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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Dec 16, 2020 4:13 pm 


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Marc wrote:
So I thought I'd make an attempt to go through these in order. Started with the original last night. 90 minutes play saw me through to Death, who has now whupped my ass every single time I've fount him.


Death is, like 95% of the game's bosses, cheesable via x3 Holy Water. Just drown his starting position at the start of the fight - he won't even escape his corner.

Among more honourable options - Cross and Axe, preferably x3, can counter him and his sickles well (horizontally and vertically, respectively). Axe is particularly handy on counter-offense, since it'll let you swat otherwise unhittable overhead sickles. Cross relies on keeping multiple airborne to provide similar defense, which can be risky with sickles liable to insta-hit you out of a jump.

Anything less (Knife/Whip only) is dangerous, and best left for veterans. Knife's lack of piercing ability can really bite you here, despite its nice horizontal reach and speed.

Tough boss! One of solo action gaming's classic 1v1 duels, imo, as long as you don't cheese him with Holy Water. Even x3 Cross feels like a pair of trap characters ala Guilty Gear's Testament and Bridget facing off. (right down to a big imposing reaperman VS a hotpantsed little boipucci :shock: now that is some videogame time travel :o)

Keep in mind, while his movement and sickle positions are random, he obeys a consistent move -> summon pattern. If you can get a feel for it, it'll become a lot easier to plot your movements around the room. Don't leap at him while sickles are inbound! If one spawns in your preset jump arc, UR FUCKED SONNEH.

Here's a crusty x3 Knife demo that should illustrate his behaviours. He almost got me! But I know him too well and escape his spiteful double KO setup. Image

Image Image

Note that the shitty video capture makes it look meaner than it is - you can see the incoming sickles a lot better at 60fps.

You're probably gonna want a walkthrough for CVII. Its English localisation is infamously unhelpful, and it's an obtuse game to begin with. Also nowhere as good for tactical action/platforming as the other two FC games - dungeons are vacant, enemies are basic, and bosses are pitiful. Still worth having around though - looks neat, sounds AMAZIN, and its rural wandering has a unique atmosphere, not really seen again until Ecclesia twenty years on.

Also, you'll spot all the CVII Easter eggs the Rondo/SOTN guys put in their games, right alongside those from its better-loved bookends! Image

For the love of God, and all that is holy: if you play CVIII/Akumajou Densetsu (harder/easier regions, respectively), take the upper routes at every opportunity - except for the very first (Clock Tower), if you don't want the game's "agile fragile ninja" character. The lower routes are aesthetically glum, generally tougher, and sport the universally-despised Melty Blocks. Waiting around for blocks to melt/stack is an ethos-missing howler on par with CVII's invisible pits.

Lower works best as a deliberately moody post-game trial. Note there's also a second loop, which is mildly tougher on FC, and fucking balls-hard on NES, owing to meaner damage scaling, faster enemy shots, and a certain exclusive enemy that'll make Medusaphobes shit their hotpants. Probably the toughest challenge of the traditional series, certainly if you go Trevor-only.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Dec 17, 2020 9:21 am 


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Ha, to my shame I’m looking to knock off a quick clear and move on, though I did clear him twice after a bit of practice – one with cheese, once with axes. Went back for a single run before practicing the final stage and ended up getting stuck at Frankenstein, who I’d managed to clear first attempt by sitting on the right platform and mashing. It appears I must have pinned the flea man in place that time, took me a few attempts to cotton on that he freezes when hit, just thought I’d been the recipient of a lucky glitch first time around. Then I started to drop the ball on the corridor before death, with the Medusa heads and Axe Armour, before realising that you can smash that bit without breaking stride if you’ve got the holy water, cracking that bit felt proper badass. I’ll attempt the final stage tonight then try and string it all together.

I’ve few complaints with it as a whole. There are a few times where I’ve fallen through the edges of a moving platform, the stairs still annoy the piss out of me, and on occasion I’ve struggled to pick out stairs among the games hideous palette; but on the whole it’s a confident, muscular challenge. I’d have been impressed with this at the time, as a C64 owner we were still being fed ‘console killers’ like Creatures – the controls on that makes CV1 feel like SOTN.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Dec 17, 2020 12:16 pm 


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BIL wrote:
a certain exclusive enemy that'll make Medusaphobes shit their hotpants.

They totally should have kept using those guys in their optional nightmare enemy role. Image


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Thu Dec 17, 2020 12:46 pm 


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Was messing with SOTN just last night, wondering if Olrox's summons are one of its legion CV1/2/3 Easter eggs, haha. I know that hell-crazed look!

DO U WANNA PARTEH / ITS PARTEH TIME ♫
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Not that these amiably circling jokers are anything like the EKG-exploding sine wave spikers of CVIII. (I was trying to see if an All Furniture run is possible - tragically, Olrox's HITO NO NOROI will obliterate the full set every tiem 3;)
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Tue Feb 23, 2021 9:19 pm 


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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Feb 24, 2021 1:37 am 


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i dun habe switch, or pc, or house 3;
XX TURNIN ME OUT :shock:
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Shumps friends, PLS, post tips on how 2 survive Akumajou Dorakyura XX ("Demon Castle Dracula 20") Image
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Feb 24, 2021 2:56 am 


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Blinge wrote:
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if you'd bothered to read his comment you'd see that you don't game over and thereforedon't need continues THANKS
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Wed Feb 24, 2021 1:52 pm 


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Erm I'll have you know i can't be wrong because oppression or something.
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 Post subject: Re: Castlevania Miscellanies
PostPosted: Tue Mar 02, 2021 8:53 am 


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https://youtu.be/zJuf_KO1vSQ

First person Vampire whipping! - Castlevania: Simon's Destiny

dayum this looks worth a go
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