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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Fri Sep 02, 2022 2:47 pm 



Joined: 12 Mar 2019
Posts: 844
Not an enthusiast until the developer is revealed.


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Thu Sep 08, 2022 7:21 am 


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Joined: 26 Jan 2005
Posts: 325
Location: NJ USA
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official site: https://www.iningames.jp/games/cannon-dancer/

promo video: https://twitter.com/iningames_jp/status ... 0251517952

Spoiler: show
One of the rarest games in arcade gaming history is finally coming on Nintendo Switch and PlayStation 4!

Cannon Dancer released in 1996 as an arcade game. Even after a long time, it is a title that boasts a strong popularity that fans have not stopped calling for its revival. In response to these voices, ININ Games decided to release its gem retro game on the Nintendo Switch and PlayStation 4. This is exactly what it feels like to ascend to heaven!


Story

"Cannon Dancer" is an action game set in the decadent near future of the second half of the 21st century, when the federal government is ruled. One day, Slaver, an evil woman plotting to conquer the world, suddenly appears and plunges people into confusion and terror. Fear fuels the abandonment of economic activity, the corruption of the government, and even undermines the foundations of society itself. Fearing the worst, U.S. Attorney General Jack Rayson summons a thug...

The player controls Kylin the cannon dancer, a warrior of "Teki" who wields extraordinary physical abilities and hand-to-hand karate. Kylin confronts not only slavers and the federal government, but also other warriors of the Wolf, who are his compatriots who plot to stop Kylin from dying for personal reasons...!


Features of the game

First ever released on a home console
A classic retro game with a high sense of speed and sleek character movements
All 6 stages full of features
Three types of power-ups
Numerous enemies and bosses
Stunning scenarios and stunning graphics with a nostalgic retro feel. In particular, the psychedelic use of colors and brightness of the boss battles of each stage are a sight to behold!
Equipped with rewind (rewind) function
Includes save load function

Cannon Dancer will be available in both boxed and downloadable versions. And yes! For all fans who love this title, a collector's edition with exclusive perks is also in preparation. Stay tuned.


Special Pack

The Special Pack includes exclusive treasure items for our fans.

– Special Editions
– Art Book
– Washcloth


Non-Japan releases will be released soon.


edit: new URL for Japanese site


Last edited by llaoyllakcuf on Wed Dec 14, 2022 6:58 am, edited 2 times in total.

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 Post subject: summon the thug!
PostPosted: Thu Sep 08, 2022 10:20 am 


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Sweet to behold, but -dang- they don't drop the fake "oriental" title... :evil:
It's nothing to lose really, given the exclusively of the game and the most powerful original name.
As if this piece o' action could be set for mainstream succes. :? "Equipped with rewind (rewind) function."

Right.
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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Thu Sep 08, 2022 5:24 pm 


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Joined: 26 Jan 2005
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Location: NJ USA
official english version: https://www.iningames.com/games/cannon-dancer-en

Quote:
[...] Almost 30 years later, ININ Games has teamed up with two key members of the original development team to finally bring the game to modern home consoles: the game designer Kouichi Yotsui (also known as “Isuke” and famous for his work on “Strider”) and the artist Takashi Kogure (better known as “Utata Kiyoshi”).

Quote:
For all fans and collectors looking for a physical copy, Strictly Limited Games is preparing limited boxed editions with additional collectible items that cannot be found anywhere else. A regular Limited Edition (physical copy + game manual) and a Collector’s Edition with many additional items will be available for Nintendo Switch, PS4 and PS5. Pre-orders will kick off on Sunday, September 18th, at 12 AM CEST (midnight), only at strictlylimitedgames.com.

The Collector’s Edition will include the following:

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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Thu Sep 08, 2022 6:22 pm 


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Joined: 26 Jan 2005
Posts: 8071
Finally a washcloth.


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Thu Sep 08, 2022 6:43 pm 


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Location: Fairfax, VA
Glad to see this one being revived. Looks like it'll be published on Xbox One/Series as well. Guessing there won't be a physical for that one. Curious what the digital pricing will be across platforms.
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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sun Sep 18, 2022 1:04 am 


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Joined: 26 Jan 2005
Posts: 325
Location: NJ USA
SLG preorders are up: https://store.strictlylimitedgames.com/ ... non+Dancer

Gotta have that hand towel/washcloth :lol:

I just hope the PS4 version fares better with the lag than the Switch does...


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sun Sep 18, 2022 1:42 am 



Joined: 20 Apr 2018
Posts: 517
Location: Washigton DC
$30 isn't too bad, especially for PS5, but $14 shipping? WTF!


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sun Sep 18, 2022 10:01 am 


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Location: Denmarku
Americans complaining about a $14 shipping cost, when it costs three times as much to import anything from stores like Limited Run Games or Fangamer
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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sun Sep 18, 2022 11:15 am 



Joined: 20 Apr 2018
Posts: 517
Location: Washigton DC
Sumez wrote:
Americans complaining about a $14 shipping cost, when it costs three times as much to import anything from stores like Limited Run Games or Fangamer
Image


Yeah but the benefit of you importing LRGs is that by the time you get it, you'll be so old you won't remember your children's names, let alone what you paid for shipping!

Besides, I think when you guys import things in, it's not the shipping cost, it's your taxes, and well, that's really a completely different point...


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sun Sep 18, 2022 11:18 am 


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Posts: 7386
Location: Denmarku
It's both. Most US retailers charge at least $30 for shipping, and you need to pay taxes for that as well.
I'm not gonna pay taxes when buying from SLG, but I'll still be an old man when the game gets shipped :P


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Mon Sep 26, 2022 9:59 am 


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Joined: 26 Jan 2005
Posts: 325
Location: NJ USA
The Japanese version is available for preorder now.


Amazon JP: https://www.amazon.co.jp/s?k=%E3%82%AD% ... WT7QDSD3NL

Beep: https://www.beep-shop.com/ec/products/l ... N%E2%80%95

CDJapan: https://www.cdjapan.co.jp/searchuni?q=Cannon+Dancer

Playasia: https://www.play-asia.com/search/Cannon+Dancer

Rakuten Books: https://books.rakuten.co.jp/search?site ... N%E2%80%94


edit: release date has been changed to June 30, 2023 according to Amazon JP.


Last edited by llaoyllakcuf on Thu Jan 19, 2023 9:48 am, edited 2 times in total.

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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Tue Sep 27, 2022 5:18 am 


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Location: Denmarku
llaoyllakcuf wrote:
I just hope the PS4 version fares better with the lag than the Switch does...

If these accounts are true, I don't think you should expect more than 1 frame lower on PS4 at best, since I'm sure both versions share pretty much the same codebase.
But I really hope it was just a setup where someone forgot to turn on game mode on the TV. Either way I'm going to refrain from preordering until people have had their hands on this.


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Mon Oct 03, 2022 10:44 pm 



Joined: 20 Apr 2018
Posts: 517
Location: Washigton DC
Sumez wrote:
Americans complaining about a $14 shipping cost, when it costs three times as much to import anything from stores like Limited Run Games or Fangamer
Image


It turns out that shipping was supposed to be $6 and they had a glitch. I contacted them and they refunded my extra charge.

US buyers, check your charges and make sure to let them know!

Now, I can be a real US-hole and complain about $6 shipping and $2 tax!!!! :P


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Wed Oct 19, 2022 11:44 pm 


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Posts: 314
Location: Area 1 Mostly
Picked up the 1CC for this in FinalBurn the other day. I thought people in here were crazy for calling it too easy, but despite the kick-in-the-nuts first impression and extra brutalizing on stage 5, it really does end up being relatively chill until the last gauntlet once you've learned the tricks and figured out a route. Only took a couple of evenings all told.

Critique-ish

Style aside - which I'll get to - my main takeaway is that it's a rad-looking tight game with slightly wacky balance that leans hard on memorization, but despite that is very approachable to learn with savestate checkpointing - a pleasant surprise, since as a rule I'm not a big fan of memo.

The big sprites, melee focus and throw mechanics make it seem brawler-ish at first, but having contact damage means demanding much more positioning and precision than a hack-and-slash or beat 'em up - in that sense, it errs more toward the ninja side of things than it does martial arts, and so is a better Strider game than it is an R2RKMF title.

It would have been cool to see a sequel or arrange refine the system, perhaps switching to power loss on death (or every N hits, or doing away with it entirely) and shifting the focus a bit more toward beating stuff up with the cool moveset, perhaps upping the enemy count / durability and introducing some defensive mechanic besides the slide.

Ultimately, I still hold it in fine regard now I'm a few weeks down the line from my playthrough, and would heartily recommend giving it a shot to anyone who thinks it looks cool.

That STYLE though

No really, that style though. Ye gods, we'd be downright feasting if most games had this degree of creativity.
The whole presentation is just so extra. As soon as you boot up the machine the attract mode is bombarding you with cool and colourful designs, exciting gameplay scenarios, foreshadowing and symbolism. And unlike nine in ten movie trailers, actually pays off on it once it's gotten your credit!

The lore might not be terribly deep, but there's enough in the art alone to have me sat ruminating on what it all meant for a good 20 minutes after seeing the end screen. And - rather happily - it appears to have some pretty robust connective tissue tying all the imagery into the themes and surrounding plot, despite the endearing arcade-style english translation and novel if well-trodden ending premise. There's easily an article-come-essay's worth of material worth picking apart in there. Who knows, perhaps I'll sit down and write it at some point :)

Closing

A closing question-note on tech: That upward-throw-into-combo trick mentioned earlier in the thread is godlike, but seems to trigger inconsistently when fighting Fake. After a bunch of testing, the strongest conclusion I can draw is that it favours precisely tapped up inputs issued just before the throw actually comes out - possibly with some variance based on Fake's velocity and facing when the grab is initiated - in order to actually go up instead of diagonal. Anyone know what the deal is?


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Mon Jan 30, 2023 2:39 pm 


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Joined: 26 Jan 2005
Posts: 4976
Location: Finland
Got my Switch copy from SLG just now. Very quick thoughts:

You can play either Osman or Cannon Dancer, and they store their settings separately.

I'm not feeling any lag, feels very responsive.

Pretty sparse menus, but you can re-configure controls, disable the rewind/fast-forward buttons, and set some visual options. Seemed to be a lot of options for the CRT filter.

There's a Standard Mode and a Challenge Mode, the latter disables rewind/fast-forward but still allows you to take in two enhancements.

Speaking of, you can activate additional cheats or enhancements like a double jump, invincibility, no timer, etc. The separation is kind of weird, since "Invincible" is a cheat, but "Invincible Attack", "Invincible Jump", "Invincible Slide" are all considered enhancements.

Only played a credit of both Osman and Cannon Dancer, got wiped out by the first boss both times.
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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Mon Jan 30, 2023 6:34 pm 


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Just had my first go undocked on Swith, feels fine to me.
Fucking hard though.
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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Mon Jan 30, 2023 10:54 pm 


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Joined: 26 Jan 2005
Posts: 325
Location: NJ USA
Good to hear about the control response, that's a relief.

It looks like only the regular Switch version is in stock/shipping right now. I think all those extras for the CE will take a while to produce.


I did receive the art card sometime ago, it's the new artwork in a matte print on a tile of aluminum.

Image Image

Also included was a postcard with a cool illustration of Tianon:

Image


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sat Feb 11, 2023 12:59 pm 



Joined: 18 Jan 2007
Posts: 145
Location: UK
Are there any real gameplay differences between Osman and Cannon Dancer?


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sat Feb 11, 2023 1:13 pm 



Joined: 11 May 2021
Posts: 1358
Location: Tokyo
Wait this got released?


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sat Feb 11, 2023 1:18 pm 



Joined: 18 Jan 2007
Posts: 145
Location: UK
Yep. I just got my copy this morning.

I can report the PS4 version feels nice and snappy.


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sat Feb 11, 2023 3:57 pm 


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Martinov wrote:
Are there any real gameplay differences between Osman and Cannon Dancer?

I'm only familiar with their MAME incarnations, but there's a bit in NVRAM that dictates whether your silhouettes can deal damage while flying back to you after an attack, and doesn't have a DIP switch associated with it.

If memory serves it's hardcoded to on in the JP version, and off in the US one, but can be hex edited to get the same behaviour in either.

So assuming nothing has changed, Osman will have a bit more artificial difficulty than Cannon Dancer.


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 Post subject: Re: Cannon Dancer makes me cry
PostPosted: Sat Feb 18, 2023 2:18 pm 


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Wow, so this is now out for consoles.

I've been long aware of this game, but the reason I never bothered to get into it - despite Capcom's Strider being one of my favourite arcade games of all time - is that it feels very aged in a bad way.

In a bad way I mean that it reminds me many of the amiga games of the 80's where none of the designs made any sense, world didn't feel coherent and action was nonsensical, it goes even down to how the elements are rendered, strong highlights from all direction breaking any sense of coherent lighting.

As for nonsensical setpieces, that is not necessarily a bad thing at all. There is certainly something to like about those OTT scenarios. It's just that the world and the characters don't feel as well thought out as they do in Strider, it screams "I am 16-bit game" at your direction, you dont feel like you are watching characters fight, you feel like you are watching sprites hassle around.

But again, I am not really sure if I should give this as a criticism. There is certain charm about that amateurish glee this has been put together. At least it's not boring! But I tried to reason why this doesn't appeal to me in a same level that Strider does.


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