Damn right I called you a beast! THEN I CALL YO MAMA ASK HER SUCK MAH DICK MAHFUCKA (◎w◎;)
BACK ON TEH STREETS in
YHARNEH TOWN, and feelin
FOOKIN RIIITE M8S
ryu wrote:Can you use parry to cancel all of your attacks in that game? Though that's probably been in Bloodborne and I just forgot.
Def not in BB, you're wedded to your attacks FO LIFE just like a CV1 jump arc.
I fired up BB wondering "do I really need to play DS3 at 60fps?" The framerate at first felt hallucinogenic. But then I started to playing and sweet Jesus.
You know I'd convinced myself, going from DS1 to DS2, that BB shared the former's restraint with dogpiling. While it's true you'll rarely encounter heavy, deadly enemies more than one at a time, unlike the brutal gauntlets of DS2 - I was pleasantly reminded that BB gives
not one fuck about deluging the player with zako and mid-carders. Joyful carnage. I'm surprised at how aggressively I'm using un-locked combat now, something I picked up from DS2's aforesaid titanic rucks in Heide and Brume.
Also, the overall world design. Not "stage design," though that's great too, but the sense of place. DS2 actually has really strong stage design, imo. No Man's Wharf, Brume Tower, Shulva and many others, love 'em. But the overworld, outside of the heartbreakingly gorgeous Majula, just crushes my balls under a ton of sadness. I hate how you're basically on a tiny, narrow dirt track for all of Shaded Woods, or in tight interstitial corridors elsewhere (en route to Forest of Fallen Giants, or Heide's Tower, or Huntsman's Copse).
As said, the stages themselves, loved 'em. But it's such a breath of fresh air to be back in a world that's aesthetically pleasing simply to inhabit.
Well not a "world," another thing I was reminded of - but a sprawling town, and its tangled outskirts, and nightmare othersides. Sumez and I were noting BB's relatively small scale, compared to DS1. Having returned, I think what I'd like is not an expansion outward, but a greater detailing inward. Let me explore some more of those gorgeous buildings and crumbling houses, or hop a broken fence and see what's up in that little lane overlooking Hemwick - never mind tantalisingly unexplored places like Witches' Abode, and a good chunk of Upper Cathedral Ward.
If DS1 is an oldschool ARPG ala Faxanadu gone full soaring 3D, BB is more akin to the smaller scope and fine-brush detail of classic RE/SH. Horror benefits from intimacy, small-scale excursions into random dwellings and lanes containing god knows what.
I have a horrible foreboding that my dream 60fps/quickload reissue might censor the glorious BLAHD, the way DS2 is piddling next to DS1's gorgeously satisfying eruptions of claret. I'd be doomed to stick with OG, or mod TEH ROMZ, in that case. Lovely, lovely ultraviolence, wedded to classic Shinobi/ZOE2 dash n' gash.
The way enemy throats and bellies EXPLODE under a perfect glancing hit, mwah! Look cunts I'm not a sadist. I want a good clean fight! With an appalling aftermath, is all.
Discovered the joys of the Hunter Axe this time around. While it lacks the Saw's ever-ready left/right combo, my goodness is that Zweihand L2 useful as a motherfucker
Scythes through crowds with buttery ease. The Zweihand charged R2 is no fuckin joke either, if OFC a bigger commitment, and the pancaking Einhand charged R2 is wickedly practical. I still got the Threaded Cane to master too!
That stagger game is br00tal too. I'm used to quickstepping to back/flank before launching the Saw's combo, not rolling straight up and decking motherfuckers with QS'd 1H/R1, 1H/R2,
*KZZZH* TRANSFORM LIEK VOLTRON then 2H/R2, with even strong enemies hard-pressed to respond. OFC stamina's a concern, but when are you not thinking a couple steps ahead in these games? That is if u plan 2 avoid getting
FUCC OFC!
CONSECUTIVE BLOWS TO THE HEAD NECK AND FACE (`w´メ)
This is something I was reminded of on my last, fleeting BB revisit. You don't have the sheer breadth of DS1, where you can truly be a lumbering tank crushing all in his path under monstrous super-armoured force, or a wispy mage who'll die to a couple good hits, but can launch biblical hellstorm and murderous cataclysm at decadent range, or a throat-slitting ninja geared for tearing into backs and necks in a hurricane of gore. Or any number of more interstitial knight/cleric/samurai types. In BB, everyone, no matter their gear, is ultimately some variant of a Ninja With A Gun. You can mix it up a bit with the tantalisingly under-explored BEASTCLAW and MILKWEED modes (BB2 PLS DEVELOP THIS OK ;3 ;3 ;3), but it's just not the same breadth.
HOWEVER, the distinction between weapons is something else. If you've mastered one DS1 rapier or halberd, you're pretty good for the rest. You can spend forever with one basic BB weapon and have absolutely fuck-all idea how to use the other two. There aren't really "types" beyond quick/slow and light/heavy, there's a whole kaleidoscope of variances beyond that.
All this to say that, as thoroughly as I enjoyed DS1 and DS2 (I need to do a proper travelogue of the latter... yo, I thought Frigid Outskirts was fuckin rad tbh >_> ME AND MUH CREW rollin out across teh icy wastes!
REAL EMOTIONS N FEELS when everyone survived 2 the very end versus
BIGCAT (BLACK VER) (TIMES 2) Ahem, yes, was I was saying, even with all that, holy fuck I still love BB, I'd forgotten quite how much.
To good HOONTing, gentlemen.