Hee hee, an astute observation. Pokemon has been going down the toilet these days, and though DQ never got remotely close to the amount of money those games brought in, DQ7 was an even bigger qualitative step down. One could argue they put a lot more hours into monster animations, but you can't really pick a place with steeper diminishing returns than that. (The obvious joke to make here is the final boss of DQ7 has more frames of animation than the entire rest of the series combined, including the 3d games that came after it.)Sengoku Strider wrote:I understand it was made with a small team, which is why it took so long, but honestly there was no excuse for that world to look as crummy as it did. I respect that they wanted a nostalgic feel, but there were like 6 townspeople sprites in the game or something. For a franchise that had been raking in money for a decade, it just came across as cheap.
In many ways I respect the hell out of the franchise for not being about graphics. DQ6 was the best looking DQ game from that era; only a few would say it's the best DQ game from that era.
I unenjoyed how every boss did the same thing: once you cleared its lifebar, it would "regain" a little sliver of health, but that sliver of health was like three or four times as much HP as it took to get to that trigger. How is this "second wind" a surprise if they all do it?! Why even have lifebars?!I went back to try & play the first one afterward, and quit after 4-5 hours. It felt like there was absolutely nothing to the battle system, I wasn't going to sit there & just press fight over & over for the amount of time it was clear the game wanted me to grind.
You probably missed the most exciting mandatory backtracking in all of jRPG history: in one section of the game, you have to deliver lunch to some NPC miner guy. Because there's been a fly going around stealing dudes' lunches. That's right, once you deliver the lunch: boss battle. With a tiny fly. It takes forever to kill and has a second wind gimmick as well.
I feel like I was a forgiving lad, with hatred for nary a game in sight... but BOF1 made me declare "this game is shit" long before we learned the term 'kusoge'. And now that I know the term 'kusoge', I can say without a doubt, BOF1, is 100% not a kusoge.
It is... "A SHIT GAME".
All these years, I'm still angry about this smh. The Chun Li cameo is like the twist of the knife - if Capcom had made an jRPG about fighting game kinda characters, it would have been way more cool and useful to the world. There's diminishing returns on games about dudes walking around with weapons, ya know. Furrydom was the only thing kinda special BoF brought to the table.
I think it'll start to get stale after 3's remake comes out. These things are only special for the first few times they're available, after that it'll just be another style to dip into now and then.I think everyone wants hd pixel remasters of dragon quest III, IV and V. IX was lowkey one of the best dragon quest games nobody talks about though.
oi. Nintendo. You got me started on Nintendo. Those bi-polar, schizophrenic bastards..The Luminary from DQ11 was added to the roster some Smash Bros. game a few years ago, and I think that had quite a massive impact on the prices of all the DS DQ titles, because a lot of kids and newcomers who had never even heard of the series were suddenly aware of it.
They know they need more than just Zelda-Mario-Kart-and Smash to stay in the game. So they've been trying to expand their franchise base to appeal to a broader range of people. Their acquisition of the Fatal Frame franchise maybe being one of the earliest examples of trying to provide products outside their comfort zone, and Bayonetta probably being the most high-profile.
Corporate acquisition of capital, that's normal. What is not normal, is the teeth-grindingly stupid and self-sabotaging way they're going about it.
Fatal Frame received a bit of censorship - instead of getting a set of lingerie for grinding it out 100%, it was replaced with Nintendo themed costumes instead. A bit annoying for the most hardcore fans, but didn't effect the rest of the game.
The jRPG game, Tokyo Mirage Sessions... was censored up the ass. The twitchy example of how petty and extreme this was done is always the pelvic shadows being removed. (A ??? why example is when they changed a blood type.) A more endemic example, is how they censored a dress that had cleavage by moving it up to mid neckline. It looks like shit, from an objective color theory perspective. (My long essay on color theory in the spoiler cut. Essays within essays.)
We don't mention it out loud much, but the new Bayonetta was also toned down due to Nintendo specifications. Not to as extreme a degree, but still.
Spoiler
A single clump of color isn't quite enough: secondary and tertiary colors are also necessary. Like how massages work, stimulation of neurons by providing variety and texture is considered "pleasing". You activate new neurons, while letting the others that were just stimulated rest.
So clothing that's one flat color from feet to the middle of your neck is generally unpleasant to look at. At least throw in a sash or something in there, it's seriously like magic how much that helps.
(In color theory, Aigis from Persona 3 and Teddy from Persona 4 are the exact same character!)
Perhaps the game out these that got it worst of all, is Dragalia Lost. A free mobile action rpg, like a cross between Gauntlet and Diablo. Nintendo flat out refused to monetize this game, at all. You know how most of these games give whales an incentive to drop thousands of dollars for tiny incremental or cosmetic gains? Yeah, Dragalia Lost didn't do that. You played for three months and had more than enough to be content with. It was so bad, some players would actually beg the developers to give them some reason to spend money on the game, because they didn't want it to shut down. This wasn't something they came to after a long time of the live service - it was a fear that cropped up within the first couple months.
Predictably, it's shutting down this year.
There is no way whatsoever that Nintendo, as a collective body, wanted Dragalia Lost to succeed. If they wanted it to succeed, there are ways they could have tried to push it more:
* Mention a large content update in Nintendo Directs once or twice a year. Just a reminder that this thing existed.
* Like... not region lock it to a small section of the globe for no reason?
* Like... let people play it on a PC through emulation?
* Like... letting people who want to play your game, play your game....???
Smash Bros... is the biggest push they have, but they never use it to boost something new. (Wonderful 101 could have used the help. All of them could have.) They could have given a character slot to the energetic bunnyman archer guy, but they found it more prudent to spend those resources on adding another three or four more Marth clones no one wants or asked for. (Guess they don't want to take a risk on adding a character on a franchise that might fail in there, eh? Here's Steve from Minecraft. This guy really builds up Nintendo's franchise equity!)
Anyway, like with most systems of power, what looks stupid and insane from the outside is entirely logical on the inside. There are younger people at Nintendo who are trying to expand their range of products so the company can continue to be competitive and relevant (not to mention accomplishing their own ambitions)... While the established old fucks do not want them to succeed. They'd much rather a new franchise fail, as long as THEY aren't the ones getting credit for it.
Old fucks ruining kids' dreams and lives. Gotta love it. If we want our dreams to come true, we have to do it ourselves.
There's almost always this kind of sabotage when there's different teams involved in a company; there was a huge faction of Nintendo that did not want the Gameboy to even be made, let alone succeed. What a different world we'd be living in now, if they had won over the CEO to their side.