Volteccer_Jack wrote:
Sima Tuna wrote:
I know somebody in the Unpopular Opinions thread said DMC3 is shit and oldheads have nostalgia goggles on for it
Hi! I didn't say it was shit, just inconsistent and a mess. DMC3 is the work of a very skilled devteam that has no clue how to make a 3D action game

. It belongs alongside other flawed gems, not up in the big leagues with games like Bayonetta.
And if you haven't completed DMC1 New Game DMD, then I'm more of an oldhead than you.
Fixating on DMC3 is like watching the Hoth scenes at the beginning of Empire Strikes Back, walking out of the theatre before anything else happens, then being like "Wow what a great movie, the Empire really struck back." It's something special, the journey from DMC3, to DMC4, to Dragon's Dogma, to the big expansions of DDDA and DMC4SE, to the monumental heights of DMC5. That level of consistent honing and improvement endears Itsuno and his team to me in a way unlike any other game or devteam.
Dragon's Dogma 2 is gonna be sick as hell, is my point here.

I'm always open to hearing about razor's edge, for what it's worth.

It's on my "to play" list, but what little I did play left a very negative first impression. And vanilla NG3, well... "Call of Duty" is certainly a direction for Ninja Gaiden to go in...
For me, what makes 3d action games, "character action" or whatever, work, are the boss fights. DMC3 has the best boss fights, so it's the best one for me. That's pretty much what it all boils down to (that and weapon selection). This is also why I love God Hand so much. I like being put in an arena with an enemy who mostly has all the same tools as your character (Devil Hand, Vergil, etc) and being told to have at it. The best fights in Ninja Gaiden are against other humanoid enemies, particularly packs of asshole ninjas.
I love Dragon's Dogma too. I think it's a really excellent, unique game. One of the only "rpgs with a good combat system" that delivers on both fronts (Kingdoms of Amalur sucked dongs). But I like DMC 3 more.

And don't you think DMC4 was kind of flawed in how it recycled content? I didn't particularly care for a lot of bosses in DMC4, and then you fight and refight them so often, to boot. I'll admit most of my time spent in DMC4 was in Vanilla, so maybe the special edition fixed that issue. I'll have to play it more. But I didn't enjoy Nero's gameplay style.
Another reason I like DMC3 so much is the story. A lot of action games are full of overwrought anime bullshit. DMC3 has a little of that, but it's largely undercut by Dante being such a hilarious, irreverent wanker. When the game does play its story straight, it still manages to stick the landing (like the battles between Vergil and Dante in 3.) DMC4's story, by contrast, is a big mess. Nero is dumb, Kirie is dumb, Credo is a massive idiot, and the Not-Pope is impossible to take seriously. The best cutscene in DMC4 is the stage play parody (featuring Dante) and it feels ripped directly from DMC3.
I won't argue DMD in DMC3 is a pain in the ass though. Enemies have way too much health. I remember ragequitting Heaven or Hell mode not because it was too hard, but because it was a boring mode. Everything dies instantly except shit that's randomly invincible. Yawn. The chessboard is also a mega low point of DMC3 and should have been cut. But the highs are just so high. Those Vergil Fights. Beowulf. Cerberus. The succubus chick. And then going through again as Vergil and getting Beowulf with him, alternating Beowulf AND Yamato? Dude. Some of THE best and most satisfying weapons in any action game.
DMC5 I can't comment on because I haven't played it yet. I was underwhelmed by DMC4 vanilla, then Bayo came along. I spent a lot of hours on Bayo and a casual run through Revengeance, then took a few years off from 3d hard action.
