Yeah, my biggest gripe with the game is the randomness of the weapons. It really can make or break your run. All of the weapons have their moments in different levels (the magic potion is sweet during the latter half of stage 4) but since you can't be sure if you'll get your ideal weapon back, it's better just to stick to one. I have had so many runs on the verge of the 1-All where I've been completely fucked by being bumped into a weapon I didn't want and situations where I've had to choose between dodging an attack and getting a weapon that ruins my run, or taking a hit and losing a life. It's pretty frustrating but everything else about the game is amazing.greg wrote:I suppose this game is above reproach because it is such a classic, but I think the game has so many flaws. There's a difference between challenging and downright frustrating. Not only is the difficulty brutal, but the gameplay is lacking, the collision detection is unfair, and most of the game's weapons are completely worthless. To make it worse, most of the time you're stuck obtaining a weapon because it's in your way and it won't disappear. While crouched, you can't turn around. The magic potion is the worst weapon. The sword is the most powerful, and I actually like using it more than the other weapons, but it's hopeless to fight the bosses with it.
The Mega Drive version is easier on the default difficulty - it even removes some of the environmental obstacles. On the harder difficulty they come back however, plus enemies take more damage and have different patterns. Should be pretty closer to the arcade in terms of difficulty.