CIT wrote:kitten wrote:i bought the new contra
Why?

i heard nakazato was attached and wanted to give it a fair chance despite it looking like obvious dogshit, got something worse than i bargained for. after playing just a couple of minutes i went to see how much nakazato was
actually attached, because i was genuinely in complete disbelief he could have meaningfully contributed to this, and after looking into it i have to very strongly question how much he really put into this game. the game was almost entirely developed and directed by "
toylogic," people who were most famously responsible for the "happy wars" f2p game on xbox 360.
nakazato's name is in the credits, but he's just there for two separate instances of "original concept" and then a generic "produce/direct" role completely separate from the developers at the bottom. the director of the game via the studio that actually made it is
this clown, who seems to be famous for, uh.... *squints* ...'mission script' on drakengard 2. wow. confidence-inspiring. there's another person credited for "lead game design," who has literally never been credited for another game, ever.
i know nakazato has spoken about his involvement with the game and endorsed it in interviews, but i think assuming he's actually done much for it is probably ridiculous. giving him credit here feels like giving inafune credit in any way for anything about gyakuten saiban/phoenix wright, or giving miyamoto credit for the mountain of games
he's producer on.
any time you get information that's not mealy-mouthed about what miyamoto actually contributed to any of those games is usually complaining about his meddling and interference (e.g. when he tried to make splatoon a mario game) - he just shouts at people to make games worse and takes credit for shit he didn't do because retards love to buy into the nintendo propaganda machine telling them that they have a living god working for them. one of my favorite miyamoto lies is that he came up with the idea for pikmin while gardening when nintendo had just bought a studio already ass deep into developing a game and took over. read the bottom of that linked mobygames page for more bullshit about our benevolent genius.
the same was true for inafune for a really long time, until he was really thoroughly debunked following the mighty no. 9 fiasco. inafune quite possibly never really directed a game, though, and miyamoto stopped making them like 30 years ago. nakazato's last time acting as director was more than 15 years ago on shattered soldier, and i think it's fair to say here that he probably didn't really do anything for rogue corps other than collect a paycheck, generate a little hype, and occasionally stop to tell the people making it to make it "more contra," and do things like "i don't know, uh... make the dude do the flippy spin when he jumps.
that is true contra." i have to admit, i find it hard to blame the guy for shilling after what konami has done to its employees.
getting down to the mechanics, the game felt just like a shittier dead nation, which was already a butchering of twinstick shooters when that game came out. slow movement while shooting, braindead mountains of swarming enemies, i-frame/quick dodge, loot system, godforsakenly awful & edgy motion comic story, etc. there's a ton of games like this these days and they all get purged from the memory so quickly for being completely uninteresting. that this feels worse than a game i couldn't work up energy to play more than 30 minutes after getting it for free a generation ago i think says something.