Beat 'em Ups (Including Switch List)

Anything from run & guns to modern RPGs, what else do you play?
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BloodHawk
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by BloodHawk »

Since Super Punch Patrol was brought up I figured I would dive back into it again. Similar to when I was playing it before I am able to get to the last boss on 1 credit but I always end up dying there as by the time I get to him I am down to my last life. The game gives out a fair amount of extends but I burn through them pretty quickly, especially in stage 5. I really need to get better at recovering when I either get knocked down or lose containment of the crowds. I have had several instances of 1 mistake such as "accidentally picking something up instead of punching" costing me 75-100% of my health from the resulting chain of events. I should use the special attack more before getting knocked down and eat the health drain that comes with it but a lot of the time I instantly get knocked down or grabbed so it wouldn't matter anyway.

I am definitely still enjoying it though. Hopefully I can finish up a 1CC soon.


Unrelated Note: I just saw that the Arc System Works games are on sale on the eShop through 2/25:

Double Dragon/Kunio-kun Bundle - $20 (One of my favorite purchases so far)
River City Melee Mach!! - $4.80
Stay Cool Kobayashi - $5.60 (Not a big fan of this one...)
The 3 Double Dragon NES Games - $3.50 each
Renegade [NES] - $3.50
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Sengoku Strider
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Sengoku Strider »

What's the most complex beat 'em up out there? I used to really enjoy this genre, but tbh SoR4 has sat half completed for months now, it just felt like it got repetitive.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Sumez »

...and since we're at it, what's the least complex beat'em up that's still satisfying and challenging? :D
If there's one thing that turns me off from the genre it's too many options as well as obscure combos and inputs.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Vludi »

Sumez wrote:...and since we're at it, what's the least complex beat'em up that's still satisfying and challenging? :D
If there's one thing that turns me off from the genre it's too many options as well as obscure combos and inputs.
Try King of dragons, not the hardest game but still pretty fun and easy to get into. Dynasty Wars is also simple and solid.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Bassa-Bassa »

Check Oriental Legend for the most complex. Time requirements will force you to do with with confidence special attacks which rival KOF's super special moves. Use your special moves only if you can keep the ki bar charged up. Lose your weapon and good luck with your new set of moves. There're like 30 different items to learn which you must keep and use with a real-time icon-based subsystem, an unparalleled number of bosses, many of them optional, unique enemies for every stage, hidden paths and weapons, five characters to master, hidden combination techniques for simultaneous play...

It may not be the most deep (I think something like Alien vs Predator's Kurosawa mode is deeper while not being as complex), but if you want to spend time and time learning new things with every play for a proper clear and don't mind some ugliness here and there, this is the game everybody skips just for these reasons. And then, you can try the subsequent titles from the company, they were the last people making these after all.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Rastan78 »

Sengoku Strider wrote:What's the most complex beat 'em up out there? I used to really enjoy this genre, but tbh SoR4 has sat half completed for months now, it just felt like it got repetitive.
I stuck with SOR4 long enough to clear arcade mode normal, but yeah it did really start to drag on. I had such mixed feelings about this game. There was so much it did well, and it's been a long time since a beat em up of that caliber came out. At the same time something just felt off about it.

Maybe for me it was the art, which again had a lot going for it. But honestly there are just very few 2D games done since the HD era began that I think work really well. With 240p games on CRT you had this softening of the image and artists knew how to create pixel art shading that gave objects a sense of volume and backgrounds a sense of depth within those limitations.

Then here comes the HD era where the perception is that total sharpness and higher pixel counts equal greater fidelity. So what happened is everything looks like a paper cutout. Any good painter knows that total sharpness doesn't look good. Edges have to be selectively softened if you want any sense of depth. Then the other element in art that kills depth and volume is hard outlines. And SOR4 is all about those thick black outlines.

A comparable game that I think handled this surprisingly well is Hollow Knight. They softened background elements to create a sense of depth. The player and enemies are crisp, but they stand out from the backgrounds at all times. The game doesn't look flat, and also it's very legible and playable. This makes the game easy on the eyes during longer sessions as your brain doesn't have to try hard to separate the playable elements from the BGs. Also it's not going to matter much if you were playing the game in 720p, 1080p, 4k whatever bc the art style is not geared towards absolute sharpness at the cost of all else. It looks great even in 720p.
Spoiler
Image
Here you can see how the background has a great sense of depth and the boss is clearly in the foreground and easy to distinguish even without having a high color contrast to the BG. Imagine how different this would look if every element was equally sharp. Above all there's just a nice sense of atmosphere.
Spoiler
Image
Then look at SOR4. They did apply some nice shadow effects to create a little depth, but the hard outlines and high color saturation and contrast in the BG bring it forward and make it harder to distinguish the characters from the BG even though bright colors are being used to help distinguish them. It's just not easy on the eyes.

Oh and BTW, everybody who likes beat em ups should definitely play Zero Team.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Sengoku Strider »

Bassa-Bassa wrote:Check Oriental Legend for the most complex. Time requirements will force you to do with with confidence special attacks which rival KOF's super special moves. Use your special moves only if you can keep the ki bar charged up. Lose your weapon and good luck with your new set of moves. There're like 30 different items to learn which you must keep and use with a real-time icon-based subsystem, an unparalleled number of bosses, many of them optional, unique enemies for every stage, hidden paths and weapons, five characters to master, hidden combination techniques for simultaneous play...

It may not be the most deep (I think something like Alien vs Predator's Kurosawa mode is deeper while not being as complex), but if you want to spend time and time learning new things with every play for a proper clear and don't mind some ugliness here and there, this is the game everybody skips just for these reasons. And then, you can try the subsequent titles from the company, they were the last people making these after all.
Thanks, it's never been ported to anything, has it?
Rastan78 wrote:
Sengoku Strider wrote:What's the most complex beat 'em up out there? I used to really enjoy this genre, but tbh SoR4 has sat half completed for months now, it just felt like it got repetitive.
I stuck with SOR4 long enough to clear arcade mode normal, but yeah it did really start to drag on. I had such mixed feelings about this game. There was so much it did well, and it's been a long time since a beat em up of that caliber came out. At the same time something just felt off about it.

Maybe for me it was the art, which again had a lot going for it. But honestly there are just very few 2D games done since the HD era began that I think work really well. With 240p games on CRT you had this softening of the image and artists knew how to create pixel art shading that gave objects a sense of volume and backgrounds a sense of depth within those limitations.

Then here comes the HD era where the perception is that total sharpness and higher pixel counts equal greater fidelity. So what happened is everything looks like a paper cutout. Any good painter knows that total sharpness doesn't look good. Edges have to be selectively softened if you want any sense of depth. Then the other element in art that kills depth and volume is hard outlines. And SOR4 is all about those thick black outlines.

A comparable game that I think handled this surprisingly well is Hollow Knight. They softened background elements to create a sense of depth. The player and enemies are crisp, but they stand out from the backgrounds at all times. The game doesn't look flat, and also it's very legible and playable. This makes the game easy on the eyes during longer sessions as your brain doesn't have to try hard to separate the playable elements from the BGs. Also it's not going to matter much if you were playing the game in 720p, 1080p, 4k whatever bc the art style is not geared towards absolute sharpness at the cost of all else. It looks great even in 720p.
Spoiler
Image
Here you can see how the background has a great sense of depth and the boss is clearly in the foreground and easy to distinguish even without having a high color contrast to the BG. Imagine how different this would look if every element was equally sharp. Above all there's just a nice sense of atmosphere.
Spoiler
Image
Then look at SOR4. They did apply some nice shadow effects to create a little depth, but the hard outlines and high color saturation and contrast in the BG bring it forward and make it harder to distinguish the characters from the BG even though bright colors are being used to help distinguish them. It's just not easy on the eyes.

Oh and BTW, everybody who likes beat em ups should definitely play Zero Team.
I 100% agree with the pixel art commentary. I still remember the very first time I saw a PC-Engine emulator on my friend's PC monitor, I didn't understand why but the ship sprite looked like it came off an Atari 5200 or something. I was telling him how cool these games were but the just looked embarrassingly bad on a monitor that sharp. I'm still not sure why it hasn't become a staple for ports to handle pixels with a proper CRT glow rather than just a smear filter.

Probably the best solution I've come across is the XBR scaling in the Sega Genesis Classics collection. Some artwork it doesn't play nice with, but at times it can do an amazing job at making something look like it came out 2 or 3 generations later without messing up the designers' intent at all:
Spoiler
Image
As for SoR4 in particular, I didn't feel like the game was doing anything wrong per se, it felt like a clear evolution of its source material. I know some people love it, I know Mark MSX said he put over 100 hours into it. I think it was just that my tastes have changed over the years. I used to love Final Fight to death, which was way simpler.

I should probably just give Guardian Heroes another go. It's never clicked with me because it feels kinda slow, but I've never sat with it for a coupe of hours really trying to drill into it either.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Rastan78 »

Yeah it's sad that there's a new generation of gamers that will never know how good 240p games looked on arcade CRTs. The smoothing filters/ scanline approach goes some way towards the right look, but it's really the glowing phosphors of a CRT that defined the look moreso than the scanlines.

This is how SoR should look IMO.
Spoiler
Image
I had a similar experience getting ahold of Street Fighter Alpha 3 on Dreamcast and sought out a VGA box to a monitor expecting it to look great. This is after having owned the CPS2 board. I was all excited then as soon as I fired it up, I was like what the fuck? It looks like legos!?

Sonic Mania has some nice filters that at least try to mimic the look of phosphors along with the scanlines.

Zero Team on the ACA version actually looks pretty good. I turn on the scanline filter then just crank my TV backlight a little to compensate for the darkening. Doesnt have the brightness and bloom of a real arcade CRT, but not bad for 7.99.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Mischief Maker »

I can't stand the look of Fight'n Rage without full scanlines.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Bassa-Bassa »

Sengoku Strider wrote:
Bassa-Bassa wrote:Check Oriental Legend for the most complex. Time requirements will force you to do with with confidence special attacks which rival KOF's super special moves. Use your special moves only if you can keep the ki bar charged up. Lose your weapon and good luck with your new set of moves. There're like 30 different items to learn which you must keep and use with a real-time icon-based subsystem, an unparalleled number of bosses, many of them optional, unique enemies for every stage, hidden paths and weapons, five characters to master, hidden combination techniques for simultaneous play...

It may not be the most deep (I think something like Alien vs Predator's Kurosawa mode is deeper while not being as complex), but if you want to spend time and time learning new things with every play for a proper clear and don't mind some ugliness here and there, this is the game everybody skips just for these reasons. And then, you can try the subsequent titles from the company, they were the last people making these after all.
Thanks, it's never been ported to anything, has it?
Nope. Taiwanese, so it didn't even get the chance. Mame runs it with -maybe- somewhat distorted sound.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by To Far Away Times »

Streets of Rage 4 is the first and only beat 'em up that I ever felt like I understood.

The way enemies telegraph attacks, boss patterns... that game just makes sense to me in ways that other beat 'em ups don't.

It's also super fair. Enemies can't leave the screen, and you can get health back after using a desperation move. It's just sort of perfect.

I feel like a highly skilled player could beat the whole game without taking damage at all. But it's still not an easy game.

Are there any other beat 'em ups that are designed as well as this?
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Sengoku Strider »

Sengoku Strider wrote:I should probably just give Guardian Heroes another go. It's never clicked with me because it feels kinda slow, but I've never sat with it for a coupe of hours really trying to drill into it either.
I did this last night.

I had no idea what I was talking about, I was just playing it wrong. Once I figured out Ginjiro I was flying all over the place. I still need to figure out the skeleton guy though. It seems like a competition just to get to anything before he kills it.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by BulletMagnet »

Seems Retro-bit is doing a limited cartridge run for Undercover Cops.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by BloodHawk »

BulletMagnet wrote:Seems Retro-bit is doing a limited cartridge run for Undercover Cops.
Interesting, I always wanted to get more into Undercover Cops but never found the time.

Retro-Bit's page seems to have more info. The only drawback that I see (other than it only being released for the SNES/SFC) is the apparent lack of 2 player co-op. I saw on the game's wiki page that the original SFC version didn't have it and I can't find any confirmation of this new version having it either.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Vludi »

Doubt they will improve anything. It's single-player only with 3 enemies on screen, still a solid port considering the limitations.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by BloodHawk »

New TMNT Beat 'em Up was just announced with a trailer. Gameplay starts being shown around the 1:05 mark.

Looks like Dot Emu is publishing it while Tribute Games is doing the developing.

Saw in the description that "it will be available on PC and consoles" and they already have the Steam page up.

In the features on the Steam page "Online Co-op" is listed so that's a huge YES from me! :mrgreen:

Image

Image
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by TransatlanticFoe »

Been playing a bit of lunchbreak Zero Team this week. What's the difference between the two revisions on the Arcade Archives release?

I do wish it had more fixed health drops, my best runs are definitely coming when I get a couple from the boss explosion - because the bosses can take a fair whack of health off if you slip up. It also suffers a little from enemies getting overly evasive and sometimes launching into a charge/flying kick from offscreen. Other than that, what an excellent title resurrected by Hamster!
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by BIL »

IIRC, desperation attacks cost less HP in the Old version. The ACA manual mentions it, for sure. I think it uses New version for Hi Score mode, so I guess that's the more "official" revision. Great game indeed!
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by TransatlanticFoe »

Ah there's a manual, did not go looking for that!

I've mainly been playing the high score mode, which is based off the "new" version. Going back and playing the "old" version after that makes it fairly clear where the differences lie. It's not just the damage dealt/received by the desperation attack, the balance is very different. Enemies seem to be able to hit you through most of your combo, plus they'll readily be waiting for you to come out of a super combo and hit you. It makes the game feel a bit more Final Fight-esque, where you tend to need desperation attacks and throws as crowd control - only Final Fight has regular health pickups to balance it, whereas they're random here. The "new" version feels more balanced and fair, either i-frames are more generious or enemy AI is just less vindictive.

The stage 3 boss was ruining me... until I realised you can take the bazooka into the fight! Makes such light work of them that I was waiting for the second one to drop in :D
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by RuySan »

Been reading the replies curiously, to learn about more beat em ups, since I'm on a binge since I got an arcade stick, and I'm surprised by the lack of mentions to Golden Axe:revenge of death adder.

To me it's absolutely monumental, epic as fuck, and for me only aliens vs Predator and maybe Cadillacs and dinosaurs edge it. No fans here of the game?
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by To Far Away Times »

RuySan wrote:Been reading the replies curiously, to learn about more beat em ups, since I'm on a binge since I got an arcade stick, and I'm surprised by the lack of mentions to Golden Axe:revenge of death adder.

To me it's absolutely monumental, epic as fuck, and for me only aliens vs Predator and maybe Cadillacs and dinosaurs edge it. No fans here of the game?
Revenge of Dealth Adder is one of my favs, great game. AvP is really good too, although its very difficult. For my money Streets of Rage 4 is the best in the genre, but I'm not too well versed in beat 'em ups to be honest.
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Re: Beat 'em Ups

Post by Weldon1045 »

Bassa-Bassa wrote:Image

Unless I'm missing something big, life recovery and bomb items are random, you get the pumpkins appear or you don't, and they don't ever compensate what you got. This alone should suffice to make score (and survival) competitions irrelevant, if you ask me. Pu Li Ru La's inputs for the special moves and weird enemy hitboxes aren't my definition of fun either, but yeah, there's a harvest aspect which I guess is unusual.
Sorry if I might go off-topic, but, Who created that fanart BTW?
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Stevens »

Sumez wrote:...and since we're at it, what's the least complex beat'em up that's still satisfying and challenging? :D
If there's one thing that turns me off from the genre it's too many options as well as obscure combos and inputs.
Kunio and Spartan X get my votes with their simple and addictive gameplay loop.

Both are timeless.
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Re: Beat 'em Ups

Post by Bassa-Bassa »

Weldon1045 wrote:
Bassa-Bassa wrote:PIC

Unless I'm missing something big, life recovery and bomb items are random, you get the pumpkins appear or you don't, and they don't ever compensate what you got. This alone should suffice to make score (and survival) competitions irrelevant, if you ask me. Pu Li Ru La's inputs for the special moves and weird enemy hitboxes aren't my definition of fun either, but yeah, there's a harvest aspect which I guess is unusual.
Sorry if I might go off-topic, but, Who created that fanart BTW?
No clue, mate, sorry. It's from the 90s anyway.
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Re: Beat 'em Ups

Post by Bassa-Bassa »

Death Adder needs better Mame emulation. Too many graphic glitches for me to enjoy the game nowadays. Would love to know what's preventing Sega System 32 driver from getting a little more attention. It's almost there.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Marc »

Stevens wrote:
Sumez wrote:...and since we're at it, what's the least complex beat'em up that's still satisfying and challenging? :D
If there's one thing that turns me off from the genre it's too many options as well as obscure combos and inputs.
Kunio and Spartan X get my votes with their simple and addictive gameplay loop.

Both are timeless.
Agree with Renegade, definitely. A game I never get bored of.
Kung-Fu Master I could get on board with if I ever figured out why it flat out doesn't want to let me jump forward at time, it's infuriating!
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Stevens »

Playing on a stick helps immensely with that. When I need to jump I'll ride the gate from forward to the diagonal. It is a bit more effort than it should be though.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by chum »

Hi guys, I don't really know where to go for beatemups so I guess the farm will have to do! These games rock, so far I have 1cc in: Pulirula with Mei, Zero Team 2000 with Spin, Pretty Soldier Sailor Moon with Jupiter, and Final Fight with Cody
I think each one I do is harder than the last and at this point I want to not clear something as hard as Final Fight for a while.
My favorite Bmup currently is probably Sailor Moon, but I do hope there's one out there that's even better.
Actually as much as I like these games it's pretty hard to find solid information about them or some sort of community. I guess that's why I'm writing on Shmups forum.
I was trying to learn Cadillacs for a while so I know that game pretty well. That's another great one but abusing Mustapha does feel a bit cheap and gets old fast. Meanwhile using a more fun character like Mesh and relying less on dash attacks ramps up the difficulty a great deal.
I also really like Ninja Baseball batman for similar reasons as Pulirula, the presentation is just wonderful. Theyre both great.
Denjin Makai II used to be my fav but after revisiting it It's feeling a bit jank and unsatisfying to me compared to for example Final Fight so idk anymore. Guess I just gotta play it more to figure it out. Haven't cleared it or anything, mostly used Zeldia because the design is my favorite.
So like Sailor Moon, Final Fight, Pulirula, Cadillacs... I guess those would be my favs right now.
Punisher is great too and is apparently not too hard of a 1cc maybe that one's next. I enjoyed Zero Team a lot too, but it doesnt feel as timeless as Final Fight.
Briefly looking at some other ones every now and then just to see what sticks. I'm definitely keeping an eye on more Capcom bmups, most of them appeal to me on the first few plays. Armored Warriors, Punisher, Warriors of Fate, AVP, the D&D games, Knights of the round... all good stuff. At the moment I'm getting a couple of contenders to 1cc next. Warriors of Fate, Punisher, and even Simpsons just for how silly that game is are all in consideration.
Konami Bmups don't appeal to me that much at this point. Some are not bad, often they have some kind of "fun jank" appeal at least, but others kinda stink and just aren't fun.
I have issues with just getting into playing individual bmups competently at the beginning. I generally find them hard without memorizing, getting used to my character/enemy AI, learning specific strats, etc. Unlike shmups which can usually be 1cced on day 1 or 2, these games generally require a good deal of effort. That's how it is for me, at any rate.
Sometimes playing them with 2 players is nice.
Also if they're too long I take some issue with it. It's not a total dealbreaker necessarily but around 40-45 minutes is really as long as I think they should be, once theyre like an hour long it starts to feel like a freaking ordeal. Similarly I have some issues with bosses that take forever. Not necessarily a deal breaker just a taste thing.
Anyone else got any thoughts on these games? It seems like everyone and their dog has 1cced Final Fight in the past which just blows me away because holy shit that game was hard.
if any1 wants to recommend me a good fun game to 1cc, I like to know if there's any characters that are particularly funny! sometimes there's a lot of options but not necesasrily easy to really understand the true appeal/potential of the one you're using
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by WelshMegalodon »

Bishoujo Senshi Sailor Moon R? :mrgreen: Might be a bit too easy for your tastes, but it's a lot of fun. Remember to pick Venus, Jupiter, or Mercury.
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Re: Beat 'em Ups (Including Switch/PS4 List)

Post by Vludi »

chum wrote:if any1 wants to recommend me a good fun game to 1cc, I like to know if there's any characters that are particularly funny! sometimes there's a lot of options but not necesasrily easy to really understand the true appeal/potential of the one you're using
Clear FF with Haggar 8), it's a quite different and rewarding experience. If you want more FF-style games, Punisher, WoF, Cadillacs and AvP (though AvP substantially tweaks the formula by nerfing grabs), are perfect for that. If you want something different try the sword games, they are all good and play quite different to FF, Tower of Doom might be my favorite beat 'em up, though it's a bit hard to get into.
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