Video Game Artwork
Re: Video Game Artwork
...Obiwan, have you posted a picture of a tea tin? WTF?
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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Drachenherz
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Re: Video Game Artwork
Yes. Yes he actualy has. And it made me chuckle quite a bit.Skykid wrote:...Obiwan, have you posted a picture of a tea tin? WTF?
Obiwan:
Truth - Compassion - Tolerance
Re: Video Game Artwork
This thread is amazing. The SCF boxes in particular are awesome.
Re: Video Game Artwork
Got a minty copy of this today, the front cover's colours are absolutely mouthwatering.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Video Game Artwork
^ Want!
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Video Game Artwork
Hellll yeah. I've got the weirdo U.S. version. My favorite of the series!Skykid wrote:^ Want!
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla
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cj iwakura
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Re: Video Game Artwork
Shiren The Wanderer, roguelike.undamned wrote:What is that, Ruldra? So great!
-ud
Here's some great stuff from the Wizardry(PSN) artist:
Source:
http://wr.2-d.jp/hayabusa/
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Re: Video Game Artwork
Thanks for the hi-res MD imagery, always a pleasure. Those JP PS2 adventure games look nice too. I'll have to clip in another drive, and dig out some SNK stuff. Would be nice if the site had a whole sub-forum full of decent scanned shooter stuff, albeit watermarked in some way possibly. Certainly a big part of what drew me into this genre.
I remember some years back, that guy who did like a spin-off site from here, with the Pro-Gear banner at the top, had some lovely examples on his pages.
I remember some years back, that guy who did like a spin-off site from here, with the Pro-Gear banner at the top, had some lovely examples on his pages.
Re: Video Game Artwork
Just came across this cover. Pretty cool!
Re: Video Game Artwork
^ 1st reason to buy a Vita for me. And I've already got the game.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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MOSQUITO FIGHTER
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Re: Video Game Artwork
Metal Gear Rising Graffiti
http://imgur.com/a/YZ7CX#pElfOVg
http://imgur.com/a/YZ7CX#pElfOVg
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Obiwanshinobi
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Re: Video Game Artwork
Pains me to bring it up, but Kamitani doesn't have the knack for drawing well rounded women. To the point where I wonder if he have seen at least one in person.
Now I realise why, even in the world suffused with swimsuit model photos, artists need three-dimensional models of flesh and blood.
(I was fairly infatuated with Odin Sphere back in the day, so I don't speak it lightly.)
Women's anathomy in videogames... How many developers really got it right?
I still am mighty impressed by VF4 in this regard. So the "Virtua" (i.e. simulation) aspect is nonsense (the genre just doesn't have what it takes to simulate reality), BUT all women look like they move a lot. I fall for this kind of physique and I can tell people who modelled them really studied the subject.
Then there's "love doll" approach that Team Ninja seems to be really into and Namco tries to emulate without passion.
Is there no daylight left in Japan?
Now I realise why, even in the world suffused with swimsuit model photos, artists need three-dimensional models of flesh and blood.
(I was fairly infatuated with Odin Sphere back in the day, so I don't speak it lightly.)
Women's anathomy in videogames... How many developers really got it right?
I still am mighty impressed by VF4 in this regard. So the "Virtua" (i.e. simulation) aspect is nonsense (the genre just doesn't have what it takes to simulate reality), BUT all women look like they move a lot. I fall for this kind of physique and I can tell people who modelled them really studied the subject.
Then there's "love doll" approach that Team Ninja seems to be really into and Namco tries to emulate without passion.
Is there no daylight left in Japan?
The rear gate is closed down
The way out is cut off
The way out is cut off
Re: Video Game Artwork
"This is the control tower. Make a left turn, over."
Scoot n' shoot with gravitas! Great little game too.
I always stop right before (spoiler) this scene to listen to the rain pattering away in the silence as she stares nonchalantly out the window, her back to James and her skirt moving slightly in the breeze, tacitly aware of his presence. It almost seems a shame to break the tranquility of that surreal, quasi-familial moment. I'm sure that sense of spoiling is deliberate, much like the game forcing you to end things afterward.
Related - I knew the series was truly gone when the developers of the farmed out movie tie-in enthused about mo-capping actors for the monsters they'd copy-pasted in from the film. The whole point of SH2's handmade creature animation was to create a sense of inhuman movement contrasting with that of the mocapped human characters. The farmout's nurses look like miming trick o' treaters next to the inhumanly spasmodic monstrosities of SH2.
Reminds me of the gulf in quality between those Acclaim-published N64 wrestling games with primitively mocapped rubber men and AKI's hand-animated, personality-laden grapplers. The sheer viscerality of knocking an opponent's wrestler senseless with a savage blow during a tense match, watching their body reel and slacken before crashing convulsing to the mat hasn't diminished. Technology's no good without talent and judiciousness behind it.
Scoot n' shoot with gravitas! Great little game too.
Takayoshi Sato and Shingo Yuri's work on the KCET Silent Hill series produced some convincing character modeling for male and female characters alike. If you haven't, watch Sato's commentary on Maria/Mary in "The Making of SH2" on Youtube for an idea of his craft.Obiwanshinobi wrote:Women's anathomy in videogames... How many developers really got it right?
I still am mighty impressed by VF4 in this regard. So the "Virtua" (i.e. simulation) aspect is nonsense (the genre just doesn't have what it takes to simulate reality), BUT all women look like they move a lot. I fall for this kind of physique and I can tell people who modelled them really studied the subject.
I always stop right before (spoiler) this scene to listen to the rain pattering away in the silence as she stares nonchalantly out the window, her back to James and her skirt moving slightly in the breeze, tacitly aware of his presence. It almost seems a shame to break the tranquility of that surreal, quasi-familial moment. I'm sure that sense of spoiling is deliberate, much like the game forcing you to end things afterward.
Related - I knew the series was truly gone when the developers of the farmed out movie tie-in enthused about mo-capping actors for the monsters they'd copy-pasted in from the film. The whole point of SH2's handmade creature animation was to create a sense of inhuman movement contrasting with that of the mocapped human characters. The farmout's nurses look like miming trick o' treaters next to the inhumanly spasmodic monstrosities of SH2.
Reminds me of the gulf in quality between those Acclaim-published N64 wrestling games with primitively mocapped rubber men and AKI's hand-animated, personality-laden grapplers. The sheer viscerality of knocking an opponent's wrestler senseless with a savage blow during a tense match, watching their body reel and slacken before crashing convulsing to the mat hasn't diminished. Technology's no good without talent and judiciousness behind it.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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ChainsawGuitarSP
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Re: Video Game Artwork
Kind of neat to see Sega, Nintendo and Sony copyrights on the same piece of artwork, heh.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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ChainsawGuitarSP
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Re: Video Game Artwork
Game Freak went through all the best companies before they settled down comfortably at the #2 spot.
Anyone know who the artist for these pics are? I swear I've seen the art style for the middle two on Danbooru before, but I can't parse in my mind what else the guy draws...
Anyone know who the artist for these pics are? I swear I've seen the art style for the middle two on Danbooru before, but I can't parse in my mind what else the guy draws...
Innovations in Recreational Electronic Media
Re: Video Game Artwork
OMG I just got this game in the other day... my 2nd copy for the PS2 because the first one was sun faded.ChainsawGuitarSP wrote:Game Freak went through all the best companies before they settled down comfortably at the #2 spot.
Anyone know who the artist for these pics are? I swear I've seen the art style for the middle two on Danbooru before, but I can't parse in my mind what else the guy draws...
The art style reminds me of Battle Arena Toshinden... though I doubt they are the same artist.
Re: Video Game Artwork
Pretty sure it's Ken Sugimori, Gamefreak's co-founder and general artist for everything from Pulseman to Pokemon in-game graphics and portraits.ChainsawGuitarSP wrote: Anyone know who the artist for these pics are? I swear I've seen the art style for the middle two on Danbooru before, but I can't parse in my mind what else the guy draws...
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
Re: Video Game Artwork
Holy crap somebody here knows Psychic Force? Cool images you got there, I almost forgot about that game
This is my signature. It's so unique, nobody else has it.
Get the picture?
Get the picture?
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ChainsawGuitarSP
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Re: Video Game Artwork
And suddenly this became a Psychic Force nostalgia thread. I certainly don't mind though. Why does Richard Wong have the best music in either game? and more importantly, why was Brad replaced by some dummy who looks like a construction worker in 2012?
@Skykid: You clearly missed the logo in the pictures I just posted because Taito is the one top tier company Game Freak didn't affiliate themselves with.
@Skykid: You clearly missed the logo in the pictures I just posted because Taito is the one top tier company Game Freak didn't affiliate themselves with.
Innovations in Recreational Electronic Media
Re: Video Game Artwork
Sorry completely my bad. I need to jump through a vpn here for certain images to even show - that lot were invisible to me and I assumed you were talking about an earlier gamefreak image you posted with an ensemble cast.ChainsawGuitarSP wrote:And suddenly this became a Psychic Force nostalgia thread. I certainly don't mind though. Why does Richard Wong have the best music in either game? and more importantly, why was Brad replaced by some dummy who looks like a construction worker in 2012?
@Skykid: You clearly missed the logo in the pictures I just posted because Taito is the one top tier company Game Freak didn't affiliate themselves with.
No idea about the PF artist, but he's ace.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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MOSQUITO FIGHTER
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BulletMagnet
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Re: Video Game Artwork
I think it's Tsukasa Kado, the same guy who did the first Espgaluda's character art.Shelcoof wrote:The art style reminds me of Battle Arena Toshinden... though I doubt they are the same artist.
"Future Spa" is my pick for Most Ridiculous, though I'm also eager to see what the nutcases at Data East did with Phantom of the Opera.Pinball art!
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MOSQUITO FIGHTER
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Re: Video Game Artwork
Future Spa looks awesome. Mark did a great review on it.BulletMagnet wrote:"Future Spa" is my pick for Most Ridiculous, though I'm also eager to see what the nutcases at Data East did with Phantom of the Opera.Pinball art!
Re: Video Game Artwork
Xenon's backglass is so beautiful. I haven't had the chance to play on a good table though. The last one brought to the Marin Pinball Expo was in criminally bad shape. I actually just sold a Phantom a couple months back... awesome art but boring as hell.
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ChainsawGuitarSP
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