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 Post subject: MECHBLAZE, new from Astro Port
PostPosted: Sun May 17, 2020 9:56 am 


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http://www.interq.or.jp/saturn/takuhama/mb.html

It's from Astro Port. It's a mech game that seems to resemble Gigantic Army a whole lot. Day one for me.

Seems you have a main weapon with unlimited ammo and can bring along two additional weapons with limited ammo, this time.
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sun May 17, 2020 1:45 pm 


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Didn't even need to click the link to know this gon be my mahfuckin jam. Image
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sun May 17, 2020 2:27 pm 


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Yay for giant robot stompy things.


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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Tue May 19, 2020 2:52 am 


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let's gooo

BTW what's the small screenie from? Gigantic Army?


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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Tue May 19, 2020 2:58 am 


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I definitely recognise that spider tank from GA's second stage, though it was slightly less menacingly articulated back then - I suspect Astro Port will portray them as variant models, ala Nazca with the Metal Slug's trilogy's evolving roster of enemy hardware. IIRC, Astro Port have a little shared universe going on, starting with the conventional STG Armed Seven. I think Steel Strider revamped certain GA machinery too, though it's been an ungodly length of time since I played that one.
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sat Sep 19, 2020 8:04 am 


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Steam page has appeared, as well as a promo video and some gameplay footage of the first stage and part of the second.

So many references to Astro Port's earlier works...
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sat Sep 19, 2020 11:24 am 



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It appears to take place during the events of Armed 7.
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sun Sep 20, 2020 1:06 pm 


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Giant robots?
Giant giant robots?
Suitably weightful controls?
Bullets everywhere?
Pilebunkers?
Average background music?

Yeah, it's time for a GIGANTIC ARMY 2.
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sun Sep 20, 2020 1:21 pm 


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Ghegs wrote:
Steam page has appeared

There's a demo up there too, if you want to try it out.
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sun Sep 20, 2020 2:21 pm 


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Durandal wrote:
Average background music?


As long as there's still a BGM slider so I can bust out the Shin Contra and G-Darius OSTs in Foobar with "next track" hotkeyed to [select] I'm all good Image

(Gigantic Army st3 w/"Dada" AMAZIN Image)
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Sun Sep 20, 2020 3:14 pm 


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BulletMagnet wrote:
Ghegs wrote:
Steam page has appeared

There's a demo up there too, if you want to try it out.


Now how did I miss that, thanks for the heads-up.

Certainly feels like Gigantic Army 2 in every way, much more so than Steel Strider was. The controls feel exactly the same, except now there's a dedicated button for locking shooting direction (much appreciated) and dash gets its own button as well, though double-tapping a direction still works too. I wish there'd be an option to disable double-tapping and just use the button. The way dashing works is changed a bit, too.

Probably the most crucial change is how you can carry three weapons into battle this time, one with infinite ammo and two more powerful ones with limited, but even their ammunition can be restocked from pick-ups in the field, so plenty of options are available. I like how the first boss had several parts to him that could be destroyed separately, hopefully that's something other bosses will share as well.

Also a fifth difficulty beyond Insane, called Ultra. I gave it a quick go and while in the first stage I didn't feel much difference (maybe the boss had additional attacks?), but on the second stage I got blasted away pretty quickly, a couple of blasts at short range and my life was already at 20%. But even then Ultra didn't feel like that huge a difference compared to previous Astro Port titles, where the jump from Normal to Insane has usually been quite drastic.

The only thing I'm slightly worried about is the pacing. I'm generally not a fan of "defend this thing from waves of incoming enemies" -parts and in the demo there's one of those, so probably more in the full game. I just think they kill the momentum. And even in this stage-and-a-half of a demo, there are three short cutscenes mid-game (four if you count the one where your mech is dropped to the battlefield). They are short, and it's not like you have to listen to VA's talking about love can bloom on the battlefield, but I did notice that even after playing the demo just four times on different difficulties, I was already kind of bored of seeing them.

Funny timing, I played through Hardcore Mecha's demo on Switch earlier today and despite that game having more-or-less the same control options and the mech being more agile, I still felt like I was more in control in MECHBLAZE. The controls are a bit more streamlined in the latter, and of course I'm just used to this style thanks to playing Gigantic Army a whole bunch.
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 Post subject: Re: MECHBLAZE, new from Astro Port
PostPosted: Mon Nov 09, 2020 10:42 pm 


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This is now available on Steam (there doesn't seem to be a DRM-free option at the moment?). Anyone have thoughts on the full game compared to Gigantic Army?

GA has the finest controls in any Assault Suits-style game that I've played, but after stage 3 I don't think the level design really takes advantage of the possibilities. Mechblaze's demo didn't give me any indication it's more ambitious in this area, but I'm still interested.


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