »

jonny5 wrote:but only wii.....kinda ruins it for me :x
You do know Sin & Punishment is Nintendo property? And being on the Wii is not a problem, as the nunchuck + Wii remote layout makes sense in this game.
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Sin & Punishment 2

Post by Skykid »

Obiwanshinobi wrote: There was a time, in the era of great chaos, when Germany and the Moon were at war with each other.
Not sure of the Einhander relevance there. :idea:

Apologies to resurrect this thread (it was going to happen anyway once June comes) but I have a serious hard on for this game. It's absolutely amazing. I haven't had anything current-gen speak to me like this, cross platform, just about ever.

I applaud Treasure for showing how current-gen gaming could be, it's very much a modern equivalent of Japanese gaming we remember most fondly, as opposed to the dearth of puerile, template led games that get released by the gazillion for a casual public. The Japanese industry has been bending under pressure to make games with western appeal for ages now, and it's diluted and dumbed down concepts they invented and I don't like it. S&P2 on the other hand is pure old-school Treasure and up there with the best they've ever made.

The fact this game is on the Wii is also notable. It wouldn't be anywhere near as good without the Wii control setup.

For me, it has only one flaw - it's too long. I'm intent on 1cc-ing it, and that means a long, tough haul (very long!) for this type of action based game. Credit feeding doesn't feel so guilty and the restart points are generous - but the scoring system is absolutely great and a crime to ignore. I'm ranked about 360th in the world right now, so I'm going to need to put in quite a bit more work. :oops:

That quibble aside, this is my favourite new, non-shmup game in years and years. It actually makes the first S&P feel clumsy and outdated by comparison and it chews games like Bayonetta up and spits out the seeds.

Vids don't do it justice. Get this (get a Wii if you need to) crank up the volume and zone in. It's like going back to the future.
Always outnumbered, never outgunned - No zuo no die

User avatar
Ebbo
Posts: 463
Joined: Thu Sep 10, 2009 1:25 pm
Location: Finland

Re: Sin & Punishment 2

Post by Ebbo »

It seems Star Successor has been delayed alongside with Other M:
http://www.joystiq.com/2010/04/23/metro ... r-delayed/

I just hope that doesn't affect PAL release date, especially after reading Skykid's post. Although it's pretty sad that any game with big bald gray marines gets more attention than this one. And most likely everyone is more stressed about Metroid's delay.
User avatar
ZOM
Posts: 2091
Joined: Thu Sep 18, 2008 1:21 pm
Location: ǝʇɐןoɔoɥɔ & ǝsǝǝɥɔ

Re: Sin & Punishment 2

Post by ZOM »

Some gameshops here in Switzerland are saying PAL release is in October. What now? Is there anything more "official"?
:?
.
Image
.
User avatar
Ebbo
Posts: 463
Joined: Thu Sep 10, 2009 1:25 pm
Location: Finland

Re: Sin & Punishment 2

Post by Ebbo »

Ghegs posted this earlier, and according to it, we are getting the game almost two months before NA, May 7. Then again, there has been no info whether the new NA release date affects ours too or not.
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Sin & Punishment 2

Post by Skykid »

It's worth a twilight hack for the Japanese version, easily. But you guys have waited long enough so I guess it's just around the corner.

Seriously tho, this game is tha shit. Absolutely the best thing to happen to modern gaming in aaaaages.
Always outnumbered, never outgunned - No zuo no die

User avatar
Drum
Banned User
Posts: 2116
Joined: Sun Feb 07, 2010 4:01 pm

Re: Sin & Punishment 2

Post by Drum »

Any UKers know a store that exports? To, say, New Zealand? There is no release date for it here yet, and I'm a little concerned.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
User avatar
guigui
Posts: 2101
Joined: Mon May 26, 2008 1:02 pm
Location: France

Re: Sin & Punishment 2

Post by guigui »

Euro version is available now. Check out the not-so-bad-and-even-quite-good alternative cover and manual :
Image

Regular cover is quite weird though :
Image

Yay, Treasure for the win !
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Sin & Punishment 2

Post by Skykid »

Loving that reversible cover and instruction manual art - didn't even get that in the Japanese release. Apparently it's for the European release only?

http://kotaku.com/5532246/nintendo-game ... g-japanese
Always outnumbered, never outgunned - No zuo no die

User avatar
Specineff
Posts: 5754
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Re: Sin & Punishment 2

Post by Specineff »

I get a Nausicaa of the Valley of the Wind vibe when I look at that cover. 8)
Don't hold grudges. GET EVEN.
User avatar
Ebbo
Posts: 463
Joined: Thu Sep 10, 2009 1:25 pm
Location: Finland

Re: Sin & Punishment 2

Post by Ebbo »

Oh wow, that's just rad!

NGENNN, waiting for my order impatiently!
Edit: Just noticed that instead Star Successor, PAL version has Successor of the Skies subtitle. What's the matter with that? To produce maximum amount of confusion? Nevertheless, I like it a bit more since it goes better along with S&P64's subtitle, Successor of the Earth.
Last edited by Ebbo on Thu May 06, 2010 10:51 am, edited 2 times in total.
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Sin & Punishment 2

Post by Skykid »

This game is so good I might even consider buying it twice.

No idea why the US one is dubbed 'Star Successor' though, sounds stupid. :idea:
Always outnumbered, never outgunned - No zuo no die

User avatar
Drum
Banned User
Posts: 2116
Joined: Sun Feb 07, 2010 4:01 pm

Re: Sin & Punishment 2

Post by Drum »

Any UKers know a store that exports? To, say, New Zealand? There is no release date for it here yet, and I'm a little concerned.
Hello? :(

EDIT: n/m - Looks like Game does.
IGMO - Poorly emulated, never beaten.

Hi-score thread: http://shmups.system11.org/viewtopic.php?f=2&t=34327
User avatar
chempop
Posts: 3461
Joined: Sun Jul 31, 2005 7:44 am
Location: Western-MA USA

Re: Sin & Punishment 2

Post by chempop »

Skykid, your description makes me kick myself for holding out for the US release. S+P2 is very much the first non-shmup I've had a craving for in years.

That art on the EU release is killer!
"I've had quite a few pcbs of Fire Shark over time, and none of them cost me over £30 - so it won't break the bank by any standards." ~Malc
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Sin & Punishment 2

Post by Skykid »

chempop wrote:Skykid, your description makes me kick myself for holding out for the US release. S+P2 is very much the first non-shmup I've had a craving for in years.
If you can play Japanese games you should definitely have bought it ages ago. :wink:

But nearly there now anyway, it'll be in your local stores... today I believe. Go buy it!
Always outnumbered, never outgunned - No zuo no die

User avatar
Obiwanshinobi
Posts: 7463
Joined: Sun Jul 26, 2009 1:14 am

Re: Sin & Punishment 2

Post by Obiwanshinobi »

And the biggest question is... 60 Hz?
The rear gate is closed down
The way out is cut off

Image
User avatar
guigui
Posts: 2101
Joined: Mon May 26, 2008 1:02 pm
Location: France

Re: Sin & Punishment 2

Post by guigui »

Obiwanshinobi wrote:And the biggest question is... 60 Hz?

I could read the back of the box in a store yesterday. French release proudly states "60 images par seconde !". 60 hertz for the win !
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
User avatar
Obiwanshinobi
Posts: 7463
Joined: Sun Jul 26, 2009 1:14 am

Re: Sin & Punishment 2

Post by Obiwanshinobi »

Eurogamer just uploaded a review (they have already covered the import).
The rear gate is closed down
The way out is cut off

Image
User avatar
guigui
Posts: 2101
Joined: Mon May 26, 2008 1:02 pm
Location: France

Re: Sin & Punishment 2

Post by guigui »

Does anyone know if Save é Exit option now keeps score ?
Would make the game shorter in a sense...
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Sin & Punishment 2

Post by adversity1 »

guigui wrote:Does anyone know if Save é Exit option now keeps score ?
Would make the game shorter in a sense...
If so I'm importing the Euro/US version.

Please someone try this!
Image
We are holding the secret power of shmups.
User avatar
MrMonkeyMan
Posts: 627
Joined: Thu Jan 27, 2005 8:55 pm
Location: Alberta
Contact:

Re: Sin & Punishment 2

Post by MrMonkeyMan »

Sorry guys. Saving and quitting still resets your score.
User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Sin & Punishment 2

Post by adversity1 »

MrMonkeyMan wrote:Sorry guys. Saving and quitting still resets your score.
The idiots.
Image
We are holding the secret power of shmups.
User avatar
MrMonkeyMan
Posts: 627
Joined: Thu Jan 27, 2005 8:55 pm
Location: Alberta
Contact:

Re: Sin & Punishment 2

Post by MrMonkeyMan »

Well, when you actually think about it, how would they implement a save and quit feature that let you keep your score?

You always start at the last checkpoint, so it would need to save your score at the exact moment you passed that point and because of the checkpoint you could save and quit if things start to go wrong before the next checkpoint. Even if your save was deleted when you load your game you could always save and quit before the next checkpoint to avoid mistakes and try again.

Maybe a score attack only mode where you can save and quit between each stage, but once you load your save it's deleted. Whatever, it's not going to happen for the North American release.
User avatar
guigui
Posts: 2101
Joined: Mon May 26, 2008 1:02 pm
Location: France

Re: Sin & Punishment 2

Post by guigui »

MrMonkeyMan wrote:Well, when you actually think about it, how would they implement a save and quit feature that let you keep your score?

You always start at the last checkpoint, so it would need to save your score at the exact moment you passed that point and because of the checkpoint you could save and quit if things start to go wrong before the next checkpoint. Even if your save was deleted when you load your game you could always save and quit before the next checkpoint to avoid mistakes and try again.

Maybe a score attack only mode where you can save and quit between each stage, but once you load your save it's deleted. Whatever, it's not going to happen for the North American release.
Bah.
Seriously, who has three hours straigh to spend on a scoring game nowadays ?
Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.
User avatar
Skykid
Posts: 17646
Joined: Sun Nov 18, 2007 2:16 pm
Location: Planet Dust Asia

Re: Sin & Punishment 2

Post by Skykid »

guigui wrote: Bah.
Seriously, who has three hours straigh to spend on a scoring game nowadays ?
This is the only problem, as I mentioned - it's a long haul and will take aaages to be brilliant at. But I treat it very much like a shmup: one credit, see how far I can get, die, turn it off, come back another time and start over and try to be more score efficient.

It's not that painful really, but it will take yonks to finish the game this way and after a while you're itching to be blown away by what's around the next corner (because it's rarely anything that doesn't blow your mind.)

As I mentioned, I think my personal best is stage three of seven!
Always outnumbered, never outgunned - No zuo no die

User avatar
adversity1
Posts: 1088
Joined: Thu Jul 24, 2008 1:27 am
Location: Ebi-cen

Re: Sin & Punishment 2

Post by adversity1 »

MrMonkeyMan wrote:Well, when you actually think about it, how would they implement a save and quit feature that let you keep your score?

You always start at the last checkpoint, so it would need to save your score at the exact moment you passed that point and because of the checkpoint you could save and quit if things start to go wrong before the next checkpoint. Even if your save was deleted when you load your game you could always save and quit before the next checkpoint to avoid mistakes and try again.

Maybe a score attack only mode where you can save and quit between each stage, but once you load your save it's deleted. Whatever, it's not going to happen for the North American release.
Well, a simpler option would just be to divide the game into three scoring areas. I forget how many stages there are overall, 9? Anyways, stages 1-3, 4-6, 7-9 etc. they could have just split up the leaderboards that way and spared everyone 3 hour straight playthroughs. The fact that they didn't, even when they had 6 months to do so before the overseas release indicates to me that they didn't perceive it as a problem, which is a shame. To me this really limited the replay value of the game even though it's definitely on my top 10 of 2009 and I think it's definitely the Wii's best game.
Image
We are holding the secret power of shmups.
User avatar
Rupert H
Posts: 646
Joined: Sun Dec 30, 2007 4:25 am
Location: London

Re: Sin & Punishment 2

Post by Rupert H »

I just got around to finishing this after our discussion the other day. What can I say? It's mind-blowingly exceptional. I can't believe how creative some of the bosses are. Truly an incredible experience.
Post Reply