Air Master Burst wrote:No Mercy is better than VPW2,
NAW YOU LYIN (■`w´■)
but that's only because I'm a garbage American who grew up on ECW and loves all the stupid hardcore shit.
Fair enough. (`w´メ)(^w´ )
Really, VPW2, No Mercy and even WM2K are all fine picks for Ultimate AKI Wrassler. NM's weakness is the noticeably slower 4P framerate. WM2K is speedier, but lacks the critical, crowning addition of Running Grapples for true mixup play.
VPW2 is the best of both - Running Grapples, lightning-quick 4P action, plus an entirely new MMA mode that could've easily been sold as its own game, and can even be mixed/matched with the Puro moveset - at the cost of hardcore/backstage. Which I'm ok with personally, being all about the friendship-compromising in-ring rivalries.
And the slight issue of being entirely in Japanese, but the menus are a snap to memo, and that's what GameFAQs is for.
Legendary party/hardcore brawlers, regardless. Even if they'd stopped at Revenge, or even World Tour, they'd be notable. But it's with the last three that they really cleaned up the damage output, so you have to put in the work to land those big slams, and when you do land 'em, it's usually lights out.
Sin and Punishment does sorta feel like Alien Soldier, although it's way easier and doesn't have a control scheme that feels like you need robot fingers to play correctly.
Depends on if you go for score; I find S&P the nervier game, then. AS doesn't really have a score game, and even as a time attack it's very compromised by slot machine RNG, but (maybe because so much of my background is in sidescrollers/run and guns), I find it easier to hold onto my POW. Regardless, the pace and variety of their game-length boss rushes is unmistakable.
It's my dream to build a custom S&P control panel with an Operation Wolf-styled positional uzi taking over for the control stick.
Volteccer_Jack wrote:I had previously dismissed Sin and Punishment because the sort of people who usually champion it are the sort of people who have never played half the classics they venerate, but if it has anything in common with Alien Soldier then I will have to give it a spin.
Aw man it's rad
Basically Wild Guns' Cabal-styled shooting gallery (you move exclusively in XY, with WG's dive roll, doublejump, and lethal melee strike, the latter executable at any range and able to return projectiles to sender), seamlessly applied to Panzer Dragoon's roving, soaring 3D rail shooter. The whole thing moves with Alien Soldier's ravenous appetite for destruction and madcap variety, with flat-zero filler in an arcade-tight runtime. Like all the best console-original action games, it could go straight into a cab with the most minimal of tweaks.
The joint-best original action game of that generation imo, alongside the Saturn's Taromaru and the PS1's Little Ralph. It was slim pickings that gen, compared to the cornucopias of the previous two, but this trio would've stood proud amongst the very best 8/16bit action or their AC counterparts.