You are awaited in the Jarpig threadThe only good turn-based RPGs are ones I have nostalgia for. The genre should be embarrassing to play for those who are post-adolescence.
Sumez and I will give you a fisting
You are awaited in the Jarpig threadThe only good turn-based RPGs are ones I have nostalgia for. The genre should be embarrassing to play for those who are post-adolescence.
Jokes on you I never owned a dog.Blinge wrote:also turn based jrpgs don't suck whoever said that fuck ur dog
As good as old GoW gameplay is, kinda glad they stop adapting old controls in 4 or else the series would've been in 8-bit Mega Man situation (stagnant shit). I have to say GoW 1 probably my least favorite entry, you only get 3 boss battles, annoying puzzles, and subweapons that you probably won't use at all.neorichieb1971 wrote:I want God Of war back the way it was.
If its going to be particularly chatty, I want a skip button.neorichieb1971 wrote:If there are more than 10 minutes of dialogue in any game at the start I switch it off. I prefer "get on with it" games.
~I loved Super Monkey Ball on Gamecube. Then they made a sequel with a storyXoPachi wrote:If its going to be particularly chatty, I want a skip button.neorichieb1971 wrote:If there are more than 10 minutes of dialogue in any game at the start I switch it off. I prefer "get on with it" games.
I genuinely believe video games have never had anything of value to say and are consistently used poorly as a narrative vehicle.
VG characters suck. VG stories suck. They will never match literature or cinema in narrative prose and have never come close. So I just wish they would shut the fuck up, stop emulating Hollywood, epics, and TV, and just play to their strengths. Because they're SO much better when they do.
The best approach to story in a game to date is Super Metroid. It doesnt talk beyond an initial recap which only makes sense. You experience what happens directly as an *active participant* as opposed to being a spectator listening to stupid characters talk about nothing for 80 hours (JRPG's).
And its just a straight forward space adventure where the plot is carried through gameplay exclusively. Everything else is subtle world building that halts none of the action.
Spec Ops: The Line is the only real major exception to this I've played. That game is a better adaptation of Heart of Darkness than Apocalypse Now.XoPachi wrote:I genuinely believe video games have never had anything of value to say and are consistently used poorly as a narrative vehicle.
VG characters suck. VG stories suck. They will never match literature or cinema in narrative prose and have never come close. So I just wish they would shut the fuck up, stop emulating Hollywood, epics, and TV, and just play to their strengths. Because they're SO much better when they do.
Pretty sure a ton of old people agree with it even with that stipulation, and a lot of young people too (to be edgy/unique/whatever). Hardly an unpopular opinion.Sima Tuna wrote:Modern games are pretty much all complete garbage.
That might not seem like an original or unpopular take, but I mean to apply it near-universally. Yes, even that modern game
Now I'm really curious what the good JRPGs are, because it sounds like you're saying it isn't any of the classics, most which require some grinding.WelshMegalodon wrote: Most of the good JRPGs don't require grinding.
Those are some interesting takes, the only one I don't understand (not the only one I disagree with) is the one about Invisible War. I mean it's a good game and definitely worth playing for fans of the series... But best by a country mile?Air Master Burst wrote:Sunshine is by far the best Mario platformer.
Resident Evil 4 ruined the franchise.
Metal Gear Solid 3 ruined the franchise.
Invisible War is the best Deus Ex game by a country mile.
Vice City is the worst GTA.
Baldur's Gate 2 is a railroading pile of garbage.
Source was the best Counter-Strike.
I'm sure I'll remember more nuclear spicy hot takes later, but that should provide enough scorn to start us off!
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Took the words right out of my mouth. Not a huge FPS guy, but I found infinite to be a slog outside of the pretty presentation and the overall atmosphere which was of course well done. New Order on the other hand might be up there near my all time favorite FPSs.Sumez wrote:Bioshock Infinite is a horribly designed game with its head stuck too far up its own arse - Wolfenstein The New Order does every single thing that game tries to do, but better, and it doesn't even take itself seriously.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
Virtua Tennis sold well but isn't even close to the sales of Sonic Adventure and Crazy Taxi. According to sales charts, Capcom's bestselling game on the DC was Resident Evil Code Veronica. Ready 2 Rumble Boxing was Midway's big seller on DC. It actually sold more than Hydro Thunder, San Franciso Rush 2049, and NFL Blitz 2000.m.sniffles.esq wrote:Oh, wow, the system seller is...a tennis game?
I truly have no idea what game you're referring to.
Virtua Tennis? Cosmic Smash? VT games were niche at best and CS was released at the end of the DC's life (and not even in the west)
Dreamcast system sellers were like Soul Calibur, NFL 2K, Marvel vs Capcom, Jet Grind/Set, maybe Seaman if you were a weirdo
This isnt unpopular opinions birruBIL wrote: ....
Hollywood, that nest of sex predators, decided the first game's Harry needed to be sex-swapped, because who would believe a story of selfless parental duty - adoptive parental duty, at that - starring a man?
I think there's a firm distinction between games that happen to tell stories, and games that try to ape the experience of watching a movie. Miyazaki's Bloodborne is another good one - very oldschool KCET in its economic, cutscene-light tale of rapacious NeoVictorian science and the things that took notice....
To be fair, NFL2K was fucking amazing.drauch wrote:Yeah, NFL2k and 2K1 were in the top 10 of sales from what I'm finding. Which sucks. Sonic Adventure was at the top.
ZellSF wrote:Those are some interesting takes, the only one I don't understand (not the only one I disagree with) is the one about Invisible War. I mean it's a good game and definitely worth playing for fans of the series... But best by a country mile?
Marc wrote:Invisible War was a great game, but not a patch on the original or Mankind Divided.
I adore Invisible War so much because it does the CHOICES MATTER thing a lot better than any other Deus Ex. The original gave you more tools as far as how you wanted to approach any given situation, but that usually all just boiled down to either sneaking or shooting. Invisible War has much more interesting and engaging interactions with NPCs, and you get to influence the setting around you to a greater degree. The much-maligned smaller environments probably helped facilitate this since it really does feel like a quality-over-quantity approach. It also handles multiple-choice endings WAY BETTER than any other immersive sim, except maybe Prey.drauch wrote:But really, just trying to wrap my ahead and around the Invisible War one. That's perplexing and I want to hear more.
How dare you!copy-paster wrote:As good as old GoW gameplay is, kinda glad they stop adapting old controls in 4 or else the series would've been in 8-bit Mega Man situation (stagnant shit). I have to say GoW 1 probably my least favorite entry, you only get 3 boss battles, annoying puzzles, and subweapons that you probably won't use at all.neorichieb1971 wrote:I want God Of war back the way it was.
I can't resist going for big meaty stiff targets Still, even in a featherlite throwaway thread like this one, I think it's worth pointing out. This place's genres d'etre being ostensibly H4RDCOR3 n XTREEM, and the mainstream pumping out no end of cutscene-driven sub-Hollywood shite, it's easy to forget narrative isn't anathema to good gaming.Blinge wrote:This isnt unpopular opinions birruBIL wrote: ....
Hollywood, that nest of sex predators, decided the first game's Harry needed to be sex-swapped, because who would believe a story of selfless parental duty - adoptive parental duty, at that - starring a man?
I think there's a firm distinction between games that happen to tell stories, and games that try to ape the experience of watching a movie. Miyazaki's Bloodborne is another good one - very oldschool KCET in its economic, cutscene-light tale of rapacious NeoVictorian science and the things that took notice....
There's a whole thread a couple months ago where people were defending modern games tooth and nail. I'm with Sima, but a lot of people really like modern games, or at least continue to play them religiously.ZellSF wrote:Pretty sure a ton of old people agree with it even with that stipulation, and a lot of young people too (to be edgy/unique/whatever). Hardly an unpopular opinion.
I'm exaggerating, but Virtua Tennis was *not* niche, was hotly hyped, and got a sequel with either Serena or Venus Williams, I can't remember which, adoring the cover. Sonic Adventure was a mess and only fun to kids. Crazy Taxi was awesome, but it landed on later consoles. (Personally, don't care, I still play it on my DC.) Ready 2 Rumble Boxing was so huge, but honestly, I always thought it was a bit lackluster, and still do. It's not longer one of the games I own or want to own for the system. But I feel that way about most of the DC's library. A handful of fun racers and a few other gems amidst a sea of mediocrity and butchered nostalgia.BrianC wrote:Virtua Tennis sold well but isn't even close to the sales of Sonic Adventure and Crazy Taxi. According to sales charts, Capcom's bestselling game on the DC was Resident Evil Code Veronica. Ready 2 Rumble Boxing was Midway's big seller on DC. It actually sold more than Hydro Thunder, San Franciso Rush 2049, and NFL Blitz 2000.m.sniffles.esq wrote:Oh, wow, the system seller is...a tennis game?
I truly have no idea what game you're referring to.
Virtua Tennis? Cosmic Smash? VT games were niche at best and CS was released at the end of the DC's life (and not even in the west)
Dreamcast system sellers were like Soul Calibur, NFL 2K, Marvel vs Capcom, Jet Grind/Set, maybe Seaman if you were a weirdo
Yeah, but a lot of people also don't (I'm not one of them), so it isn't an unpopular opinion. And unpopular opinion is one where basically no one agrees with you. Not one where a lot of people both agree and disagree with you.o.pwuaioc wrote:There's a whole thread a couple months ago where people were defending modern games tooth and nail. I'm with Sima, but a lot of people really like modern games, or at least continue to play them religiously.ZellSF wrote:Pretty sure a ton of old people agree with it even with that stipulation, and a lot of young people too (to be edgy/unique/whatever). Hardly an unpopular opinion.
This is actually exactly one of the things I had in mind when I compared it to Bioshock Infinite. That kinda thing is sort of a staple of many modern games due to how they rely on superficial qualities rather than pure gameplay, but most of them are also really bad at it. The New Order just paces those moments incredibly well. In Bioshock Infinite, whenever I was out gunfighting I was constantly bothered by how long it dragged out, and whenever the game expected me to stroll around and just enjoy the scenery, I was itching to come out shooting at stuff again. Wolfenstein TNO never has this issue.Rastan78 wrote: New Order did something I think a lot of modern games could learn from. In a game that is mostly nonstop action they'll take a break and for a good solid chunk of time you'll do a section that is just worldbuilding and fetchquesting. The key is that bc they don't throw that at you every 20 mins it's actually a welcome respite and feels meaningful in the way it contrasts with the rest of the game.
Or there are just random little moments like where instead of carrying a gun you're serving espresso.
They also managed to seamlessly blend in stealth though, and in a very enjoyable way too. Which I think is admirable considering that aspect seems to be one of the more common parts of that overabundant toolbox you mention, and it never works well when other games try to awkwardly tack it on.New Order figured out what it wanted to be: a true single player FPS with intense satisfying combat. Then they doubled down on that and stuck the landing.
I wasn't even thinking of "on this forum," either. I meant more generally, on the internet writ large. The amount of shilling I have seen for Naughty Dog, Dad of War 4, Kojima Delivery Simulator and similar titles is unreal. I would expect this forum to have a more jaded view on modern games, but the rest of the world certainly does not! Every AAA new release gets showered in sweaty journo consoomer coom while normies scream in ecstasy, "yes! More! This is the best game ever made! No wait! This other AAA walking sim is the best game ever made!"o.pwuaioc wrote:There's a whole thread a couple months ago where people were defending modern games tooth and nail. I'm with Sima, but a lot of people really like modern games, or at least continue to play them religiously.ZellSF wrote:Pretty sure a ton of old people agree with it even with that stipulation, and a lot of young people too (to be edgy/unique/whatever). Hardly an unpopular opinion.
"How dare Ninjer Gaiden 2 not be an open world title!"An acceptable update in terms of presentation, but regretfully somewhat lacking in the new gameplay features the move to a new generation should demand. Regretfully, it is far from the spectacular game many hoped it would be when it was first announced. It grasps on too tightly to what came before, refusing to give gamers the freedom other games in this generation have offered.
Imagine complaining that a single run takes less than an hour... In a shmup.a somewhat decent bullet hell game...very short...takes less than an hour to beat though.