Well, yesterday I went to a doujin game/old game event and Ichikawa-san, the dude that made Slap Fight MD, was there. We talked for a little bit and I apologized for not having played Hover Attack yet and he was like "Oh, we have that here! Buy one! It's 6000 yen! It has a 100 page instruction manual and poster and the soundtrack and stuff!" and I was like "Uh... you have... physical copies? Okay... as long as you sign it", so he did and now I have finally played Hover Attack. It is... unique. It's not Run 2 The Right, though; it's Hover 2 The Left. You can go right, but you can't face right since you are required to face left at all times.
I guess you are a little dude/robot thing that has a hovering platform that you can and more or less have to ride on, and you hover around on it blowing things up. You can get off of the platform and walk around and shoot things, but you have limited ammo and have to refill at your hover platform thingy. You also have a jet pack type of thingy that makes you move super fast, but it has limited fuel, but it also recharges automatically and basically instantly when you are not using it. There is also a grenade, but I don't think you can get more of them, so you have to use them carefully. You can never turn right, so you have to shoot stuff when it is to your left, so you really have to think about positioning in some places. Your hovering platform thing can also shoot, but its range is horrible, so you have little choice but to dismount in order to kill most things unless you are basically touching them while riding your platform thing.
Your little robot dude and your hover thing both have separate health, and if either one is destroyed, you instantly game over. There are a shitload of things shooting at you and they shoot a lot, so you have to be careful or you will definitely die. This new release has all of the levels from the original Hover Attack and a bunch of new ones and you can make your own, it seems. I would not be surprised if you can download other people's levels, too. This game is really something. I am not really sure what it is, but it is definitely something. I have only played it for 10 minutes and need to spend way more time with it, but if you want to play something that is weird and crazy and the weirdness and craziness actually works, definitely play this.
Sumez wrote:
Steven wrote:
Something tells me you've been playing it on the Mega Drive with a 3 button controller. Play it with a 6 button controller and it becomes a completely different (and way better) game.
No, I've been playing on an arcade stick. I have tried the 6-button pad controls, and though you'd assume it's the way to play, it's a little messy, and especially not good for diagonals (an actual twin stick setup would be better, but the version of the game made for modern consoles with this setup is a completely different build from the ground up, it's easier and with a ton of little differences.
While the shock troopers style control scheme does feel cumbersome at first, I find it the most enjoyable way to play by far! To master Xeno Crisis is to embrace and learn the three-button arcade style controls (though I wouldn't attempt it on a gamepad because you need a finger on each button). It took me a while to get used to, but once it clicks, the game is excellent!
I definitely do not like the 3/4 button controls at all, especially after playing the Dreamcast version. They are awkward and restrictive and you can tell it was meant for the MD's 6 button controller, and it's even better with the Dreamcast controller. Playing it as a twin stick game is definitely the best way, even if it only lets you shoot in 8 directions.