I found DS2 slightly harder overall (though never as hard in isolation as BB's most deliberate malevolence, the cursed/rotted/gonorrhea Chalices), simply because 1) DS2's handling is innately a bit shite,
and 2) it locks DS1-comfy roll n' chug behind its ADP stat, which is why I dump all XP there until they're DS1 spec, without a care in the world for my other stats.
Because I can deal with low HP and moderate attack power just fine, but ho ho
hoooly fuck - crummy, laggy basic movement can choke to death on my cock m8. I want a
BATTLE AT THE EDGE OF LIMITS, unworried my ponderous poncy cunt of a PC is going to tumble off when I order his fat ass to swerve clear of a would-be killshot!
(haha, got the rare "DEF! DEF 2 THA MINISTAH!" mob yell @9secs, and an "Iona will be the judge" right before the start)
As if OG Dracula let you pivot anything less than frame-instantly. Oh man, this reminds like a motherfucker.
A journo (almost) discovers a clue! "You are the experience points," indeed.
The development of the player, not merely his avatar; that's the cornerstone of any substantial game.
But he can't quite escape this howler
Rondo of Blood is so thick with commitment actions that it literally places a warm-up on turning around! Think about that: it takes almost a full second to turn around in Rondo of Blood. This is a side-scrolling platform action game from 1993, and its designers were thinking that hard about risk-reward.
PULL OVER SHITHEAD, THIS IS THE COPS (■`w´■)
My mans got so excited with that
POPPIN FRESH OLEH-OLEH-OLD SKOOOL namedrop, he confused nigh-bulletproof Rondo with busted-ass
Alisia Dragoon and
Raf World!
Still, points for insight however limited. Some > None
Speaking of dubiously tough DS1 bosses, I forgot all about Red Hellkite, or Red Drake, or whatever his official name is. A cinch to damage-race him in NG, as the Ring of Steel Protection hints.
Ring of Steel Contraception wrote:Of the many legends surrounding the Knight King Rendal, one of the more well-known speaks of his standing down a giant drake and slashing it to pieces.
On NG+1 and higher, the bugger has too much HP and will simply VTOL you to a crisp. Everyone knows about sniping him from the walkway below the bridge, but that's
LAMER THAN A MUHFUCKA. I was wishing they'd gone with something like MGS2's awesome Harrier fight; a rousing game of artillery-dodging musical chairs, with precision counterattacks mixed in as you're able to. You can kinda do this, as-is, using the bridge's terrain features - the recesses and lower storey are refuge from straight blasts and VTOLs, respectively. And you can certainly fight it out toe-to-toe VS his bludgeoning attacks, while simply side-switching if he goes for a straight blast - but this means leaving said refuges and exposing yourself to a random 1HKO VTOL.
I thought I'd discovered a decent strategy that brought him into melee range, while leaving me an emergency refuge via the portcullis. Alas, it seemingly buttfucks his AI.
A Voyage Of Regretful Discovery (found while clearing out old clips, 1000hrs in MSpaint
)
Poor bugger. I like how Kalameet is very much his redemption arc, with similarly bitch-slapping tail action, and a near-identical VTOL that can now actually be outran and/or shielded with quick player reaction, thanks to the valley arena. Plus lots of extra goodies like his
CALAMITEH BEAM and stompeh feets. You can even cheese him with arrers, too, if you're a shameless weenie!