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 Post subject: Arcade games with D&D DNA
PostPosted: Sat Nov 21, 2020 1:02 am 



Joined: 17 Feb 2007
Posts: 204
I'm looking for arcade games that are D&D knockoffs. Bonus points if D&D signature elements are slipped in, like how Dark Seal has alignments and a beholder knockoff boss or cadash calls its armor stat "A C".

This is what I have so far:

King of Dragons
Gauntlet Series
Magic Sword
Cadash
Dark Seal 1 & 2
Dungeon Magic


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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sat Nov 21, 2020 1:18 am 


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Tower of Doom and Shadow over Mystara are two obvious ones. Or does being official D&D games disqualify them?


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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sat Nov 21, 2020 1:50 pm 


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The Rastan series is a sure bet, as well as the actual Conan games.
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sat Nov 21, 2020 4:25 pm 


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Dragon Buster maybe? Fantasy theme, you've got a big pool of health instead of a set number of hits, and when you cast a spell you use up a charge of that specific spell instead of using MP.


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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sat Nov 21, 2020 5:27 pm 


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do these need to be arcade games, or can they be console games with some arcade ethos? several of these listed were more successful for their home ports and console-exclusive gauntlet 4 is often seen as the best of its series.

before getting permission, i'm at least linking this portion of square's ancient shmup, king's knight lol

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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sat Nov 21, 2020 5:34 pm 


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Gladiator?

https://www.youtube.com/watch?v=xmVbfCN5NKQ

Legend of Makai?

https://www.youtube.com/watch?v=Ahs7CCdrQZg

And maybe the not so lesser known Cadash?

https://www.youtube.com/watch?v=ajL8HAj8dYU
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sun Nov 22, 2020 2:22 pm 


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If you like the exp/leveling in King of Dragons, also see Knights of the Round which has a similar system.

If you want gold/shop equipment upgrades, try Black Tiger or Crossed Swords. Black Tiger is awesome, in fact, just go play Black Tiger. :P
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sun Nov 22, 2020 2:40 pm 


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Immediately thought of Knights/Round, but I still don't quite understand what this thread's looking for. :/ So I'll suggest E.D.F. and Batsugun. Image

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Last edited by BIL on Sun Nov 22, 2020 2:41 pm, edited 1 time in total.

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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sun Nov 22, 2020 2:40 pm 


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Do you mean fantasy games in general or specifically the Tolkienesque fantasy setting of D&D's Forgotten Realms/Greyhawk/Dragonlance campaigns?

Because there are a lot of non-tolkien campaigns in D&D that have influenced games.

For example Castlevania is so influcenced by the Ravenloft campaign, Castlevania 2 just straight up stole the art!

Spoiler: show
Image

Image


What I wanna know is if there are any arcade games inspired by the Spelljammer campaign!
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sun Nov 22, 2020 2:43 pm 


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kitten wrote:
before getting permission, i'm at least linking this portion of square's ancient shmup, king's knight lol


Haha, I never noticed this! Despite being an ardent King's Knight fan! Einhander? More like NEINhander! BWAAA (It had NO HAND in establishing Square as a shumping powerhouse, do you see :cool:)

But oh god, that stage. Where the pretense of "Doods, build up the strongest party you can, then challenge the Dark Lord in this shumping ARPG!" falls away, to reveal the cruel "DID YOU GET ALL FOUR OF THE SECRET TILES? 'NO?!' THEN FUCK YOU ASSHOLE" reality. :O

On a happier note, KID THIEF TOBY (he's a spunky young kleptomaniac, not a child-stealing monster :shock:) has the best walk animation in topdown action gaming. I'll fight ten guys with shivs to the death for it. I was dying when I saw it and am now dying as I recall it. That boy ain't right!
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sun Nov 22, 2020 9:20 pm 


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BIL wrote:
Haha, I never noticed this! Despite being an ardent King's Knight fan! Einhander? More like NEINhander! BWAAA (It had NO HAND in establishing Square as a shumping powerhouse, do you see :cool:)

But oh god, that stage. Where the pretense of "Doods, build up the strongest party you can, then challenge the Dark Lord in this shumping ARPG!" falls away, to reveal the cruel "DID YOU GET ALL FOUR OF THE SECRET TILES? 'NO?!' THEN FUCK YOU ASSHOLE" reality. :O


i had a good laugh the first time i saw it!! i've tried selling a good number of people on king's knight and then just checking the strategywiki map for secret locations so they can get through it. i really think it's a surprisingly competent game, it's just that catch is such a brutal one and almost everyone figures it out quickly or knows it pulls some bullshit before they even go into it ; __ ;
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Sun Nov 22, 2020 10:32 pm 


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I imagine autofire might be make/break for many. I play with it on, which makes systematically razing stage after stage (and pointblanking heavies) for dem tiles a breeze. OTOH, I don't think I'd indulge the game nearly as much otherwise (that jump arc - KID THIEF TOBY, are your balls as bent as your walk cycle suggests?! :shock:).

I want to change my sn to KID THIEF BIRU. I'd make a custom HUNK sprite edit, strolling along with his balls flapping and everything.

Still one of my absolute favourite little treasures to have around, the boxart is unironically bloodening. :mrgreen:
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Wed Nov 25, 2020 3:01 am 



Joined: 17 Feb 2007
Posts: 204
Might as well include ToD and Mystara for completeness. 

@Vanguard
Kind of on topic, I actually discovered Cadash very recently and have been using your youtube videos as a reference without realizing they came from a shmups member.  It's a neat game.

Rastan is definitely a nod to Conan, but I haven't yet noticed anything that's very D&D specific.  Black Tiger, Rastan, Astyanax, Golden Axe, Ghouls & Ghosts, Magician Lord are all on my radar but haven't noticed anything D&D in them beyond being fantasy themed. 

Dungeon Buster, sounds a little like vancian casting.  Is there any chance the item he picks up to get a new spell is a scroll?  I can't tell what it's supposed to be.

I'm looking primarily for arcade games but I wouldn't kick a console game out of bed for getting crumbs in it, as long as it's an action game, I already know RPGs are basically all D&D clones.  I have heard good things about Gauntlet 4.  Which of these have the more successful home ports?

Knights of the Round has a boss called "Iron Golem" and that name is definitely from D&D but other than that it doesn't strike me as a D&D game with the serial numbers filed off.  But The king of Dragons is right on the money.  It's all D&D critters and classes.

Definitely not excluding Ravenloft, Spelljammer, Darksun, etc.  There's a spelljammer DOS game btw, and I completely forgot there's a boss in gradius 4 that looks like a messed up Tiamat.

Castlevania, I know D&D specific things show up in SotN.  There's the Vorpal Sword, the Gorgon as a bull with stone breath, an elven cloak and the way demons are always gating in more demons.  I'm not so sure about before SotN.


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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Wed Nov 25, 2020 3:17 am 


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God wrote:
I have heard good things about Gauntlet 4. Which of these have the more successful home ports?


Gauntlet 4 is somewhat misleadingly-named. It's actually an (excellent) conversion of the OG Gauntlet, by none other than M2, and is titled as such in JP. They made it for the X68000 as a fan project, and did such impressive work Tengen bought and published it on MD (with a ton of bonus material, like the almost action/puzzler Quest mode, and Hitoshi Sakimoto's staggeringly good OST). Naturally it supports multi-tap for 4P play. Incidentally, the JP cart supports full English text, very nice touch.

Quote:
Castlevania, I know D&D specific things show up in SotN.  There's the Vorpal Sword, the Gorgon as a bull with stone breath, an elven cloak and the way demons are always gating in more demons.  I'm not so sure about before SotN.


AFAIK, a lot of SOTN's pop-lit references were translation liberties. Apparently "Cube of Zoe" was named after a localisation member's kid. Either way, it's just a Materialisation Cube in JP. "Vorpal Sword" is Sonic Blade. "Cthulhu" is Devil, while his (actually Cthulhu-referencing) tentacle-faced headswap "Malachi" is simply Evil. Granfalloon is "Legion" (I find the Vonnegut reference far cooler and creepier, given the monster's design, and always use it when talking SOTN).

If you wish to examine a Granfalloon, just remove the skin of a toy balloon.

However, there's stuff like "Crissaegrim"/Valmanway, which is argued by some to be a two-in-one Tolkien reference.

Prior to SOTN, nope, nothing as specific as that, AFAIK. Just the stock Universal Movie Monsters plus generic bats, zombies and skeletons, with Medusa joined further in by more world horror folklore, like Golems, Gargoyles, Poltergeists, Dullahans, Harpies, etc.
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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Wed Nov 25, 2020 3:41 am 


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Dragon Buster 2 for Famicom plays very similar to the first AD&D game for the Intellivision, Cloudy Mountain. Not sure of any D&D relation aside from that, though.


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 Post subject: Re: Arcade games with D&D DNA
PostPosted: Wed Nov 25, 2020 4:03 am 


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Damn. I haven't thought about that game in years. I loved counting arrows..I thought it sounded cool.
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