It's not a "serious" pride as it happened by accident of sorts, but recently while working on a Pursuit challenge in Burnout 2, I made something of a head-on sandwich out of cop-car driven by me, an A.I. traffic car going from opposite direction, and the car I was chasing caught right between us, scoring crazy short completion time of this one. Pursuit reveals the face of Burnout 2 that "normal" time-attacking won't show you (so does Survival in the first Burnout).
I can't seem to get enough of hilariously dramatic moments Burnouts 1&2 deliver by design.
I also tend to "seriously" play single-player modes of vehicular games "nobody" seems to play "seriously" in single-player mode, such as Mashed: Fully Loaded and TrackMania Wii, striving for completion, where beating some of their challenges feels pretty epic (I suspect they get dissed a lot simply because they take effort not quite necessary if you play for just social fun). I'm the type to marvel at simplicity of such "simple" games as maybe the most difficult thing to get "right" as you develop a game (whereas - I suppose - making one's game complicated is much easier).
Marc wrote:
I used to be fast as shit at F-Zero on SNES. I'd beaten pretty much every time published in magazines for the Knight cup, and was there or there about on Queen and King.
Now, I still play the whole thing through on Master once a year or so, the muscle memory is there, but the execution sometimes lets me down.
Do you happen to play F-Zero: Maximum Velocity now and then? I know some dislike how it demands crazy button mashing to take tight turns, but it never felt wrong to me. If you can dig it, I couldn't recommend Moto Racer Advance enough. And if anyone here knows of any remarkabe such scaler having appeard since those two (other than Cannonball port of OutRun), I'm all ears.