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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Sun Sep 20, 2020 7:56 pm 


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emphatic wrote:
BIL wrote:
Aw nice :o That one and Dolphin Blue are my two biggest bucket list R2RKMFs.


Dolphin Blue is awful. Slowdowns everywhere.


FML :O
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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Mon Sep 21, 2020 5:56 am 


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CIT wrote:
Always wrote it off as a mere Metal Slug rip-off, but I've been assured it very much brings unique qualities to the table and is legit in its own right. First visual impression is impressive for sure!

It's absolutely a lot more than a Metal Slug rip-off. It takes the best aspects of MS, but adds stuff of its own as well. It's a brilliant game with very few flaws.

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Anybody know about the versions? This one says Ver. 1.1. Game seems poorly documented online, both in terms of tech and game strats.

I've only played the PGM cartridge version, so I'd be interested in knowing if they fixed a pretty major scoring glitch the game has. There's an item you can only pick up by finding another secret item, but if you don't have that, you can just stand on top of it and your score will keep going up as long as you're touching it.

It's really too bad, because unlike Metal Slug, the game has a real scoring system, but that bug just breaks it completely.

I can't find a video of anyone doing the bug, but it's the item picked up at 4:36 (looks kinda like a hot air balloon) in this *sigh* longplay: https://www.youtube.com/watch?v=FojNKSZWX4U&t=276


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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Mon Sep 21, 2020 11:42 am 


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Cool, thanks for the heads up! Do you know of a strategy guide anywhere? The secrets seem to get rather elaborate.

BIL wrote:
emphatic wrote:
Dolphin Blue is awful. Slowdowns everywhere.


FML :O


Metal Slug 2 has slowdowns everywhere and it's still fantastic. :wink:


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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Mon Sep 21, 2020 12:01 pm 


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No, like you said there's a massive lack of solid documentation on Demon Front and its mechanics. :( I didn't understand how to properly utilize the familiar until I saw FunkDoc's commentated playthrough on Twitch... I hope it's still up there somewhere.

Some of the later stages are basically impossible without this knowledge.


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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Mon Sep 21, 2020 5:46 pm 


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Location: Alingsås, Sweden
CIT wrote:
Metal Slug 2 has slowdowns everywhere and it's still fantastic. :wink:


True. Dolpin Blue is pretty meh, gameplay wise though. I really tried to like it, but... Metal Slug 2 is fantastic.
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Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Tue Nov 24, 2020 8:36 am 


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Got myself a tiny Rygar PCB

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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Tue Nov 24, 2020 12:16 pm 


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Cute! Image Image Essential game too ofc!
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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Tue Nov 24, 2020 8:19 pm 


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Social Distance Rygar?
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RegalSin wrote:
Street Fighters. We need to aviod them when we activate time accellerator.


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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Wed Nov 25, 2020 4:24 am 


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What is that? Rygar for ants?
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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Sun Mar 21, 2021 7:54 pm 


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Got a few new PCBs:

Drift Out '94 (Visco)

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Backfire! (Data East)

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Yep, I'm a big fan of 2D isometric rally games. ;)

Knuckle Bash (Toaplan) :mrgreen: :mrgreen: :mrgreen:

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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Mon Mar 22, 2021 12:19 am 


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Between the motorsports and the buffness, probably the manliest post this thread has seen. :mrgreen:

Interesting, I'd not heard of Backfire - at a glance, the name made me recall their belt-view driving STG, Breakthru.
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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Mon Mar 22, 2021 1:38 pm 


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I realize that this is like, a year late, but Dolphin Blue's pretty fantastic. The Dolphin meter giving you an invulnerable dash attack or even just an extra midair hop to evade at low meter is pretty nifty. The lack of autofire means it's mashy like Metal Slug is though.
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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Fri Mar 26, 2021 11:29 pm 


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BIL wrote:
Interesting, I'd not heard of Backfire - at a glance, the name made me recall their belt-view driving STG, Breakthru.


Incidentally, not to be confused with Tecmo's Back Fire! :shock:

https://www.youtube.com/watch?v=tn8MF9jtjNc


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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Fri Apr 09, 2021 11:21 pm 


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More isometric rallying fun:

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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Sat Apr 10, 2021 1:34 am 


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You've become our resident connoisseur! Interesting to see a European-developed coinop example of the genre.
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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Sat Apr 10, 2021 8:22 am 


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It’s not so often you see European developed coin-ops, period. :D

Gaelco’s original World Rally was actually the one that established the subgenre, the other games all came later.


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 Post subject: Re: The Official Cool PCB You Just Got Thread!
PostPosted: Sat Apr 10, 2021 12:18 pm 


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I got a Gaelco board myself, Alligator Hunt, but it has a video glitch that people have speculated is due to the suicide battery. I've done everything I can do to revive it following a bunch of guides, though, and absolutely nothing helps :(
Pretty interesting developer either way. I guess they are most notable for Thunder Hoop 2?


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