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 Post subject: Re: Beat 'em Ups
PostPosted: Tue Nov 03, 2020 4:17 pm 


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http://www.hardcoregaming101.net/tough-turf/

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It does have a cool twist at the end though – when fighting what appears to be the final boss, a curtain goes up revealing a woman trapped in a prison cell. After defeating the enemy, she takes you out to the rooftop and attempts to kill you herself, revealing her to be the true mastermind.


Uh, in that case why doesn't she a) kill you directly, or b) try to stab you in the back after the "rescue", or c) escape and reform her gang setting up *gasp* a sequel? It's presented so weirdly that it's not so much a twist as it is awkward. She's got nothin' on the crazy Combatribes cyborg lady who just straight up rips the door off her limo before doing a respectable job of trying to murder your ass.
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 Post subject: Re: Beat 'em Ups
PostPosted: Tue Nov 03, 2020 4:50 pm 


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http://www.hardcoregaming101.net/bay-route/

I thought this was the most interesting thing on Tough Turf's page; )

Never heard of it before.
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 Post subject: Re: Beat 'em Ups
PostPosted: Tue Nov 03, 2020 5:34 pm 


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Best thing about Gang Wars is listening to that laugh every 5 seconds. :lol:
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 Post subject: Re: Beat 'em Ups
PostPosted: Wed Nov 04, 2020 11:30 am 


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PerishedFraud ឵឵ wrote:
BIL wrote:
Turned out to be ADK's similarly cod-noir Gang Wars... which seems like a relatively rare example of a Double Dragon riff (as opposed to an FF one). Love that vicious arm-drag finisher, oof. Doesn't seem to play too great from this ReplayBurners 1LC, but some good games look pretty jank at master level.


Nah bil, game's just flat out bad.


FML 3;<

Jeneki wrote:
Best thing about Gang Wars is listening to that laugh every 5 seconds. :lol:


Yeah the guffawing enemies made a big impression on 8y/o me, used to bug the hell outta me not knowing which game it was. :mrgreen:

Jeneki wrote:
64th Street (Jaleco 1991) is now available on PS4/Switch. I had never heard of this game but decided to give it a shot.

Seems a bit slow paced, but throwing enemies into terrain to smash up the background is really satisfying. Sort of like Ninja Gaiden (the beatemup) where I spend a lot time lining up ways to break stuff and get more items. I'm having a bit of trouble pulling off forward+attack special attacks consistently though, I wonder if the timing is just really strict? Only made it to stage 3 so far, but pleasantly surprised at the moment as my expectations were zero.


Going by a quick spin in MAME, it seems the input is [forward, forward+attack] (not forward then attack), with the latter inputs needing to be near-simultaneous. Bit over-strict imo. Coincidentally, been playing Bloodstained: ROTN, where this is the parry input. Quite familiar! :cool: (not unsurprisingly, a lot less strict there)

Take your stinking paws off me you damn dirty dickwolf!
Spoiler: show
Image


EDIT: nm, 64th's command is just [toward+attack] exactly as Jeneki (and the game's manual!) says :oops:

Decided to pick up 64th, seems alright. Liking this era of Jaleco (cf Plus Alpha, EDF) quite a bit. Solidly b-tier genre efforts. Glad to see the classic Final Fight special shortcut (hold [jump], then press [attack]) works in 64th Street, too. Pet peeve of mine when arcade games don't let you input two-button commands this way.
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Last edited by BIL on Wed Nov 04, 2020 6:21 pm, edited 5 times in total.

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 Post subject: Re: Beat 'em Ups
PostPosted: Wed Nov 04, 2020 12:27 pm 


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Location: Wigan, England.
I've found very little use for the special attack with moustache man, it's so slow it usually gets you clobbered. The other dude's dash thing is pretty decent, though I'm finding it literally the only reason to consider using him unless I'm missing something?
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 Post subject: Re: Beat 'em Ups
PostPosted: Wed Nov 04, 2020 4:20 pm 


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BIL wrote:
Glad to see the classic Final Fight special shortcut (hold [jump], then press [attack]) works in 64th Street, too. Pet peeve of mine when arcade games don't let you input two-button commands this way.


Yeah, I prefer that kind of special input, specifically where holding attack then pressing jump will allow you to instantly desperation, instead of having to press both with strict timing. But having your special/desperation on a separate 3rd button is even better!
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 Post subject: Re: Beat 'em Ups
PostPosted: Wed Nov 04, 2020 4:44 pm 


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Blimey, talking out me arse :shock: As Jeneki and the ACA manual correctly state, it's just [toward+attack] simultaneously, for 64th Street's command attacks. As games always should, it'll register even if you're about-facing.

Image

Timing's pretty strict, as noted.

BareKnuckleRoo wrote:
But having your special/desperation on a separate 3rd button is even better!


Yeah absolutely, any time that's an option I'll use it. Speaking of :cool::

Image

I actually prefer playing Samurai Shodown II on PS4 over MVS at the moment, with its ACA version letting you set dedicated [P+P] and [K+K] buttons for hard slashes/kicks.
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 Post subject: Re: Beat 'em Ups
PostPosted: Thu Nov 12, 2020 8:38 am 


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Played first three levels of SOR4 last night. I like the mechanics of it. Not sold on the art style, music seems a tad bland. It's already irritating the life out of me with over use of those tedious shield cops though.
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 Post subject: Re: Beat 'em Ups
PostPosted: Thu Nov 19, 2020 5:00 am 


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Arcade Archives: Zero Team is out now. :cool: Long-lost 1993 Seibu Kaihatsu beater with massive pickup/play appeal. All we need now is for M2 to sort out Knuckle Bash and we're good for STG dev beater one-shots! Murder a samurai for his toilet paper 2-DAY

You know how you can beat fuckers to death with a toilet seat in Dynamite Deka? Similar vibe.
Spoiler: show
Image


What good is gold, if you've shat yourself?
Spoiler: show
Image


Includes "Older" and "Newer" versions. I wonder how comparable that is to the game's various USA/New/2000 revisions. According to the manual, Supers take more HP in the new rev. Mysteries abound! What's here plays great, regardless.

Fuck is a naggynatter? This here VG MURICA where we serve KNUCKLE SAMMICH you HUGGIES-SMUGGLING NIHONGO BITCH (■`ω´■)
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 Post subject: Re: Beat 'em Ups
PostPosted: Thu Nov 19, 2020 6:18 am 



Joined: 26 Jan 2015
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Man, you had to get me started on beat em ups. Love em!! I grew up playing them at the arcades back in the day and recently been buying and playing quite a few. I didnt read all the posts, but I recommend the Capcom Belt Collection. Its got some really good ones if you love 90s arcade games. River City Girls was good too, just didnt like the leveling up rpg stuff too much. Of course SOR 4 was AMAZING!! Shoot em ups, beat em ups, run n guns are all the same goodness to me. Great thread!


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 Post subject: Re: Beat 'em Ups
PostPosted: Thu Nov 19, 2020 6:23 am 



Joined: 26 Jan 2015
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Marc wrote:
Played first three levels of SOR4 last night. I like the mechanics of it. Not sold on the art style, music seems a tad bland. It's already irritating the life out of me with over use of those tedious shield cops though.


I felt the same way about the art when the trailer was first shown, but when I actually started playing it, it grew on me. I think the art style allows the animation to be so smooth. But, if you cant shake off the art style, you can allows switch to a more pixel look. Give the game a chance. I've played the first 2 games in the series and I can honestly say, this one is my favorite .


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 Post subject: Re: Beat 'em Ups
PostPosted: Thu Nov 19, 2020 8:41 am 


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Looking forward to picking up Zero Team later. That's some sweet pixel art.
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 Post subject: Re: Beat 'em Ups
PostPosted: Thu Nov 19, 2020 2:25 pm 


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Streets of Rage Remake has a v5.2 release, which most notably adds a widescreen option. It's a toggle and you can either play it with true widescreen support, or in 4:3 aspect.

It also has a weird new Attack Damage option that defaults to "Balanced" (which fiddles with different character damage values to make them supposedly more balanced, I don't think it's a success and some slower characters are hit pretty hard such as SoR1/2 Blaze but you can set it to their original damage values).
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 Post subject: Re: Beat 'em Ups
PostPosted: Fri Nov 20, 2020 3:41 pm 


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Does it do anything about the wrestler boss?
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 Post subject: Re: Beat 'em Ups
PostPosted: Fri Nov 20, 2020 3:47 pm 


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Whoa. I would call that unexpected.

Wide screen though? Dope.
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 Post subject: Re: Beat 'em Ups
PostPosted: Fri Nov 20, 2020 4:00 pm 


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I just realized, what's stopping Hamster from putting out an Arcade Archives of Ninja Baseball Batman? They've done Irem games in the past, right? An official release of NBBM would be awesome!
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 Post subject: Re: Beat 'em Ups
PostPosted: Fri Nov 20, 2020 5:23 pm 


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That one I could actually see having some legal snafus - wasn't the lead artist an outside collaborator? Of course, nothing's saying he couldn't (mff) play ball (BWAAA ;3).

Crazier shit has happened WRT archival specialists and ancient licensed materials. See City Connection's beautiful Sunsoft anthology albums, loaded with Batman, Gremlins and god knows what else licensed game OSTs.

WRT ACA's schedule, it's clear they take their time. I was hoping we might see Undercover Cops, Gun-Hohki or especially mahfuckin GEOSTORM, with M92 maiden voyage Kaitei Daisensou (2019) running superbly. OTOH, this year saw Sunset Riders and Trigon, two absolute landmarks whose TMNT hardware is shared by Kaitei's close ACA contemporary, Detana Twinbee.

All a bit random, but when the results are this good, I just hope they keep doing what they're doing for many years to come. Image Still time left in 2020 for Raiden, Gradius III, Mizubaku Daibouken, Guevara and/or Rod Land.

(Hideki Kamiya acknowledging Gradius III deserves a spot, but praising the inclusion of hyperunknown Pettan Pyuu Image Image DAS MAH MAN)
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