
We're looking to recover the files to this game as it requires connection to a server to work at all; to download the files when first installing and each time to run the game. The server was taken offline around 2012-2013.
If by "pretty neat concept" you mean "flaming dumpster fire of awfulness", then sure. You need the controller to play the game and each time you play it downloads only the assets needed instead of containing the assets in memory accessible on the controller itself. More importantly, it becomes a completely worthless brick if you don't have internet access or if the server sending the files goes down, as it inevitably does for older games.Kneesnap wrote:There is a (formerly) lost PC port of Frogger Ancient Shadow.
This port was released on a USB controller which would download an installer from online servers when plugged in to the computer.
The game would then stream game assets from the servers while you play it. (It would download the files from Konami's servers when you reached a point where you needed those files.)
This was a pretty neat concept
Why?We're looking to recover the files to this game
No disagreement there, and I don't think kneesnap really meant that either in the end.BareKnuckleRoo wrote:If by "pretty neat concept" you mean "flaming dumpster fire of awfulness", then sure.
This is what is being worked on. It's now able to work without needing to connect to the internet; bypassing the need for the controller to even play it is in the works.You need the controller to play the game and each time you play it downloads only the assets needed instead of containing the assets in memory accessible on the controller itself. More importantly, it becomes a completely worthless brick if you don't have internet access or if the server sending the files goes down, as it inevitably does for older games.
I am strongly for the preservation of video games. I don't care how awful they are. Yes, this is an alternate version/port; but if there are differences (ie, it's not identical to other versions), it is worth archiving it.Why?
This is a serious question, why waste any time trying to recover this port of a game that should be forgotten to history? I notice there's a PS2, a Gamecube, and an Xbox release for it as well; did the PC version have any actual compelling components the console releases did not such as online multiplayer or something? Otherwise I'd say don't bother, just get one of the ports working in an emulator.
Not quite. For the arcade collection, the full game data is downloaded locally to the user's computer and it remains there. It's just that it would have required connecting to the server each time to play. But again, that has been taken care of. With this version of Frogger unfortunately, the game data is downloaded progressively; ie, only as you progress through the game. That's why we're hoping that someone might played through this version and still has the files. That's the most difficult part; dealing with the server requirement and game pad exclusivity will be much easier after that.This is a bit of a knee-jerk reaction I suppose. My mind's simply boggling at how this is one of the most awful pieces of technology I've ever seen. You don't own the game; you own a device that allows you to temporarily rent out the game over the internet until they decide to yank support for it, and you have to use that controller to play it. Did they really need to sell it this way? If they didn't want to sell CDs and DVDs of the games, why not make the controller or keys have a full copy of the game? Did it really save manufacturing costs to do this? Why make a device that is guaranteed to become a mere paperweight in the future for its owners? Argh.