The stages are pretty long, though. And it gets quite tough there, so it's impressive nonetheless.WelshMegalodon wrote:Stuck on Stage 3 in a game with four stages, would you believe it?
Ha, it's not the actual Jump+Down+Attack input that is off, but rather the follow up.WelshMegalodon wrote:I think you might have to input the command a tad late for it to combo. Kind of like Kyo's Jump + B >> combo in the King of Fighters games, I guess.
Approaching an enemy head-on is a very bad idea (in any beat-em-up, really), so by using jump+Down+Attack, you can stun the enemy, and land right in front of him, and you just need to walk forward to grab him.
This walk forward part is what seems a little off. It seems as if your character doesn't consistently grab him, even when they should.
But given the somewhat dodgy hit detection on bosses, perhaps this is related to it. Again, it's not game breaking, but the details are what make a game shine after all.
Not counting Chibiusa mode (she's Easy mode alright ), I think it is possible to hit them out of the roll, but not consistently.WelshMegalodon wrote:Hmm, so the health-draining move is best?
You can hit rolling Heavy Shades out of their roll in Chibiusa mode. I think Minako's Jumping Down + Attack might be able to do it as well, but I've never been able to pull it off. In any case, this 1-credit clear I found on YouTube basically does what you describe, so I'll try that.
And yes, both jump attacks hit them out of it, the problem is that they do little damage, and when there's several of them on screen, you'll invariably end up getting hit.
Couple that with the non-existent invulnerability, and you'll probably lose quite a chunk of life.
That's why I think it's better to just to the health draining attack. I believe, in the long run, you end up not losing so much HP, but that's just me. It is decently powerful after all, so the health lost is quite worth it.
That's a good point. I never really used the throw loop, but in his case it might be worth it.WelshMegalodon wrote:That definitely bothered me. It's especially bad at the beginning of Stage 3.
I've occasionally experienced what you describe with Saphir, but given how easy it is to set up a throw loop with him, I don't think it's an issue there. In fact, I'd say the wall on the right side makes Saphir the easiest of the four bosses.
In general, the lack of invulnerability after a knockdown is pretty bad.
On a side note, the raft part of stage 2 is a charm to play, by throwing every enemy to the water. One of the highlights of the game, for me, and quite reminiscent of Bare Knuckle's Stage 7 (the elevator).
Ah, in those cases, they probably have the mic with too much gain?kitten wrote:i'm wondering if they just put the controller too close to their mic or something, because i've seen some otherwise very quiet people make some serious noise with their controllers.
EDIT: Fixed typos.