Incoming Transmission from Good Doctor Penis
Blinge wrote:Shield is genuinely strong in DS1 tho guys i think we forget
Can confirm. ;3 (I like how you don't get anything for that fight, haha - except the buggers spawning right back!)
Burinju this was some crazy shit. (■`w´■) Do feel free to repost all this in From thread; I am avoiding it, as I enjoy the total blindness too much
So many wonderful surprises, some fairly pants-shitting! I can tell I'll wanna do at least another couple loops, so I will take ANOTHER running fuck out of thread + forum, and return with a proper travelogue chock fulla GIFs and XTRA-hard sperging in a week or so.
If BB was my beloved Shinobi/ZOE2 dash n' gash wreathed in SH2-calibre phantasmagoria, this was more like an Ocarina of Time for grown-ass maynes who know how to take - and give! - a stiff thrashing. Just uh, swap out the easygoing puzzle-solving and gangbang-safe duels for the ruthlessly cutthroat tower-scaling/dungeon-diving of Faxanadu and Dragon Slayer IV. I don't think I've ever played something so simultaneously entertaining yet hardcore. It's a much kinder game than BB, to its (and Bloodborne's!) credit.
Best regards, your Hard Gayming Friend Dr. Penis Biruford MD of Muttfordshire
(what follows is XTRA GAY WARBLING ;3)
Die Endstatistik von Herr Doktor Biruford
Build: Glass Cannon aka NINJA aka MORE BB THAN BB.
X-TREEEM STR+END, Good DEX, middling VIT/RES, minimal everything else. Decided early on that I liked hefting fuckoff massive arms and shields while making do with moderate-to-light armour. That's The Hard Gayming ala R2R in a nutshell tbh.
Limited magic to a bit of extra healing and the occasional flashlight. I can tell there's a lot of scope for a Wizardly Run, far moreso than the ninja-minded BB. Setting motherfuckers' hair on fire and making their ribcages collapse without laying a finger on em does sound like an interesting change of pace.
Weapons: Great Scythe / Great Axe / Dragon Tooth (sliding scale of zako swatback to heavy target demolition)
Bows: Pharis / Dragonslayer (same; avoided Crossbows and Sorcery, hated the delay, and low INT besides)
Shields: Eagle / Tower / Black Iron (I pretty much never parried until Gwyn, where I used the previously END-boost only Grass Crest; Greatshields were SUPER comfy after BB)
Attire: Shadow / Eastern / Black Iron sets (mixed/matched for mobility VS survival, also NINJA
used Guardian gear for double Manticore, because holy fuck, that was some Iron Zookeeper shit
)
Rings: Havel + Wolf (float like a butterfly, sting like a motherfucker)
Boss order, Phase 1 Ring Mah Bell: Taurus/Bell Gs/GAPEH/SpideyBoobs/Discharge/Pinwheel/Wolfeh/Stray D/Iron Golem/Fat Man & Lion BOI
In any ARPG, if I'm given a really obvious destination, I'll always try to do everything off to the side. I like the sense of forging where I probably shouldn't, and possibly snagging goodies that prove useful back on the beaten track. Check mah
GR8 SCYTHE aka
CHURCH PICK: PROLOGUE boyeee! R1 Drinking Bird *peck peck* R2 HERU SWEEPAH *swish swish*
So I scoured the pre-Sen's world hard, including Demon Ruins, Asylum Redux, Tomb Of The Giants and New Londo, before hitting each's hard barrier and finally heading into the fortress. I like to savour such quality.
Phase 2 Operation LORDKILLAH: Fiery Demon Thingies & Puzzleboss of Chaos/Dead Gay Skeleton Gangbang/Seath
I had a faint but nagging worry I was about to be Okami'd, once I reached Big Titteh Mama and the Gold Boss Doors went down. A long, evocative preamble, then *womp womp* a boss rush and the end credits.
Was beyond delighted to see DS1 go a million miles in the other direction. Quality AND quantity.
Phase 3 Hol up imma look around a bit: Manticore/Artie/Malus/Manticore TIMES II/Kalameet
...still, I was in no hurry. (^w´ ) I knew from the box blurb that this was DLC, and as with BB, I thought I'd give it a go before what I assumed to be the endgame. This had the unintended side-effect of XTREEM cosmic horror, as I had no idea WTF the Abyss was supposed to be. Liked the vibe tbh. When I got back on track I was like "Oh right."
Phase 4 Aight, Time 2 Loop: Four KANGZ/Gwynnie
New New Londo was a helluva final rally. Creepy as all hell. First time I made out a mini-Nito slithering in the dark below, brr. All them times I heard a skelebro clattering his way determinedly out of the dark, aieee! Miyazaki's got a fine talent for horror. Four Kangz felt like a ZOE2 battle, looooooved it
After Artie & Manus's proto-BB intensity, Gwyn wasn't an issue - atmospherically, though - holy fuck intense. Much the same for the surrounding area - at this point, From had earned a relatively easygoing sendoff ten times over, and the mood was priceless besides. Plonking a Ruins-esque phalanx of big enemies in would've been trivial, and I'm glad they didn't. Despite DS1 being avowedly fantasy, a tale of gods and monsters, I don't think I've seen a VG locale more convincingly "post-apocalyptic." The obvious motif aside, it truly feels burnt-out, exhausted, done. What heartbreaking BGM from mah boi Sakuraba, too.
Spared Prissy in Loop 1, having cleared out Painted World on arrival in Anor Londo. 3; I never attack From NPCs, if I can help it. One of my few hard narrative criticisms of BB is it requiring you to, apropos of nothing in my character, brain not just one but TWO defenseless broads
Do I expect to arrive at demigodhood with clean hands, particularly in an authentically ruthless cosmic horror tale? Hell the fuck no. But make it a reasoned decision, not a random *BONK*
Fought her yesterday, hoooly fuck what a rad concept. Reminded me of Kojima's playfully lethal MGS highlights.
Also a neat illustration of DS1's finely generous defense. I started the fight with a throwing knife, because I hate stealing a big free chunk of HP on aggro. Aaand then she was slapping the living shit out of me, sending poor HayaBiruford sprawling across the snow. In desperation I fell back to the exit ramp, hoping to at least limit her angles of attack. And that's when I noticed her furry little feets. 3;
As you know, you simply can't have this kind of experience with BB bosses, where it's pure do-or-die. As with DS1 at large, this was a subtly more relaxed take on Hardcore Killing, and lovely for it. (AND I felt awful reading her soul's description! I wonder what's up there, hmm)