Blinge wrote:
yeah you're being cynical to the point where your points are worthless re: the ds3 bosses.
'gwyn but easier and less interesting' - nah. just nah.
I mean to be fair Gwyn is very exploitable if you just spam parry, which is kinda similar to my complaint about Sulyvahn. But I maintain that DS3's final boss is a much worse version of Gwyn. Gwyn's relentless aggression made for a standout finale because it was in stark contrast to the slow and careful pace promoted by the rest of the game. DS3 final boss being aggressive means fuck all because everything is aggressive in DS3, on account of DS3 trying really hard to be Baby's First Bloodborne but-without-any-of-the-things-you-liked-about-Bloodborne. Am I supposed to praise him because he recycles assets for his entire moveset?
Anyway, I'm not the one being cynical. Dark Souls 3 is one of the most cynical games I've ever played, and certainly the most cynical one to bear From's logo. I'm just describing what it's like to play it.
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From couldn't really win on boss design. The two complaints, indeed a big complaint about ds2 was " all the bosses are big armour dude."
Then you show any boss to someone that isn't Artorias or Alonne and the internet says "trash boss"
People aren't great at articulating their ideas. But you should at least try to meet them halfway. You don't need to be a mind reader to understand that Artorias and Dragonrider are very, very different things despite both being "big armour dude". People are complaining because DS2 bosses are often extremely similar to one another and usually very repetitive. Something DS2 has in common with DS3.
From could and did win on boss design, btw. One need merely look at Sekiro, Bloodborne, Demon's Souls, Dark Souls 1, and in fact much of their library of non-Souls games. Even Elden Ring has plenty of good bosses, it just has 5 pointless waste of time bosses for every 1 fun one (Bear, Bearer Of A Health Bar

). DS2 and 3 have uniquely sucky bosses compared to other From games.
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Having a new stat you have to pump to make your dodge roll and potion drinking faster is one of those decisions that's almost universally certain to piss off players
Tying dodge roll to a stat isn't bad by itself. But your dodge roll is really bad at base, much worse than even DS1's fatroll, and there's no visible change when you raise your AGI stat. On top of that, very often 1 point in ADP makes no difference to your character at all because you aren't at an AGI breakpoint. So the player is dumping hard-earned XP into a black hole for the vague and invisible promise of their roll getting marginally better. A player would be weird if that didn't piss them off, honestly.
This is a larger problem in DS2 not limited to rolling: your character at base level is absolutely terrible at everything and needs to level up to around 25 or so just to be at the level of competence of a DS1 character. No one starts with a shield except the class that starts with no weapon, so you can't dodge or block for a long time at gamestart and this feels really fucking bad for the player. When you do get a shield, it's identical no matter which class you picked at start, so this makes the classes feel even more same-y. When they don't feel same-y, it's only because they're incompetent at something all the other classes can do just fine.
The Warrior class starts with the worst weapon out of all the classes, that's not a joke, that's Dark Souls 2's idea of game design. The Sorcerer class starts with 3 STR, which is annoying as fuck. There are a grand total of three (3) weapons and zero shields in the entire game that a level 1 Sorcerer can wield one-handed. You might say, "Ah but the Sorcerer is a devoted spellcaster who shuns all physical combat!" But here's the thing, the level 1 Sorcerer also cannot wield ANY sorcery tool in the game other than his starting equipment, and can only cast the most basic spells, including one to buff the weapons that he can't wield. So every Sorcerer player starts out Dark Souls 2 by spending their first 5 levelups on STR so they can use basic items, and then another 10-ish levels on ADP to make their roll work, before they even think about improving their spellcasting, and this is why they hate the game. The player has to invest enormously into stat points before their character even reaches a minimum level of usability.
The first 2 hours of DS2 are the hardest, because your character can't do anything. Then you buy one of the best shields in the game from the very first shop, get access to unlimited lifegems, and coast effortlessly through the other 95% of the game. Except Shrine of Amana, the one excellent area, but people bitched about that place so much that From opted not to include any good level design in DS3 lol.
Despite my dunking on DS2's bizarre ideas, at least it had ideas. I'll take DS2's lively incompetence over DS3's soulless mediocrity any day. In DS2 there are glimmers of greatness. The Gutter may be terrible, but there's an ambition to it that goes way beyond what similar areas in DeS and DS1 did, you can imagine the truly great level that The Gutter might have been, had it been executed properly. There's nothing like that in DS3. You just have discount-Catacombs, discount-Izalith, discount-Latria, discount-Blighttown, and so on, never with any attempt to do anything interesting. It feels like dark souls made by a committee of bureaucrats.