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 Post subject: Re: FALCOM Thread
PostPosted: Wed Oct 21, 2020 6:44 pm 


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Squire Grooktook wrote:
What? No!

Quote:
It's fine if you use it up close. The problem is that you can snipe with it from 100 miles away and normal enemies don't get a chance to do anything.


can=/= must or should

Edit: lol weeks later I realise i fucked the dog on that quote
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Last edited by Blinge on Thu Nov 12, 2020 10:57 pm, edited 1 time in total.

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 Post subject: Re: FALCOM Thread
PostPosted: Wed Oct 21, 2020 7:13 pm 


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Yeah but ideally the game wouldn't enable that kind of behavior in the first place.


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 Post subject: Re: FALCOM Thread
PostPosted: Wed Oct 21, 2020 7:59 pm 


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 Post subject: Re: FALCOM Thread
PostPosted: Thu Oct 22, 2020 1:21 am 


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Obiwanshinobi wrote:
I believe full English fan-translations of the PC Ys games (and a couple of others from Falcom) were readily-available sice way long before Steam versions. Some requiring a switch to Jaspanese letters in Windows, not a biggie overall.

I actually think the fan-translated versions of Ys I & II Complete and The Oath in Felghana read slightly stronger than the localizations. All versions were translated by the same guy, since Xseed bought his work to use for their official release, but the editing pass they gave the scripts was not for the better.

Now Napishtim, I prefer its official localization. And I can't speak for Origin since I didn't get into that game until after it was on Steam / GOG and have never played it with the fan patch.
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 Post subject: Re: FALCOM Thread
PostPosted: Thu Oct 22, 2020 6:13 am 


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Obiwanshinobi wrote:
I believe full English fan-translations of the PC Ys games (and a couple of others from Falcom) were readily-available sice way long before Steam versions. Some requiring a switch to Jaspanese letters in Windows, not a biggie overall.


I did play one of the modern Ys 1+2 remakes like that because it didn't come out in English until much later. But Ys 6 was available to play legit, of course that's what I did. I'm not sure what the point is any longer :P


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 Post subject: Re: FALCOM Thread
PostPosted: Sun Oct 25, 2020 5:29 am 


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Vanguard wrote:
Yeah but ideally the game wouldn't enable that kind of behavior in the first place.


TBH I still don't think it's that bad. Playing run-away and stalling out fights might be slightly safer against some early enemies but having flame on instead of the yellow i-frame smash equipped is a defensive trade off which becomes more thoughtful once the last few levels introduce more aggressive enemies and lots of homing ranged attacks.
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 Post subject: Re: FALCOM Thread
PostPosted: Thu Nov 12, 2020 12:52 pm 


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https://www.siliconera.com/falcom-has-p ... niversary/

Neverending stoooryyyy.
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 Post subject: Re: FALCOM Thread
PostPosted: Sat Nov 21, 2020 10:08 am 


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Why the heck is this thread still in this sub-forum instead of off-topic gaming?

Anyway, almost done with Felghana replay (Nightmare Mode ofc). I think I'm reversing my opinion once again that Origin is the superior title. Before I restarted, I spent a little time in between work and other things casually learning the boss fights in boss rush mode. Got them down till I could turn it into an assault course and slaughter most of them in 1-3 attempts. My original reason for preferring Origin is because I thought most of the bosses in Felghana were frustrating and obscure, but with a little bit of practice and replay consultation, most of them become very satisfying and quick to take down. Very Psikyo kind of feel going from memorizer hatefuck to disciplined slaying. Once you understand how everything in the game works, it becomes much easier to simply blaze through, making it well suited to rainy-day replays.

I didn't spend as much time practicing Origin's bosses in a similar manner, but attempting to do the boss rush mode in that game in a similar fashion left me with a slightly bad taste: there's just too many bosses with healing gimmicks, seriously. There's at least 3 on every route, and I can't find much in the way of strategy to negating these abilities: it really forces you to play in a really aggravating way at the cost of overextending the length of battles if you fuck up even a little. Origin also has a bit of Contra Hard Corps Syndrome: with its boss fights spread out across several routes, you really wish you could have some sort of "best of" route as you'll always be missing one of the best ones no matter who you play.

Not to hate on Origin, it's still very close to being my favorite and it also has some bosses which easily outdo Felghana's (most of the "humanoid" bosses are all extreme keepers, though I'm not sure if I'd rank any of them above Chester II now that I've learned that fight more).


*edit*

on a side note, one thing of interest is that my replay of Felghana has been playing with Analog Stick instead of D-Pad. While Analog might seem questionable to veteran shmuppers - especially considering the shmuppy/arcadey elements of the game - I think it overall works better since being able to aim specials and melee in more than 8 directions is essential.

On another related note, I discovered a really fun strategy in the game that completely changed my view of Adol's playstyle in it. I used to not really enjoy his fireball skill, but it's actually incredibly fun when used as a rushdown/combo-extender tool. The fireballs have less recovery than the later swings of his sword, and you can cancel into skills at any time, so what you can do is run around doing full combos, cancel into a fireball at the end, and then go back to slashing and swinging for unlimited rushdown on anything that's hitstunnable. Really makes him a lot more agressive and technical to play when you start noticing the more subtle elements of the game engine.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: FALCOM Thread
PostPosted: Sat Nov 21, 2020 11:47 am 


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Squire Grooktook wrote:
Why the heck is this thread still in this sub-forum instead of off-topic gaming?

Hmm, let me rectify that.
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 Post subject: Re: FALCOM Thread
PostPosted: Sat Nov 21, 2020 11:53 am 


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Thanks BulletMagnet! Much more at home here.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: FALCOM Thread
PostPosted: Sat Nov 21, 2020 1:10 pm 


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yeah but that flying fucking dragon that just makes you wait for ages on nightmare is no bueno.

I forget that i've actually beaten felghana on nightmare ahah. Issue is I just cannot bring myself to sit through that boss rush again, fuck that gaaaaame!!!
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 Post subject: Re: FALCOM Thread
PostPosted: Sat Nov 21, 2020 2:40 pm 


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He's by far the worst boss in the Ark/Oath/Origin trilogy, but by studying replays I did find some ways to make him less annoying.

One unintuitive key way of making the fight vastly shorter is to use flame magic instead of the spinning slash. You actually get a much better, much more consistent dps if you just keep tagging him with fireballs constantly, as your charged fireball will reach him at all times (when you're on the ground and he's above, when he's in the background, even when he's diving), and it charges fast so you can be constantly shooting at him. Using that I can shave him down from like 7 minutes to...4-5?

There's an even more advanced technique I've seen in some replays, which involves using an exploit on the jump/slash physics and boost mode. Basically, I've seen videos where a dude jumps, slashes, and boosts with a specific timing that allows him to gain height and hit the thing with a full combo at any time boost meter is available. I didn't have the patience to try and learn that one though as I'm sure it's some really annoying speedrun tier bullshit.

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I really got Chester II down to a science (though he always requires tough reactions). Actually managed to beat him first try in this playthrough.
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RegalSin wrote:
Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.

Aeon Zenith - My STG.


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 Post subject: Re: FALCOM Thread
PostPosted: Sat Nov 21, 2020 3:30 pm 


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Oh Squire. I do hate you so much.
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 Post subject: Re: FALCOM Thread
PostPosted: Wed Dec 16, 2020 3:22 pm 


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New Kiseki game announced will have real-time combat
Spoiler: show
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Spoiler: show
*The game is set in the Republic of Calvard (the east side of the continent) in the year S.1208.

*The title is derived from the Japanese word for “Daybreak” (Reimei). This is reflected in the colors associated with the protagonist.

*The story is focused on characters who can be described as somewhat in the gray zone of society (a detective, a negotiator, a bounty hunter, etc.)

*Kondo said it would have been nice if The Legend of Heroes: Hajimari no Kiseki was titled Shiro no Kiseki (Trails of White) instead to compliment Kuro no Kiseki.

*The game engine is brand-new.

*Character modelling has evolved. There is a significantly different feel when the character is in motion.

*Calvard is a cultural sphere in the vein of Eastern Europe with an influx of people from the Middle East. It feels like a mixture of Europe and Asia.

*It is somewhat small compared to Erebonia. The scale of the map is equivalent to that of the Cold Steel series. It is still in development, but
Kondo believes it will be very close in terms of size.

*You could say the additional episode “Hajimari no Saki e” in Hajimari no Kiseki acts as a prologue to Kuro no Kiseki.

*90 percent of the characters in Kuro no Kiseki are new. If you did not know any better, you might look at the game screen and not realize it is a Trails game. The remaining 10 percent of the cast will be characters that are highly anticipated by fans.

*Three characters have been revealed so far: a Kirito-looking character, a dual-wielding redhead character with a Middle Eastearn appearance, and a character that looks like Alisa minus the attitude and with the chest of Ryza. Kondo would not say which one is the protagonist. (Though it is obvious if you recall the earlier note about the protagonist’s associated colors.)

*Fans would be disappointed if the Society was not depicted. Kondo also was unable to comment on the Oaths. But each will be depicted properly.

*The game will have a proper ending.

*If a game does not sell well, there will not be a sequel, and the Trails series is no exception.

*The amount of content in the game is about the equal to a single Trails of Cold Steel title.

*The Trails of Cold Steel games had a large number of allies, but Kuro no Kiseki will not have as many due to the protagonist’s line of work.

*Instead, there will be more enemies.

*There will not be 50 playable characters.

*There is a screenshot of a battle scene.

*Movement and battles are seamless.

*While action elements have been added, Falcom is not considering anything that requires any sort of input skills.

*Commands are input in real-time instead of pausing.

*You will also have the option to switch to command-style battles.

*Arts and Crafts remain as they were, but ARCUS is replaced by Xipha.

*There are no Combat Links or Brave Orders. But there is a new system in place that is said to be quite amazing.

*There is a “Topic System” that has to do with conversations with NPCs.

*“Alignment Flame” is a system in which, depending on your playstyle, your character’s alignment as “Lawful,” “Gray,” and “Chaotic” will change, influencing your status as well as the story. But there will not be any situation where an event does not occur due to your specific alignment.

*There is an alternative to bond events.

*As for platforms, Kondo says he would like to release it on PlayStation 4 as well as other platforms where there is demand. He said, “Since there are the usual technical challenges, we will consider starting where there’s the most demand.”

*Nihon Falcom as a whole is making preparations to support PlayStation 5.

Hype

Also Nayuta no Kiseki coming to PS4 and Cold Steel 4 to Switch next year
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 Post subject: Re: FALCOM Thread
PostPosted: Tue Jan 05, 2021 12:38 am 


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There's a demo for Ys 9 up on the US PSN for anyone who wants a try - you choose one of two dungeons to run around in for a max of 10 minutes each.
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