Marc wrote:Just ditched Ori and the Blind Forest. Started well, but about a third of the way in it started to rely on the fact that you can save anywhere, and ended up with sections more like Super Meat Boy than a trad arcade adventure. Plus, the astounding visuals all to often made hazard recognition a nightmare - in fact it seemed to delighl in doing so a certain points. Not for me, sadly.
Ori is one of those games I knew was being hyped up because "pretty artful game" and little else so I avoided them for years. I finally decided to play them to see what the hype was about and should have just...stuck to my initial reaction. They're not even close to terrible. But I found them middling. There's a lot of moments that just don't work how the developers intended and yeah, the visuals aren't all that functional in a lot of critical points. Ori is often pea sized on the screen and there's so many blurry, soupy lighting effects, and murky foreground obstructions the game becomes a headache. 2 is much better but still not all that fun to me.
Honestly there's a lot of indie search action titles that get massive amounts of praise but when I play them, I just lose interest. Ori and Hollow Knight have been at the top of that list for me for a while now. I'd just rather replay AM2R, ESA, or Axiom Verge 1.
Sumez wrote:
Coming straight from Dusk, the supposed king of the "boomer shooters", combat in that one really left a lot to be desired, and I'd love to see more classic FPS games that play with your interaction with enemies in fast paced action gameplay.
Yeah Dusk is good, but I felt underwhelmed by it. I don't know quite what I was expecting but it felt very run of the mill for the niche compared to how overwhelmingly high people elevated it. I'll likely go back to finish it, but I wasn't in any rush to do so when I got it.
One thing about Dusk, and this is just me, is that it brings classic movement tech to the fore in a way that it goes from being interesting to being a meme. It's so overpowered and so easy to do, that it stopped being fun for me. Especially considering that, at least in my time playing it, there wasn't really a point where it felt necessary despite it being as simple as Mega Man X's dashing. The reason strafe jumping is so much fun in Quake and Source games despite nothing being designed around it is because it takes practice to be consistent about it. When it's so easy to do and so overly rewarding, it just feels empty like it's there to tick a box.
I think Amid Evil and Prodeus are much more satisfying experiences despite doing much less. The latter is PISS easy on any difficulty, but the levels are just more interesting to me. And as far as boomer shooter combat goes, the generic obvious take is to praise Ultrakill in that regard. But honestly, I agree with the insanely positive reception of that game 100%. It's all the same reasons I liked Eternal in rethinking gun combat and not being shy about having
heavily enforced rules and loops. I like Eternal more than Ultrakill for different reasons, but I'd call Ultra the more focused title of the two.