Klatrymadon wrote:
I haven't had much time with it yet but it seems fine, so far. Haven't noticed any egregious lag, and it feels a lot less like a bloated port-of-a-port-in-an-awkward-wrapper than I was expecting. The display options are alright and everything that was unique to the Saturn version seems to be present and correct.
(Setting up an arcade stick for it on Steam was miserable, though - make sure you rummage through the Big Picture controller options, or it'll keep defaulting to a keyboard and mouse setup.)
Thanks for the recon bud, that does sound more promising than the Success fiasco... I wonder if, with VING's Saturn ports being so innately responsive (at least they've always felt properly cutting-edge to me), they might dodge the brunt of any added lag from CC.
Whereas IIRC, the Success trio have a degree of input lag even on their native STV/Saturn (I only ever noticed it in Guardian Force... and in that game's case, I honestly thought it was deliberate, being a ground-based tank STG with noticeable accel/decel, and all - wishful thinking perhaps, but I have 1CCd it pretty comfily). Maybe it was case of the straw breaking the proverbial zebra's back?
On a tangent, Metal Black was always one of those odd titles that responded "instantly" via the old MAME frame-advance testing method. The ACA one was measured by playtester and all-round arcade badman TZW_Guile as
very sharp indeed, and I've found my derusting credits absolutely reinvigorating. Finessed as all hell with the signature wing-to-wing graze brawling! But meanwhile, I definitely sense a small bit of lag in ACA Dangerous Seed, a contemporary of late 80s/early 90s Namco PCBs like Galaga 88 that've always had significant MAME lag, and reported
board lag too. Nothing ruinous, just a slight sense of drag.
STGs bring out lag like no other genre, imo, with their innately pinpoint-precise 8way movement. Capcom Arcade Stadium (PS4)'s noticeably burdened 1941 and Carrier Airwing depress me, but I can get along quite well with its Daimakaimura and Magic Sword, despite them presumably performing similarly. (unless, again, the games themselves have variable input latencies...) Not that I won't notice in other genres, but there's typically a little more wriggle room.
All this to say, I'm sure with warts-and-all emulations (as opposed to M2, and occasionally Hamster's approach of optional lag reduction), the base game's performance is a big factor. Maybe they picked a spectacularly unfortunate (if obviously marquee-ready) debut trio with the Cottons.
Eh, as said, CC agnostic here. I quite like their PS4 DB, though that particular game is so technically demanding, I'm in no hurry to tackle it. Will have to revise after putting decent time on it reclaiming my shite Ian 1ALL.

Steven wrote:
BIL wrote:
though from what Steven says, it sounds like it's got bugs?
lol yeah, you can make yourself completely invincible in Layer Section at the very beginning of stage 1, like literally as soon as the game starts.
Oof... now that's what I call
PENETRATION ♫ - of the asswallet! Particularly with Ray'z comin' up.
