Bayonetta (PS3/360)

Anything from run & guns to modern RPGs, what else do you play?
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Kiken
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Re: Bayonetta (PS3/360)

Post by Kiken »

Elixir wrote:Game is graet fun, up to Chapter 6 now. I don't like the events where you're forced to press a specific button or die outright, but apart from that it's enjoyable.
I took issue with the life-or-death QTEs the first time through as well. Thankfully, they don't change (regardless of difficulty), so once you know what to expect, they cease to be an issue.

I'm currently working on collecting the 16 remaining crows that I'm missing as well as beginning a speedrun on Normal (you have to finish the game in under 3 hours on Normal or above to unlock a specific item).
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Re: Bayonetta (PS3/360)

Post by sjewkestheloon »

I've been watching this one for some time. Looks like I will be purchasing it as soon as is possible.

It will be a nice change of pace from the RPGs that I play mostly. I love intricate fighting systems and hold NG and DMC as the high watermark of console action. Guess the game was made for me really.
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Re: Bayonetta (PS3/360)

Post by adversity1 »

Yeah not happy with the QTE events.
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Elixir
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Re: Bayonetta (PS3/360)

Post by Elixir »

I'm so far enjoying it but I'm terrible at this game. I probably used 20+ continues during that stage with the Golem and I still didn't figure out what pattern it has.
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I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
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Re: Bayonetta (PS3/360)

Post by TLB »

adversity1 wrote:Yeah not happy with the QTE events.
QTEEs?
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Re: Bayonetta (PS3/360)

Post by ZOM »

Didn't mind the QTEs; shit happens just the first time and they're easy enough to memorize to not fall for it a second time.

My "playing plan" is a mess: I didn't even finish the game nor have I found all the crows but I already begun on replaying levels to get platinums and beat the alfheims. I seriously have to clear the game first before I go on... :)
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Re: Bayonetta (PS3/360)

Post by Elixir »

Yeah, I wouldn't want to go through and get pure platinums without having all the best gear, etc. to take down everything as quickly as possible.

Up to chapter XIV now, I should end up beating it later today. It's definitely kept my interest to play through this fast, unlike DMC4.
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.

I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
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Re: Bayonetta (PS3/360)

Post by Strider77 »

I don't understand the issues with the QTE in this game. There are not a huge amount in the game and it resets you to that exact starting point of the QTE. All you have to redo is the QTE itself and they weren't difficult.
I probably used 20+ continues during that stage with the Golem and I still didn't figure out what pattern it has.
He either is going to punch at you, turn into a dragon and bite at you, or turn into a bird and swoop at or shoot tornadoes at you. Just dodge either of the punches or when the dragon form snaps at you, causing witch time, then jump up and wail on the red orb.

He not that tough.... but then again this is after beating him on infinite climax mode with no witch time allowed. He's really fun then.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Bayonetta (PS3/360)

Post by neorichieb1971 »

m3tall1ca wrote:
adversity1 wrote:Yeah not happy with the QTE events.
QTEEs?
Quick timer events.

Its when animation takes over and you have to press some buttons that highlight on the screen. If you don't press the right button in time (or another wrong button) you die. Every game has it these days.
This industry has become 2 dimensional as it transcended into a 3D world.
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Re: Bayonetta (PS3/360)

Post by ZOM »

@neorichieb1971
Read adversity's post, then read m3tall1ca's again. ;)
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Re: Bayonetta (PS3/360)

Post by Elixir »

Just beat the game. Overall, I liked it. More impressions here.
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I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
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Re: Bayonetta (PS3/360)

Post by hermosaguy »

Just finished the game...production values are through the roof here! Of all the games out right now, I'll probably do another play through of these before I get back on MW2 and L4D2...oh, and Dragon Age can just chill and collect dust, lol. I'd have to say this is my fave game of the year.
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Re: Bayonetta (PS3/360)

Post by llaoyllakcuf »

Kiken wrote:I'm currently working on collecting the 16 remaining crows that I'm missing as well as beginning a speedrun on Normal (you have to finish the game in under 3 hours on Normal or above to unlock a specific item).
Crow #77 is the only one that actually takes some work to get, as it's inside an Alfheim Portal and can only be obtained after completing it.

Also, you don't have to play the entire game to change your total playtime. You can just re-play individual chapters, as the game allows you to update your end of level stats. Just check on the "ALL" time of the completion results screen.

Btw, I didn't find that item all that great. It drains your magic gauge really fast, and since you have to hold down a button to activate the effect, it makes it very awkward to fight while in Witch Time.

I do like the accessory you get for collecting all 101 Tears of Blood. But it doesn't record your play results when used, because it's so overpowered. Also would've been nice if you could equip it in the Angel Slayer chapter :(
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Re: Bayonetta (PS3/360)

Post by Elixir »

Does anyone have any recommendations for what accessories and weapons to buy? There's so many things available and I'm short on cash.

More importantly, are there any effective grinding spots for halos?
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.

I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
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Re: Bayonetta (PS3/360)

Post by TLB »

ZOM wrote:@neorichieb1971
Read adversity's post, then read m3tall1ca's again. ;)
ZOM is DA BOMB!


And all this shit about hot librarian MILFs and QTEEEs is making me want to buy NINAJA BURADU and preorder this game.
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Re: Bayonetta (PS3/360)

Post by Kiken »

llaoyllakcuf wrote:Crow #77 is the only one that actually takes some work to get, as it's inside an Alfheim Portal and can only be obtained after completing it.
Yeah, I know. I came across that just exploring as was thinking... "Damn! It's too far along the bridge! I'll have to complete the Alfheim to get it".
llaoyllakcuf wrote: Also, you don't have to play the entire game to change your total playtime. You can just re-play individual chapters, as the game allows you to update your end of level stats. Just check on the "ALL" time of the completion results screen.
Yeah, I know. I just got it today (got my total time down to 2:59:32).
llaoyllakcuf wrote: Btw, I didn't find that item all that great. It drains your magic gauge really fast, and since you have to hold down a button to activate the effect, it makes it very awkward to fight while in Witch Time.

I do like the accessory you get for collecting all 101 Tears of Blood. But it doesn't record your play results when used, because it's so overpowered. Also would've been nice if you could equip it in the Angel Slayer chapter :(
I haven't even bothered to equip it. I went after it because I hadn't spent too much time on refining my rank on Normal, so I could sacrifice my old records just to unlock it and get it purchased.

After buying it, I went back and finally nailed my first Pure Platinum trophy on Normal (finally did the Vestibule correctly and linked my combo through all of the enemy waves in the grave yard). I'm still having trouble in the Lost Chapter though.
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Re: Bayonetta (PS3/360)

Post by Elixir »

Wow rage. I pure platinum'd every single phase in Chapter 1 except for the third verse since I don't know where it is. It gave me a platinum, even though I did the courtyard and the proceeding verse with Gaze of Despair.
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Re: Bayonetta (PS3/360)

Post by adversity1 »

Good lord some of the angel fight challenges are hard. Somebody wrote a FAQ on Gamefaqs for them which describes almost all of them as "easy".

Now fair, I may suck at action games (this is my first DMC style game that I really put time into) but these are not easy by any means. A few were, but the majority have been quite challenging.
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Re: Bayonetta (PS3/360)

Post by Elixir »

I forgot to mention that Lt. Col. Kilgore is a great weapon and I've always wanted to have rockets attached to my legs.
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Re: Bayonetta (PS3/360)

Post by Strider77 »

Just finished the game...production values are through the roof here!

I'd have to say this is my fave game of the year.
Agreed....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Bayonetta (PS3/360)

Post by GaijinPunch »

How many chatper's does it go to? I got to 7 or so and had to leave town. Hopefully I can finish it up before year's end.
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Re: Bayonetta (PS3/360)

Post by adversity1 »

Beat it tonight. On the whole, a great game.

Dunno if I'm gonna be able to fuck with Hard and Infinite Climax modes, but I'll give it a try. One thing that I think Platinum had a lot of foresight with for this game is that all achievements are basically independent of the awards for each chapter (except for the one that requires you to get 10 platinum medals, but that's pretty easy). This mean that you don't have to stress and reset every chapter until you've got the pure platinum award etc. Unless there's some unlocks linked to that which I'm not aware of.

Not sure if it'll be my GOTY, but it's definitely in my top 10 as of now.

Complaints would include: QTEs, soundtrack (grated on my at the very end) and long-ass ending, but that's all I can bitch about really.
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Re: Bayonetta (PS3/360)

Post by TLB »

Yeah, those QTEEs seem to be a common complaint. I was never really too bothered by them in any of the other games I've encountered them in, so hopefully that shouldn't be too much of a problem for me in particular ^_~
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Re: Bayonetta (PS3/360)

Post by Elixir »

adversity1 wrote:Dunno if I'm gonna be able to fuck with Hard and Infinite Climax modes, but I'll give it a try. One thing that I think Platinum had a lot of foresight with for this game is that all achievements are basically independent of the awards for each chapter (except for the one that requires you to get 10 platinum medals, but that's pretty easy). This mean that you don't have to stress and reset every chapter until you've got the pure platinum award etc. Unless there's some unlocks linked to that which I'm not aware of.
This game has unlockables galore. So far since beating it I've unlocked the whip (not that great), Kilgore (great) and a bunch of costumes and accessories. Pure Platinuming Normal unlocks Jeanne, but I don't know what Pure Platinuming Hard and Infinite Climax does.

Pulley's butterfly helped me Pure Platinum Chapter 1 of Normal, but I reset whenever I didn't get it. I don't consider this cheating though. Gaze helped too; the final phase of Chapter 1 was giving me issues in getting a large enough combo without it. Moon is going to be really useful in Infinite Climax because there's no witch time there.

This will probably go on the backburner once Futari rolls around, but I'm not going to forget about it and the bunch of stuff I've yet to find.
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.

I have retired from genre-specific content creation after 13 years, but I'll always love this little genre in my own personal way.
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Re: Bayonetta (PS3/360)

Post by ZOM »

Elixir wrote:...I've unlocked the whip (not that great)
I don't leave home without Kulshedra equipped on my secondary weapon-set; It's very great to pull enemies towards Bayonetta while in mid-air & then quickly switch back to weapon-set A (Katana & Ice skates) to finish off the enemy.
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Re: Bayonetta (PS3/360)

Post by Strider77 »

How many chatper's does it go to? I got to 7 or so and had to leave town. Hopefully I can finish it up before year's end.
there are 14 in total.... what do you think of it so far?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Re: Bayonetta (PS3/360)

Post by adversity1 »

Elixir wrote:
adversity1 wrote:Dunno if I'm gonna be able to fuck with Hard and Infinite Climax modes, but I'll give it a try. One thing that I think Platinum had a lot of foresight with for this game is that all achievements are basically independent of the awards for each chapter (except for the one that requires you to get 10 platinum medals, but that's pretty easy). This mean that you don't have to stress and reset every chapter until you've got the pure platinum award etc. Unless there's some unlocks linked to that which I'm not aware of.
This game has unlockables galore. So far since beating it I've unlocked the whip (not that great), Kilgore (great) and a bunch of costumes and accessories. Pure Platinuming Normal unlocks Jeanne, but I don't know what Pure Platinuming Hard and Infinite Climax does.

Pulley's butterfly helped me Pure Platinum Chapter 1 of Normal, but I reset whenever I didn't get it. I don't consider this cheating though. Gaze helped too; the final phase of Chapter 1 was giving me issues in getting a large enough combo without it. Moon is going to be really useful in Infinite Climax because there's no witch time there.

This will probably go on the backburner once Futari rolls around, but I'm not going to forget about it and the bunch of stuff I've yet to find.
Thanks for the info Elixir.

Pure platinuming normal though? Good god I will never get around to that.

I got the whip somewhere in my first playthrough, but not Kilgore. Any idea what unlocks it?

Yeah I'm getting Futari today so same thing, backburner, but am looking forward to coming back to this (and MW2).
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Re: Bayonetta (PS3/360)

Post by Pringer »

As for earning cash, look around Gamefaqs for a video by Kouli on earning 10,000,000 halos in a few minutes. It's less effective with Bayonetta than with Jeane (given that she earns double combo points), but it'll take care of money issues in one shot. Basically all it is using the indestructible boss at the end of chapter 2 to rack up a huge combo count using the Gaze and Time Bracer to stretch the fight time. Without the time bracer you can earn a few hundred thousand, with it, Bayonetta can earn a half mil or so, and Jeane can earn over 10 million. Alternatively, work on getting a platinum on bosses, as you start to chain combos on them, you'll start pulling down 50,000 halos or so per attempt.

You only have to get platinum on each chapter to unlock Jeane, on Normal or harder difficulty. I only got about six pure platinums in my run, mostly on boss fights. I skip too many fights to get them all platinum'd out.
Elixir wrote:
adversity1 wrote:Dunno if I'm gonna be able to fuck with Hard and Infinite Climax modes, but I'll give it a try. One thing that I think Platinum had a lot of foresight with for this game is that all achievements are basically independent of the awards for each chapter (except for the one that requires you to get 10 platinum medals, but that's pretty easy). This mean that you don't have to stress and reset every chapter until you've got the pure platinum award etc. Unless there's some unlocks linked to that which I'm not aware of.
This game has unlockables galore. So far since beating it I've unlocked the whip (not that great), Kilgore (great) and a bunch of costumes and accessories. Pure Platinuming Normal unlocks Jeanne, but I don't know what Pure Platinuming Hard and Infinite Climax does.

Pulley's butterfly helped me Pure Platinum Chapter 1 of Normal, but I reset whenever I didn't get it. I don't consider this cheating though. Gaze helped too; the final phase of Chapter 1 was giving me issues in getting a large enough combo without it. Moon is going to be really useful in Infinite Climax because there's no witch time there.

This will probably go on the backburner once Futari rolls around, but I'm not going to forget about it and the bunch of stuff I've yet to find.
Typically for Platinums you're going to want the Gaze and the Butterfly accessories, which will allow you to use the sword and still hit your combo requirements. Just try to spend most of your time in witch time and use the pistol and taunts to link combos and it won't be too bad. The hardest chapters are probably Isla Del Sol and the Epilogue. I don't think anyone on this forum should have too much trouble running a shooter segment without getting hit after a little practice. Just don't screw up on the epilogue and hit a planet. And don't equip Odette on chapter six, and it screws up the timing while you're running up the statue of the snake, and the Inspired will blow the bridge directly out from underneath you, which is hard to dodge and instantly kills you. So walk, don't skate.

Hard just teaches you to use witch time a lot. Infinite Climax teaches you to use the Evil Harvest Rosary and blow the crap out of your enemies. It's not too bad. The lightsaber is worth it.

Now Infinite Climax with Jeane...I'm having a hard time with that. No easy Rosary trigger, so it's just me, the Moon accessory, and Kilgore versus the world. I rather wish I had the gun-chucks unlocked with her...
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Re: Bayonetta (PS3/360)

Post by Elixir »

adversity1 wrote:Thanks for the info Elixir.

Pure platinuming normal though? Good god I will never get around to that.

I got the whip somewhere in my first playthrough, but not Kilgore. Any idea what unlocks it?

Yeah I'm getting Futari today so same thing, backburner, but am looking forward to coming back to this (and MW2).
In general, LPs unlock it. There's some in chapter 9 where you revisit the courtyard. There's breakable walls at each end, one with an LP and another with an Alfheim thing which is what I needed. There's also a chest south east of when you first enter the portal to Paradiso.

I like how this game handles post-game. Just go back to any chapter and improve your score, with whatever weapons you want. Of course this means that it's asking you to get the best items and run through again, but it adds a bunch of replay value. I'm now slugging through Hard. It isn't really that hard, I mean, I'm still dying here and there and still getting Stone awards but thanks to the Kilgore exploit it's much more fun. I'd never both with trying to Pure Platinum everything on Normal if it weren't for the ability to exit and try Verses over again.

I'm going to list a bunch of stuff I found on gamefaqs here, just for personal reference and possibly useful information to others. Spoilers:

Saifon (nunchaku) - complete 100 chapters
Handguns (from the prologue) - beat the game on Normal
Bazillions (laser guns) - beat the game on Hard
Pillow Talk (beam sword) - beat the game on Non-Stop Climax (highest difficulty)
Rodin - defeat the hidden boss, who you can fight once you've picked up a total of 10 million halos

Eternal Marionette (automatic mode) - beat the game on Very Easy Automatic or Easy Automatic
Time Bracelet (goes into Witch Time at the expense of magic) - beat the game in 3 hours
Eternal Testimony (magic regeneration) - get 50 Umbran Tears of Blood
Climax Brace (permanent Wicked Weave mode) - get all 101 Umbran Tears of Blood
I haven't actively browsed/used this forum in many years and it's no longer an accurate representation of me.

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Re: Bayonetta (PS3/360)

Post by GaijinPunch »

Strider77 wrote:
How many chatper's does it go to? I got to 7 or so and had to leave town. Hopefully I can finish it up before year's end.
there are 14 in total.... what do you think of it so far?
Thanks for clearing that up. ;)
I quite like it (other than the over-the-topness and the language seems tacked on) but it's good fun. I have almost no time for games these days though.
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