shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sun Feb 28, 2021 6:46 am View unanswered posts
View active topics



Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Walkthrough the Fire & Flames, with Breath of Fire II!
PostPosted: Mon Jan 25, 2021 4:19 pm 


User avatar

Joined: 16 Sep 2020
Posts: 69
Welcome to the Salad Toss show! The carnival of carnage! Can we rescue the grassman from becoming green grue? Or will M.C. Tusk slap you? Find out, today!

Image

Part 15: Breath of Fire II Walkthrough—Hide-and-Seek (Uparupa & M.C. Tusk)

THUMBNAIL ART BY: Merinid-DE
MERINID-DE's ART GALLERY: https://www.deviantart.com/merinid-de
Special thanks for giving me permission to use it!

"PLOT POINTS" THUS FAR (Beretta upgrades her wares for every 8 plot points you get, up to a max of 24):
1. Breaking Nympho's curse
2. Recruiting Seso.
3. Acquire the 2nd Tier dragons
4. Recruit 3 tenants and expanding Township.
5. Defeat Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeat Kuwadora.
8. Ranger's Guild cutscene
9. Defeat Munmar.
10. Defeat M.C.Tusk.

WARNING:
The Algerfruit from the merchant is the only one he has. Lose it, and you have to fight arguably the hardest boss in the entire game, before then going through the cave again. Resetting will definitely save you time.

UPARUPA ODDITY:
There are two holes that will allow you to get an extra item when you draw an Uparupa out of it. See the two red Xs' on this map:

https://gamefaqs.gamespot.com/snes/563530-breath-of-fire-ii/map/11101-uparupa-cave-map

ENEMY AI:
C.Sludges/Goo Champions:
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up.

Additionally, Goo Champions are intended to have a 129/256 chance of casting Fire Breath on turns where it doesn’t run away or defend. However, the upper byte of the Y register is cleared before this probability and spell list can be read]

Ganets/Ganymedes:
1/64 defend
Otherwise, 129/256 cast spell, 127/256 attack
Spell list: Cure 2, Atk-Up, Def-Up, Hush

Beetles/Goldlice:
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp
Otherwise 1/64 defend, 63/64 attack

Dynafangs:
1/64 defend
Otherwise, Attack (25%) or cast Jolt (75%)
[Like many spellcaster enemies, DinaFung is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Pimas/Ugly Ducklings:
50% to run, if any monster has escaped or died
Otherwise, 1/64 defend
Otherwise, Attack or cast Speed

Stone Golems:
50% to defend
Otherwise, Heal or Attack

Cockatrices (37.5% Counter-attacks):
1/64 defend
Otherwise, Attack (25%) or cast Hush/Silence (75%)

Arubans/Fallen Elves:
75% to Attack Twice
Otherwise, 1/64 defend
Otherwise, Attack once or cast Hush/Silence

Sirens:
1/64 defend
Otherwise, Attack (25%) or cast spell (75%)
Spell list: Dream Breath (25%), Cycone (75%)

Stinger (37.5% Counter-attacks):
1/64 defend, 63/64 Cure 1
Stinger has a 3/8 chance to counter the Attack command.

UPARUPA AI (100% Counter-attacks):
Do Nothing

M.C. TUSK/RINGMASTER AI:
Phase 1 (381+ HP): Attack (75%), Raaaaaage (25%, Deals 48 non-elemental Damage to All)
Phase 2 (380 HP or lower): Attack (50%), Raaaaaage (25%, Deals 48 non-elemental Damage to All), Rejuvinate (25%)

THE ROUTE:

Overworld:
Sail down-right to Melodia!

Melodia (Defensive Formation):
—Run from Golems. Use Auto on single enemies, and Jolt + Flameblast on multiple enemies
Talk to Ringmaster
—TRADE: Speed Suit (Sten)
Save
Sail to Guntz in the lower-right

Guntz:
—SELL: Herbs, Antidotes, Panaceas, Guts Belt, Longsword, Silk Glove, Iron Plates, Headbands, Royal Crown, & Gold Armor
—BUY: Fire Spices till x4 slots left, then buy x4 Thunder Rods
Deposit all but 600z
Sail right to Township

Township:
Go inside base for restoration, then save
—COOK: x3 Stat Boosters + Conch = x2 Gold Bricks; x4 Thunder Rods = x1 Hardtack
Visit the 2nd room in the well

Uparupa Cave:
—Sirens: Scatter; Ryu chooses one while the others choose another
—X1 Stinger: Scatter; Ryu & Rand strike before Lin finishes
—X2-3 Stingers: Fire Spice/Fireblast with melees.
1st Room: Use a Smoke Bomb, go left to get a Quarterstaff for Lin, use a Smoke Bomb when all are out of the water, get a Coin.
2nd Room: Dip into lower passage for Ocean Robe
3rd Room: Use a Smoke Bomb, then buy Alger Fruit!
Go to the Uparupa hole that’s just next to the leftmost one!

---------------------------------------------------------
VS. Uparupa (520 HP): Scatter
Turn 1: Auto Battle so it hurts everyone (death warp)
Turn 2: Electric Whelp while everyone attacks
---------------------------------------------------------

Snag the Buster Sword & Iron Shield!
—EQUIP: Buster Sword then get everyone’s Defense to 69
Having low Defense is actually *helpful* if the difference is 99-137!
Death Warp

Melodia:
Re-equip everyone
Retrieve Zenny from the bank
—ORDER: Rand/Sten/Lin/Ryu

---------------------------------------------------------
VS. Ringmaster (1520 HP): Defensive
Turn 1: Rand (W. Seed → Ryu), Sten (Fireblast), Lin (Fire Spice), Ryu (Fire Whelp)
Turn 2: Rand (Fire Spice), Ryu (Fire Whelp)
Lin & Sten: One uses Wisdom Seed on Ryu, the other uses a Vitamin
Turn 3: Sten (Fireblast)
---------------------------------------------------------

—CHANGE PARTY: Ryu/Rand/Sten/Aspara

TRANSLATION MISHAPS:

Image

Wrong title.

Image Image

Actually a pretty good line... But it's incredible that "blood" made it in there.

Image

The old translation is always getting "Alger" and "Owl" mixed up.

Image Image Image

Amazing. Amazing prose, all-around. Also, that last textbox is from the demos. Those were cut from the Retranslation, though Ryusui still translated the lines.


Top
 Offline Profile  
 
 Post subject: Re: Walkthrough the Fire & Flames, with Breath of Fire II!
PostPosted: Wed Jan 27, 2021 3:23 pm 


User avatar

Joined: 16 Sep 2020
Posts: 69
PARTY CHAT (Aspara is recruited!):

Image Bosch: I never know who I'm gonna run into traveling with you...that's the fun of it! Take that Aspara character for example. Sometimes I can't tell if it's a he or a she!

Quote:
I think the proper pronoun in that case is "they/their"... right? As in, "I can't tell if they're a he or a she"?


Image Rand: Aspara the Grassman... A real wild card, that one. He's got the perfect poker face...no telling what's going on in that head of his. Now, I don't think he's plotting against us or anything...but damn, does he ever laugh or cry or get pissed off or anything?

Quote:
The game usually calls him "he", but it's not a for-sure thing. Even Ryusui doesn't know for sure. He just knows there's a perverted old man later on that gets confused as to his gender :mmmhmm: !


Image Lin: Those bastards at the Battle Show were gonna use me the same way. It pisses me off just thinking about it! I could never just sit there and wait for someone to set me free like Aspara... I'd be kicking and screaming to the end!

Image Nina (in the lobby): Talking to trees is a handy trick... Let's bring Aspara along and see what he can dig up!

Quote:
This is a hint. The Elder Tree we're trying to find is NOT the only one around... There's several of them! Unfortunately, most of them aren't very helpful, so I don't usually visit them in the main walkthrough.


Image Nina (in her room): Aspara's been asking us how we all got together for the first time... Come to think of it, I don't have a clue how or why it happened, but I'm happy it did!

Quote:
Breath of Fire II in a nutshell.


Image Sten: Ah, Melodia...the things I could tell you about that place! It is...it's so...er...um...there.

Quote:
I think this is a joke on his character demo. He tried to do his "magic monkey thing", and absolutely no one gave a darn. That probably stung, even if there was a language barrier.


Image Tapeta (in the lobby): Our leafy friend Aspara...his talents are quite invaluable, but it pains me to see a face that does not wear a smile... I know! I shall bring my razor-sharp wit and cunning wordplay to bear! Even the most determined frown cannot resist!

Image Aspara (in the lobby): To gather in the same place allows us to communicate with minimal expenditure of resources. It is quite efficient.

Image Aspara (in her room): I've never had a room of my own before...

------------------------------------------------------------------------------------------------------------------------------

PARTY CHAT (Deis is recruited!):

Image Bosch: The legendary sorceress, Deis... I always thought somebody like that would be all fire and brimstone... She's always so sweet on Ryu, it's almost disturbing...

Image Rand: So, the legends of Deis's magical prowess being matched only by her beauty are founded in fact after all... Of course, the legends also say she's over 10,000 years old...

Quote:
I think the correct possessive case for names ending in "s" is...

s'

...not...

s's

"Deis' staff", not "Deis's staff"... Or are both technically correct?


Image Lin: Men sure seem to love people with bounce to 'em like Deis does! You too, Ryu?

Quote:
The text you see in the patch itself is "Most men would walk barefoot over hot coals and broken glass for a chest like mine. What about you, Ryu?"... But, that was a translation error. Ryusui didn't have context for a lot of Township party chat, so he thought Deis was speaking here.


Image Nina (in the lobby): Deis said I was just a 'sprout' compared to her... I know I can never be as powerful as a legend like her... But she doesn't have to be so brutally honest...

Image Nina (in her room): I'll continue to refine and improve my skills. Matching Deis spell-for-spell may be an impossible dream, but I'll still try! Even if she is the stronger magician, please be sure to bring me along from time to time!

Quote:
Dang, even the game admits that Deis is basically Nina, but better. "Spells" are the least of Nina's problems, when you consider Deis' bulk, her speed, and her regeneration...


Image Sten: The legendary serpent-lady Deis has a crush on you, Master?...That's it. I officially resign my position as this team's resident expert on the fairer sex!

Image Tapeta: Oh, tres bien, tres bien! Never before have I seen such a heart-stopping example of womankind! Ooh! I feel my legs turning to pate every time I look at her!

Quote:
Yep, he's~ got a type, alright. Nothing but "hot witches" for him!


Image Aspara: So, the legendary sorceress Deis has allied herself with us... If memory serves, her longevity is matched only by the Elder Tree Gandharve...

Image Deis (in the lobby): Boy, you sure know how to pick a flophouse! There's barely enough room for me and my radiant majesty! But hey, if it's your flophouse, I guess I can't complain, right? Ahahahahahahaha!

Quote:
...Is she saying she's fat?


Image Deis (in her room): [She's talking in her sleep. She seems to be quite enjoying herself.] Hee hee...oh, Ryu, you naughty boy...Zzz...zzz...


Top
 Offline Profile  
 
 Post subject: Re: Walkthrough the Fire & Flames, with Breath of Fire II!
PostPosted: Wed Feb 03, 2021 11:04 pm 


User avatar

Joined: 16 Sep 2020
Posts: 69
Alright guys, ready to learn how to take on some of the game's best writing, coupled with some of its most frustrating gameplay! Ready to hear a new way of mixing me & Skaizo's voice? Then come! Welcome to Highfort!

NOTE: Tell me if the game's audio is loud enough compared to us!

Image

Part 16: Breath of Fire II Walkthrough—Wanderer (Highfort 1/2; Trubo)

THUMBNAIL ART BY: 「せいはち」(The uncropped version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.

ENEMY AI:
Basilisks:
75% chance to Attack twice
Otherwise, 1/64 defend
Otherwise, Attack Once (75%) or cast Def.Down/Weaken (25%)

Goo Champions (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack
[The probability of running away is intended to be 1/16 (turn 1), 1/8 (turn 2), 1/4 (turn 3), or 3/8 (turn 4+). However, the turn number was capped in the wrong direction before looking this value up. Additionally, Goo Champions were intended to have a 50% chance of casting FireBreath... However, the upper byte of the Y register is cleared before this probability and spell list can be read.]

Dynafangs:
1/64 defend
Otherwise, Attack (25%) or Jolt (75%)
[Like many spellcaster enemies, DinaFung is intended to just attack when its AP is 12.5% or lower. However, this check is bugged, so this will never happen.]

Pollens/Bomb Seeds (Weak to ice):
If used BuildUp last turn, attack
Otherwise, 3/4 BuildUp (doubles the damage of the next Attack)
Otherwise, 1/64 defend
Otherwise, Attack (87%) or cast a spell (13%)
Spell list: Spark/Flare (75%) or Flameblast (25%)

Death Bringers (Weak to fire & holy):
1/64 defend
Otherwise, Attack (93%) or cast Death (7%)

Pharaoh Mages (Weak to fire & holy):
1/64 defend
Otherwise, with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast spell
Otherwise Attack
Spell list: Frost (50%), Zombie Breath (25%), Iceblast (25%)
[Note that in a lead-off attack, the first enemy action occurs on turn 2]

Raloobas/Larvae Crawlers (Weak to fire & holy):
1/64 defend
Otherwise, Poison Breath with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack

Soulflickers (Weak to holy):
1/64 defend
Otherwise, Attack (25%) or cast a spell (75%)
Spell list: Steal HP (Sap/Drain) or steal AP (Drain/Leech Power)

TURVOE AI (50% critical hits):
Always attacks twice
[Round 1 ends when Sten dies, or when Sten takes 4 actions]
[Round 2 will cause a game-over, if Sten can't beat Turvoe in 5 actions]

THE ROUTE:

Overworld:
Sail to Whale Cape
Use a Smoke Bomb and walk lower-left into big tree to talk to Gandharve
—X2 Striker Bears: Whelp one, while Aspara Blunts the other (always works)
Use a Smoke Bomb after stepping left of upper-left patch of dirt
—EQUIP: Coin + Bamboo Rod to Ryu, Bare Knuckle to Rand, Bowie Knife to Sten, & Clothing to Aspara
Spawn some fish near the leftmost house, then fish out a Manillo
—SELL: Gold Bricks, Ocean Robe, Iron Knuckle, Copper Baton, Iron Bands, Headbands, & Escutcheons
—BUY: x1 Speed Shoes, x1 Holy Scarf, & x5 Courage Belts
—EQUIP: x1 Courage Belt to Ryu, x2 Courage Belts to Rand, Speed Shoes + Holy Scarf to Sten
Go counter-clockwise around the continent back to Melodia

Melodia:
Talk to exposition bot
—CHANGE PARTY: Ryu/Rand/Sten/Lin
Roll on over to Highland (far right continent, below Township)
—X2 Basilisk: Fireblast + Jolt; Ryu Whelps one, Lin attacks the other

Highland:
—EQUIP: Bandana & Wristband to Ryu, and Defender + Circlet to Sten
Snag Speed Suit & Papillon in the basement
Snag Restorative before walking out
—SELL: Speed Suit & Papillon
—BUY: Up to x18 Herbs, x18 Vitamins, & x3 Ammonias
—STORE: All your Zenny

---------------------------------------------------------
VS. Turvoe (110 HP):
Pretend in Round 1 and die
X2 Fireblasts in Round 2
---------------------------------------------------------

Heal Sten via healing fountain
—Pharaoh Mummies: Fire Blast + Melee
—Deathbringers: x2 Fire Blasts
—Goo Champion: Flare
—Bomb Seeds: Melee
1st Many Door Room: Get Dream Jewel from upper-right room
Treasure passageways: Get Assassin Dagger & Hawk Knife from the first left and right passages, take the center path, then go to the right to find the gang!

TRANSLATION MISHAPS:

Image

Don't worry, Ryu. There's plenty of fish in the sea.

Image

L & R mix-ups, always a classic.

Image

How do you "reduce casting"?

Image

Ah, you spelled "treasure" incorrectly.

Image

Amazing how literally every single textbox of this mini-game has problems :wink: !

Image

Hey, that's my favorite band!


Top
 Offline Profile  
 
 Post subject: Re: Walkthrough the Fire & Flames, with Breath of Fire II!
PostPosted: Wed Feb 10, 2021 3:36 am 


User avatar

Joined: 16 Sep 2020
Posts: 69
Sten & Trubo launch their counter-offensive, and uncover Spuke's diabolical plan! Can they her?! Find out, today!

Image

Part 17: Breath of Fire II Walkthrough—Pincer Attack! (Highfort 2/2; Shupkay)

STEN & KANJI ART BY: 「せいはち」(The unaltered version is in his art gallery!)
せいはち's ART GALLERY: https://www.pixiv.net/en/users/3498832
Special thanks for giving me permission to use it!
[Pixiv is basically the Japanese version of Deviant Art]

BACKGROUND & OFFICIAL ART SPLICING BY: Fionordequester

PLOT POINTS (Gone forever, if done before recruiting Beretta. She upgrades her wares for every 8 you get, up to a max of 24):
1. Breaking Nimufu's curse on Jean.
2. Recruiting Seso.
3. Acquire the dragon powers from the old man behind the waterfall.
4. Recruiting three residents and expanding Township.
5. Defeating Jailer.
6. Finishing the cooking contest in SimaFort.
7. Defeating Kuwadora.
8. Finding out about the Gate incident at the Rangers' Guild.
9. Defeating Munmar.
10. Defeat M.C.Tusk.
11. Acquiring the Famous Flute.

ENEMY AI:
Basilisks:
75% chance to Attack twice
Otherwise, 1/64 defend
Otherwise, Attack Once (75%) or cast Def.Down/Weaken (25%)

Goo Champions (Weak to fire):
Run away with probability 3/8 (turn 1-4) or 100% (turn 5-7)
Otherwise, 1/64 defend, 63/64 attack

Death Bringers (Weak to fire & holy):
1/64 defend
Otherwise, Attack (93%) or cast Death (7%)

Pharaoh Mages (Weak to fire & holy):
1/64 defend
Otherwise, with probability 100% (turn 1), 5/8 (turn 2), 1/4 (turn 3), or 0 (turn 4+), cast spell
Otherwise Attack
Spell list: Frost (50%), Zombie Breath (25%), Iceblast (25%)

Raloobas/Larvae Crawlers (Weak to fire & holy):
1/64 defend
Otherwise, Poison Breath with probability 17/256 (if over 50% HP), 33/256 (if over 25% and at most 50%), 65/256 (if over 12.5% and at most 25%), or 129/256 (if 12.5% HP or under)
Otherwise attack

Soulflickers (Weak to holy):
1/64 defend
Otherwise, Attack (25%) or cast a spell (75%)
Spell list: Steal HP (Sap/Drain) or steal AP (Drain/Leech Power)

MAGIC GATE AI (Absorbs elemental Damage... Except from dragon spells):
1/64 defend
Otherwise, Attack (75%) or cast a spell (25%)
Spell list: Cyclone (50%), Fire Breath (25%), or Typhoon (25%)

SPUKE AI (50% Counter-Attacks... But only if Katt or Rand Attacks. Weak to Holy, Resists All Else):

Phase 1 (Over 50% HP):
Turns 4n+1: Attack if Silenced, otherwise Silence the character with the highest current AP (can be affected by Dare)
Turns 4n+2: Attack if Silenced, otherwise Silence the character with the highest current AP (can be affected by Dare)
Turns 4n+3: Jolt (50%), Death (25%), Lightning (12.5%), or Curse (12.5%)
Turns 4n+4: Cure all ailments, if applicable. Otherwise, Silence the character with the highest current AP (can be affected by Dare)

Phase 2 (50% HP or less):
Turns 4n+1: Attack if Silenced, otherwise Leech Power from the character with the highest current AP (can be affected by Dare)
Turns 4n+2: Jolt (50%), Death (25%), Lightning (12.5%), or Curse (12.5%)
Turns 4n+3: Attack if Silenced, otherwise Leech Power from the character with the highest current AP (can be affected by Dare)
Turns 4n+4: Cure all ailments, if applicable. Otherwise, Leech Power from the character with the highest current AP (can be affected by Dare)

WHY DOES SPUKE ONLY COUNTER KATT & RAND?:
The game designers probably wanted her to gain a 50% Counter-Attack rate, once she dropped to half HP or lower. But, the programmer accidentally typed $001F, instead of $0F1F—so instead, she checks the Animation Data of whoever attacks her.

THE ROUTE:
Highland:
Bridge Room: Re-equip the party and use Auto
—Goo Champion: Jolt
—Pharaoh Mages: x1 Fire Spice + Melee
—x2 Deathbringers or Larva Crawlers: x2 Fireblasts while Ryu & Rand Defend
—Cockatrices: x2 Fireblasts + Ryu & Rand melee
—CHANGE FORMATION: Ryu/Lin/Rand/Sten
Equip your party like so before Magic Gate:

--------------------------------
Ryu: Buster Sword, Buckler, Clothing, Bandana, x2 Courage Belts
Lin: Copper Baton, Wristband, Breath Armor, Bandana, x2 Courage Belts
Rand: Hack Claw, Iron Shield, Tanned Armor, Bronze Helm, x1 Courage Belt
Sten: Assassin, Iron Shield, Speed Suit, Bronze Helm, Speed Shoes + Holy Scarf
--------------------------------

---------------------------------------------------------
VS. Magic Gate (1530 HP): Normal
Smack it upside the head while keeping everyone at full HP (Sten acts as healer). Use a Vitalizer or Hardtack if Typhoon is used
---------------------------------------------------------

Equip Solblade & Silver Knife right before...

---------------------------------------------------------
VS. Spuke (980 HP): Normal, 50% Counter-Attack rate on Rand & Lin
Turns 1-2: Ryu & Sten attack (Shupukay accidentally looks at the wrong byte)
Turn 3 (over 50% HP): Defend, then watch and see if Shupukay kills anyone with
Death. Rand revives them before finishing the fight, if so
Turn 3 (50% or under): Finish her; You just leapfrogged her only chance to attack!
---------------------------------------------------------

TRANSLATION MISHAPS:

Image

Sten is completely unimpressed by the "drop you into a giant pit" trick.

Image

She's "Shupkay" in the text boxes, but "Shupukay" in the actual fight.

Image

The dashes are supposed to signify her elongating a word, but I don't think the English language uses them that way? Ryusui changed it to "Reeeeeeefresh" or something like that, in any case.

TRANSLATION BRILLIANCE:

Image

Ok, THAT'S actually pretty funny! I actually prefer that to Ryusui's rendition, tbh :mmmhmm: .

Image

Alright, so it's not exactly the same between the Official & Retranslation... But the imagery is there.


Top
 Offline Profile  
 
 Post subject: Re: Walkthrough the Fire & Flames, with Breath of Fire II!
PostPosted: Fri Feb 19, 2021 11:41 am 


User avatar

Joined: 16 Sep 2020
Posts: 69
Alright guys! Ready for a special guest? Ready to grind Sten? READY TO RELIVE YOUR WORST NIGHTMARE Image ?!?

Image

Bonus #5: Breath of Fire II Walkthrough—Sten Grind at Highfort

SPECIAL GUEST: Word on the Wind
She can be found on Hardcore Gaming 101's Top 47K Games of All Time podcast at http://www.hardcoregaming101.net/category/podcast

NOTE:
She brought up a good point. Rather than having to feed Sten EXP throughout the game, or needing to slowly grind him here, you could probably OHKO Turvoe with a Shaved Ice from Guntz, and some good luck. I don't know how MUCH good luck we're talking about there, but it's definitely possible.

ABOUT THE SKULL BRACE:
The target's wisdom gives Death the base hit rate:
Target is enemy: 48/64, 46/64, 44/64, 40/64, 32/64, 24/64, 16/64, 0
Target is player: 40/64, 38/64, 36/64, 32/64, 24/64, 16/64, 8/64, 0

The caster's wisdom gives a modifier:
+0, +10%, +20%, +30%, +35%, +40%, +45%, [+50% or bypasses player Resistance entirely]
[The last one depends on if you're a PC or an Enemy. PCs get the 50%, Enemies get it guaranteed, in the 205-255 Wisdom range]

The SkullBR and DmndBR multiply the caster wisdomm modifier by 1.5x and 0.5x respectively, but do nothing to the base hit rate of Death. So, if Katt had 46 Wisdom, her base chance of getting hit by Death is 36/64. The final boss has the 2nd highest Wisdom modifier you can have (45%), so that becomes 52/64. Hence, the DmndBR reduces that to... 44/64. SkullBR would make it guaranteed to land.

TL;DR, DmndBR is almost worthless, and the SkullBR is actively detrimental.

LEVEL TO HIT, IF NOT GRINDING OR POKING ADDRESSES:
LVL 19—Sten outspeeds Trubo at this level, so he can defeat him with two Fireblasts.

HOW TO ALTER CHARACTER STATS ON EMULATOR:
Tools → RAM Watch → Watches → New Watch → Put in relevant Address (change "size", if you're putting numbers higher than 255) → "Poke" said Addresses
[This is assuming Bizhawk. Terminology may differ across emulators]

RELEVANT ADDRESS TO POKE, IF STUCK:
7E520E: Slot 1's EXP (change "size" to "4 Bytes")
[Slot 1's other stats, like Attack, Defense, Condition, and etc., come shortly before this one, if you want to play around with those]


Top
 Offline Profile  
 
 Post subject: Re: Walkthrough the Fire & Flames, with Breath of Fire II!
PostPosted: Thu Feb 25, 2021 7:26 pm 


User avatar

Joined: 16 Sep 2020
Posts: 69
Today, we find out what me & Word on the Wind were talking about, in the most disgusting episode yet!  The Queen of Tunlan saga!

Image

Part 18: Breath of Fire II Walkthrough—Decadence (Queen of Tunlan)

(Image was from a Breath of Fire II commercial in Japan.  I'd link it, but... It spoils one of the games most dramatic moments)

ENEMY AI:

Banbhand‌s/Beckonshrooms:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌1‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack or Cast a Spell
Spell‌ ‌list:‌ ‌Poison Attack or Zombie Attack

Meedid‌s/Myconids:
1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌with‌ ‌probability‌ ‌100%‌ ‌(turn‌ ‌1),‌ ‌5/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌0‌ ‌(turn‌ ‌4+),‌ Dream Breath
Otherwise‌ ‌Attack‌ ‌
[Note‌ ‌that‌ ‌in‌ ‌a‌ ‌lead-off‌ ‌attack,‌ ‌the‌ ‌first‌ ‌enemy‌ ‌action‌ ‌occurs‌ ‌on‌ ‌turn‌ ‌2.‌]‌

VenusFlies/Dionaeas:
Attack if‌ ‌BuildUp‌ ‌was used last turn
Otherwise, Buildup (75%)
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)
‌ ‌
Atlas‌i:
1/256‌ ‌defend
Otherwise, Miss (48%), Cast Def-UpX/Shield (40%), or Critical Hit (12%)

Ganga‌s:
Defend (50%)
Otherwise,‌ ‌Attack (75%) or Cast 8.0/Quake (25%)

Hemogluttons:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Hemogluttons ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a 25%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Dream Breath‌ ‌on‌ ‌turns‌ ‌where‌ ‌they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ ‌this never happens.]

Pepsins:
If‌ ‌any‌ ‌monster‌ ‌is‌ ‌under‌ ‌75%‌ ‌HP,‌ ‌Cure‌ ‌4‌ ‌on‌ ‌whichever‌ ‌monster‌ ‌is‌ ‌missing‌ ‌the‌ ‌most‌ ‌(absolute)‌ ‌HP.‌ ‌If‌ ‌there‌ ‌is‌ ‌a‌ ‌tie,‌ ‌choose‌ ‌the‌ ‌last‌ ‌monster‌ ‌slot‌ ‌among‌ ‌those‌ ‌qualifying.‌
Otherwise,‌ ‌1/64‌ ‌defend‌ ‌
Otherwise,‌ ‌Attack (75%) or Fire Breath (25%)

Ryusights‌/Leukocytes:
1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌‌

Fatties/Cellulites:
Run‌ ‌away‌ ‌with‌ ‌probability‌ ‌3/8‌ ‌(turn‌ ‌1-4)‌ ‌or‌ ‌100%‌ ‌(turn‌ ‌5-7)‌ ‌
Otherwise,‌ ‌1/64‌ ‌defend,‌ ‌63/64‌ ‌attack‌ ‌

[The‌ ‌probability‌ ‌of‌ ‌running‌ ‌away‌ ‌is‌ ‌intended‌ ‌to‌ ‌be‌ ‌1/16‌ ‌(turn‌ ‌1),‌ ‌1/8‌ ‌(turn‌ ‌2),‌ ‌1/4‌ ‌(turn‌ ‌3),‌ ‌or‌ ‌3/8‌ ‌(turn‌ ‌4+).‌ ‌However,‌ ‌the‌ ‌turn‌ ‌number‌ ‌was‌ ‌capped‌ ‌in‌ ‌the‌ ‌wrong‌ ‌direction‌ ‌before‌ ‌looking‌ ‌this‌ ‌value‌ ‌up.‌ ‌ Additionally,‌ ‌Cellulites‌ ‌are‌ ‌intended‌ ‌to‌ ‌have‌ ‌a‌ ‌75%‌ ‌chance‌ ‌of‌ ‌casting‌ ‌Sap‌ ‌on‌ ‌turns‌ ‌where they ‌don’t‌ ‌run‌ ‌away‌ ‌or‌ ‌defend.‌ ‌However,‌ ‌the‌ ‌upper‌ ‌byte‌ ‌of‌ ‌the‌ ‌Y‌ ‌register‌ ‌is‌ ‌cleared‌ ‌before‌ ‌this‌ ‌probability‌ ‌can‌ ‌be‌ ‌read,‌ ‌so‌ this never happens.]

THE ROUTE:

Melodia:
Talk to old hag
Sail up till you see land, then right to Mt. Maori
Talk to Gedd the Diet Guru with Lin
Sequence triggers…

Mt. Maori (Scatter):
—Most Enemies: Auto
—Beckonshroom: Treat like Shotgun Heads in Whale Cape
—X2 Atlasi + Beckonshroom: Defensive; Flameblast + Jolt, while Ryu & Lin pick an Atlas to gang up on.  Kill the other Atlas on Turn 2.  Done correctly, the Beckonshroom should heal itself, instead of attacking.
—X1-3 Atlasi + Others: Flameblast at least once
—X2 Gangas: Whelp + Lin one, if you can.  Otherwise, x2 Fire Spices & Attack
1st Cave: Snag the Thorn Whip from bottom chest
2nd Cave: Snag Flame Sword while ducking into room to reset encounter rate
Top Floor: Get the rightmost shroom in the center island, then get Mirror!  
Entrance: Get the Mirror, drink from the fountain, then sail back to Melodia

Melodia:
—UNEQUIP: Courage Belts from Rand
—CHANGE PARTY: Ryu/Lin/Sten/Aspara
—EQUIP: Silver Knife + Courage Belt to Ryu, x2 Courage Belts to Lin, Thorn Whip + Courage Belt to Aspara, & Courage Belt to Sten
—UNEQUIP: Holy Scarf from Sten
Enter the Queen

Queen (Defensive; Normal for Cellulites (or Scatter on solo Pepsins, if safe)):
For red rooms
------------------------
—Prioritize Pespsin → Leukocytes → Hemogluttons.  
—Use Flameblast on Pepsins, if they appear in a group (use Wisdom Seeds if needed)
Fast Foods to Sten, Power Foods to Ryu

For blue rooms
------------------------
Arrange Courage Belts so everyone’s either under 99 ATK or over 132 ATK.
Prioritize attacking Cellulites above all else!
—Once Aspara hits LVL 19, you'll want to swap in Rand!
Get Therapy Pillow by talking to woman in treasure room
Rest at the Inn

TRANSLATION MISHAPS:

Image

You'd think they'd at least be able to decide on "singular vs plural" within the same text box...

Image

Now THAT I would've like to see!


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 36 posts ]  Go to page Previous  1, 2

All times are UTC


Who is online

Users browsing this forum: linko9 and 6 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group